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authorsfan5 <sfan5@live.de>2023-02-18 00:29:34 +0100
committersfan5 <sfan5@live.de>2023-02-18 16:46:51 +0100
commit3bafbaac49e3d5d1d633b26f60fd4e919399819b (patch)
treeb70231e8eb18fdf8b3d2cf2007919a5e46540db0
parent2dafce6206dfcf02f3c31cf1abe819e901489704 (diff)
downloadminetest-3bafbaac49e3d5d1d633b26f60fd4e919399819b.tar.xz
Remove dead code behind Irrlicht version checks
-rw-r--r--src/client/game.cpp27
-rw-r--r--src/client/mapblock_mesh.cpp8
-rw-r--r--src/client/sky.cpp5
-rw-r--r--src/gui/guiButton.cpp2
-rw-r--r--src/gui/guiButton.h88
-rw-r--r--src/gui/guiChatConsole.cpp2
-rw-r--r--src/gui/guiEditBox.cpp3
-rw-r--r--src/irrlicht_changes/CGUITTFont.h5
-rw-r--r--src/irrlicht_changes/static_text.cpp2
-rw-r--r--src/irrlicht_changes/static_text.h2
-rw-r--r--src/irrlichttypes.h3
11 files changed, 14 insertions, 133 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 122e25d8c..94a09537a 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -1008,10 +1008,6 @@ private:
// this happens in pause menu in singleplayer
bool m_is_paused = false;
-#if IRRLICHT_VERSION_MT_REVISION < 5
- int m_reset_HW_buffer_counter = 0;
-#endif
-
#ifdef HAVE_TOUCHSCREENGUI
bool m_cache_hold_aux1;
bool m_touch_use_crosshair;
@@ -4153,29 +4149,6 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
/*
==================== End scene ====================
*/
-#if IRRLICHT_VERSION_MT_REVISION < 5
- if (++m_reset_HW_buffer_counter > 500) {
- /*
- Periodically remove all mesh HW buffers.
-
- Work around for a quirk in Irrlicht where a HW buffer is only
- released after 20000 iterations (triggered from endScene()).
-
- Without this, all loaded but unused meshes will retain their HW
- buffers for at least 5 minutes, at which point looking up the HW buffers
- becomes a bottleneck and the framerate drops (as much as 30%).
-
- Tests showed that numbers between 50 and 1000 are good, so picked 500.
- There are no other public Irrlicht APIs that allow interacting with the
- HW buffers without tracking the status of every individual mesh.
-
- The HW buffers for _visible_ meshes will be reinitialized in the next frame.
- */
- infostream << "Game::updateFrame(): Removing all HW buffers." << std::endl;
- driver->removeAllHardwareBuffers();
- m_reset_HW_buffer_counter = 0;
- }
-#endif
driver->endScene();
diff --git a/src/client/mapblock_mesh.cpp b/src/client/mapblock_mesh.cpp
index e6ccb764f..dd663d59e 100644
--- a/src/client/mapblock_mesh.cpp
+++ b/src/client/mapblock_mesh.cpp
@@ -1395,14 +1395,6 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
MapBlockMesh::~MapBlockMesh()
{
for (scene::IMesh *m : m_mesh) {
-#if IRRLICHT_VERSION_MT_REVISION < 5
- if (m_enable_vbo) {
- for (u32 i = 0; i < m->getMeshBufferCount(); i++) {
- scene::IMeshBuffer *buf = m->getMeshBuffer(i);
- RenderingEngine::get_video_driver()->removeHardwareBuffer(buf);
- }
- }
-#endif
m->drop();
}
for (MinimapMapblock *block : m_minimap_mapblocks)
diff --git a/src/client/sky.cpp b/src/client/sky.cpp
index 0ab7398f2..aacc47250 100644
--- a/src/client/sky.cpp
+++ b/src/client/sky.cpp
@@ -39,13 +39,8 @@ static video::SMaterial baseMaterial()
{
video::SMaterial mat;
mat.Lighting = false;
-#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
mat.ZBuffer = video::ECFN_DISABLED;
mat.ZWriteEnable = video::EZW_OFF;
-#else
- mat.ZWriteEnable = false;
- mat.ZBuffer = video::ECFN_NEVER;
-#endif
mat.AntiAliasing = 0;
mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
diff --git a/src/gui/guiButton.cpp b/src/gui/guiButton.cpp
index be7e0c439..3a2ddde1c 100644
--- a/src/gui/guiButton.cpp
+++ b/src/gui/guiButton.cpp
@@ -499,12 +499,10 @@ video::SColor GUIButton::getOverrideColor() const
return OverrideColor;
}
-#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
video::SColor GUIButton::getActiveColor() const
{
return video::SColor(0,0,0,0); // unused?
