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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-07-02 20:29:58 +0200 |
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committer | GitHub <noreply@github.com> | 2017-07-02 20:29:58 +0200 |
commit | 94c294bfdcfb7caa84c88649f3630605ed90e884 (patch) | |
tree | 94fdecef9a4f1204effb95e800f7c2cb39126a67 /src/camera.cpp | |
parent | 51104d9cd445da21adc731fb820bbb7d82b45d64 (diff) | |
download | minetest-94c294bfdcfb7caa84c88649f3630605ed90e884.tar.xz |
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
* Irrlicht cleanup: cleanup various object to use RenderingEngine
* CAO doesn't need scenemanager in addToScene
* Camera doesn't need VideoDriver pointer or SceneManager in constructor
* Hud doesn't need driver & scene manager in constructor
* Hud doesn't need scenemanager pointer
* Tile.h doesn't need IrrlichtDevice header (just SMaterial)
* WieldMeshSceneNode: only take scene, we always use scene root node as parent
Diffstat (limited to 'src/camera.cpp')
-rw-r--r-- | src/camera.cpp | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index 40fd62767..ae6907da7 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -38,16 +38,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #define CAMERA_OFFSET_STEP 200 -#include "nodedef.h" - -Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control, - Client *client): +Camera::Camera(MapDrawControl &draw_control, Client *client): m_draw_control(draw_control), m_client(client) { - //dstream<<FUNCTION_NAME<<std::endl; - - m_driver = smgr->getVideoDriver(); + scene::ISceneManager *smgr = RenderingEngine::get_scene_manager(); // note: making the camera node a child of the player node // would lead to unexpected behaviour, so we don't do that. m_playernode = smgr->addEmptySceneNode(smgr->getRootSceneNode()); @@ -59,7 +54,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control, // all other 3D scene nodes and before the GUI. m_wieldmgr = smgr->createNewSceneManager(); m_wieldmgr->addCameraSceneNode(); - m_wieldnode = new WieldMeshSceneNode(m_wieldmgr->getRootSceneNode(), m_wieldmgr, -1, false); + m_wieldnode = new WieldMeshSceneNode(m_wieldmgr, -1, false); m_wieldnode->setItem(ItemStack(), m_client); m_wieldnode->drop(); // m_wieldmgr grabbed it @@ -643,7 +638,7 @@ void Camera::drawNametags() utf8_to_wide(nametag_colorless).c_str()); f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f : core::reciprocal(transformed_pos[3]); - v2u32 screensize = m_driver->getScreenSize(); + v2u32 screensize = RenderingEngine::get_video_driver()->getScreenSize(); v2s32 screen_pos; screen_pos.X = screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5) - textsize.Width / 2; |