Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-02 | Improve bloom effect (#12916) | x2048 | |
* Remove the built-in exposure factor of 2.5 * Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom) * Add luminance scaling for bloom layer to simulate HDR * Add setting to control bloom strength | |||
2022-10-04 | Make bloom shaders compatible with GLES2 (#12834) | x2048 | |
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com> | |||
2022-09-29 | Bloom (#12791) | x2048 | |
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings. |