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authorAbdou-31 <abdou31.coding@gmail.com>2022-11-09 17:57:19 +0100
committerGitHub <noreply@github.com>2022-11-09 11:57:19 -0500
commitd1b80b462eaa74a8640cf132c21f74e4f924052a (patch)
treed5804214487f339643ab6cdf74fbd113cb02cb2b /client/shaders
parent6191bafcadc21277be5527ed1ac05f7902e710ad (diff)
downloadminetest-d1b80b462eaa74a8640cf132c21f74e4f924052a.tar.xz
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Diffstat (limited to 'client/shaders')
-rw-r--r--client/shaders/nodes_shader/opengl_vertex.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl
index 42fae7612..a00deb660 100644
--- a/client/shaders/nodes_shader/opengl_vertex.glsl
+++ b/client/shaders/nodes_shader/opengl_vertex.glsl
@@ -18,7 +18,7 @@ varying vec3 worldPosition;
varying lowp vec4 varColor;
// The centroid keyword ensures that after interpolation the texture coordinates
// lie within the same bounds when MSAA is en- and disabled.
-// This fixes the stripes problem with nearest-neighbour textures and MSAA.
+// This fixes the stripes problem with nearest-neighbor textures and MSAA.
#ifdef GL_ES
varying mediump vec2 varTexCoord;
#else