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2022-11-02Improve bloom effect (#12916)x2048
* Remove the built-in exposure factor of 2.5 * Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom) * Add luminance scaling for bloom layer to simulate HDR * Add setting to control bloom strength
2022-10-04Make bloom shaders compatible with GLES2 (#12834)x2048
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2022-09-29Bloom (#12791)x2048
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.