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path: root/client/shaders/nodes_shader/opengl_fragment.glsl
AgeCommit message (Expand)Author
2019-09-26Simple shader fixes. (#8991)lhofhansl
2017-01-31Fix fog weirdness (#5146)numberZero
2016-12-24Shaders: Remove unnecessary 'if' statementsLars Hofhansl
2016-12-07Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl
2016-11-17Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-5
2016-10-26Shaders: Remove special handling for liquids. (#4670)lhofhansl
2016-10-25Shaders: Apply tone mapping before fog calculation.Lars Hofhansl
2016-10-24Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl
2016-10-13Use range-based fog instead of z-plane based.Lars Hofhansl
2016-02-23Shaders: fix fog not affecting opaque liquidsRealBadAngel
2016-02-09Filmic HDR tone mappingRealBadAngel
2015-12-10Speed up and make more accurate relief mappingRealBadAngel
2015-08-20Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel
2015-07-16Fix relief mapping issuesRealBadAngel
2015-07-02Shaders fixes and cleanup relief mapping code.RealBadAngel
2015-06-28Bugfix: variable type mismatchRealBadAngel
2015-06-21Remove textures vertical offset. Fix for area enabling parallax.RealBadAngel
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2015-01-16Optimize bumpmapping mathematicsLoic Blot
2015-01-16Revert "Optimize bumpmapping mathematics"Craig Robbins
2015-01-15Optimize bumpmapping mathematicsLoic Blot
2014-06-17Improved faces shading with and without shaders.RealBadAngel
2014-06-15Unite nodes shaders.RealBadAngel