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path: root/client/shaders/extract_bloom
AgeCommit message (Collapse)Author
2023-02-10Fix no color values on bloom texture (#13197)x2048
Align meaning of 'exposure' variable across different stages Put 'exposure' variable behind ENABLE_AUTO_EXPOSURE
2023-01-06Add dynamic exposure correction (#12959)x2048
* Add uniform for frame delta time * Adjust exposure in logarithmic (EV) space * Add network support and LUA API * Add testing mod
2022-11-02Improve bloom effect (#12916)x2048
* Remove the built-in exposure factor of 2.5 * Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom) * Add luminance scaling for bloom layer to simulate HDR * Add setting to control bloom strength
2022-10-04Make bloom shaders compatible with GLES2 (#12834)x2048
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2022-09-29Bloom (#12791)x2048
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.