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path: root/client/shaders/nodes_shader/opengl_fragment.glsl
AgeCommit message (Expand)Author
2022-09-06Implement rendering pipeline and post-processing (#12465)x2048
2022-05-21Improve shadow filters (#12195)x2048
2022-04-14Implement shadow offsets for the new SM distortion function (#12191)x2048
2022-04-08Spacing fixesShadowNinja
2022-04-07Adjust shadowmap distortion to use entire SM texture (#12166)x2048
2022-03-31Tune shadow perspective distortion (#12146)x2048
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x2048
2022-03-07Reuse normal offset calculation for nodesDmitry Kostenko
2022-03-07Remove debugging codeDmitry Kostenko
2022-03-07Fix shadow rendering with filtering disabledDmitry Kostenko
2022-03-07Improve self-shadowing based on light/normal angleDmitry Kostenko
2022-01-22Make sure nightRatio is always greater than zero.Dmitry Kostenko
2022-01-02Fix shadow mapping when PCF is disabled (#11888)x2048
2021-10-31Apply shadow only to the naturally lit part of the fragment color (#11722)x2048
2021-10-01Improvements to colored shadows (#11516)x2048
2021-09-17Fix GLES2 discard behaviour (texture transparency)sfan5
2021-07-25Distribute shadow map update over multiple frames to reduce stutter (#11422)x2048
2021-07-25Add smooth light-shadow transition at noon (#11430)x2048
2021-07-11Improve shadow rendering with non-default camera FOV (#11385)x2048
2021-06-06Shadow mapping render pass (#11244)Liso
2020-12-22Fix GLES shader support after #9247 (#10727)Vitaliy
2020-12-19Cleanup shader generation code (#10663)Vitaliy
2020-12-04Fix MSAA stripes (#9247)HybridDog
2020-10-25Shaders for Android (GLES 2) (#10506)Vitaliy
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-09-14Remove "generate normal maps" feature (#10313)hecks
2020-08-25shaders: Fix transparency on GC7000L (#10036)mntmn
2019-09-26Simple shader fixes. (#8991)lhofhansl
2017-01-31Fix fog weirdness (#5146)numberZero
2016-12-24Shaders: Remove unnecessary 'if' statementsLars Hofhansl
2016-12-07Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl
2016-11-17Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-5
2016-10-26Shaders: Remove special handling for liquids. (#4670)lhofhansl
2016-10-25Shaders: Apply tone mapping before fog calculation.Lars Hofhansl
2016-10-24Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl
2016-10-13Use range-based fog instead of z-plane based.Lars Hofhansl
2016-02-23Shaders: fix fog not affecting opaque liquidsRealBadAngel
2016-02-09Filmic HDR tone mappingRealBadAngel
2015-12-10Speed up and make more accurate relief mappingRealBadAngel
2015-08-20Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel
2015-07-16Fix relief mapping issuesRealBadAngel
2015-07-02Shaders fixes and cleanup relief mapping code.RealBadAngel
2015-06-28Bugfix: variable type mismatchRealBadAngel
2015-06-21Remove textures vertical offset. Fix for area enabling parallax.RealBadAngel
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2015-01-16Optimize bumpmapping mathematicsLoic Blot
2015-01-16Revert "Optimize bumpmapping mathematics"Craig Robbins
2015-01-15Optimize bumpmapping mathematicsLoic Blot
2014-06-17Improved faces shading with and without shaders.RealBadAngel
2014-06-15Unite nodes shaders.RealBadAngel