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author | Abdou-31 <abdou31.coding@gmail.com> | 2022-11-09 17:57:19 +0100 |
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committer | GitHub <noreply@github.com> | 2022-11-09 11:57:19 -0500 |
commit | d1b80b462eaa74a8640cf132c21f74e4f924052a (patch) | |
tree | d5804214487f339643ab6cdf74fbd113cb02cb2b /client/shaders | |
parent | 6191bafcadc21277be5527ed1ac05f7902e710ad (diff) | |
download | minetest-d1b80b462eaa74a8640cf132c21f74e4f924052a.tar.xz |
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Diffstat (limited to 'client/shaders')
-rw-r--r-- | client/shaders/nodes_shader/opengl_vertex.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl index 42fae7612..a00deb660 100644 --- a/client/shaders/nodes_shader/opengl_vertex.glsl +++ b/client/shaders/nodes_shader/opengl_vertex.glsl @@ -18,7 +18,7 @@ varying vec3 worldPosition; varying lowp vec4 varColor; // The centroid keyword ensures that after interpolation the texture coordinates // lie within the same bounds when MSAA is en- and disabled. -// This fixes the stripes problem with nearest-neighbour textures and MSAA. +// This fixes the stripes problem with nearest-neighbor textures and MSAA. #ifdef GL_ES varying mediump vec2 varTexCoord; #else |