}
-#endif
void GUIButton::enableOverrideColor(bool enable)
{
diff --git a/src/gui/guiButton.h b/src/gui/guiButton.h
index ee9bb6f21..5e379b28f 100644
--- a/src/gui/guiButton.h
+++ b/src/gui/guiButton.h
@@ -17,64 +17,8 @@
using namespace irr;
-#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8)
- namespace irr { namespace gui {
-
- //! State of buttons used for drawing texture images.
- //! Note that only a single state is active at a time
- //! Also when no image is defined for a state it will use images from another state
- //! and if that state is not set from the replacement for that,etc.
- //! So in many cases setting EGBIS_IMAGE_UP and EGBIS_IMAGE_DOWN is sufficient.
- enum EGUI_BUTTON_IMAGE_STATE {
- //! When no other states have images they will all use this one.
- EGBIS_IMAGE_UP,
- //! When not set EGBIS_IMAGE_UP is used.
- EGBIS_IMAGE_UP_MOUSEOVER,
- //! When not set EGBIS_IMAGE_UP_MOUSEOVER is used.
- EGBIS_IMAGE_UP_FOCUSED,
- //! When not set EGBIS_IMAGE_UP_FOCUSED is used.
- EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER,
- //! When not set EGBIS_IMAGE_UP is used.
- EGBIS_IMAGE_DOWN,
- //! When not set EGBIS_IMAGE_DOWN is used.
- EGBIS_IMAGE_DOWN_MOUSEOVER,
- //! When not set EGBIS_IMAGE_DOWN_MOUSEOVER is used.
- EGBIS_IMAGE_DOWN_FOCUSED,
- //! When not set EGBIS_IMAGE_DOWN_FOCUSED is used.
- EGBIS_IMAGE_DOWN_FOCUSED_MOUSEOVER,
- //! When not set EGBIS_IMAGE_UP or EGBIS_IMAGE_DOWN are used (depending on button state).
- EGBIS_IMAGE_DISABLED,
- //! not used, counts the number of enumerated items
- EGBIS_COUNT
- };
-
- //! Names for gui button image states
- const c8 *const GUIButtonImageStateNames[EGBIS_COUNT + 1] =
- {
- "Image", // not "ImageUp" as it otherwise breaks serialization of old files
- "ImageUpOver",
- "ImageUpFocused",
- "ImageUpFocusedOver",
- "PressedImage", // not "ImageDown" as it otherwise breaks serialization of old files
- "ImageDownOver",
- "ImageDownFocused",
- "ImageDownFocusedOver",
- "ImageDisabled",
- 0 // count
- };
-
- }}
-
-#endif
-
class ISimpleTextureSource;
-#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8)
-#define OVERRIDE_19
-#else
-#define OVERRIDE_19 override
-#endif
-
class GUIButton : public gui::IGUIButton
{
public:
@@ -103,27 +47,25 @@ public:
virtual gui::IGUIFont* getActiveFont() const override;
//! Sets another color for the button text.
- virtual void setOverrideColor(video::SColor color) OVERRIDE_19;
+ virtual void setOverrideColor(video::SColor color) override;
//! Gets the override color
- virtual video::SColor getOverrideColor(void) const OVERRIDE_19;
+ virtual video::SColor getOverrideColor() const override;
- #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
//! Gets the currently used text color
virtual video::SColor getActiveColor() const override;
- #endif
//! Sets if the button text should use the override color or the color in the gui skin.
- virtual void enableOverrideColor(bool enable) OVERRIDE_19;
+ virtual void enableOverrideColor(bool enable) override;
//! Checks if an override color is enabled
- virtual bool isOverrideColorEnabled(void) const OVERRIDE_19;
+ virtual bool isOverrideColorEnabled(void) const override;
// PATCH
//! Sets an image which should be displayed on the button when it is in the given state.
virtual void setImage(gui::EGUI_BUTTON_IMAGE_STATE state,
video::ITexture* image=nullptr,
- const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0)) OVERRIDE_19;
+ const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0)) override;
//! Sets an image which should be displayed on the button when it is in normal state.
virtual void setImage(video::ITexture* image=nullptr) override;
@@ -152,25 +94,19 @@ public:
*/
virtual void setSprite(gui::EGUI_BUTTON_STATE state, s32 index,
video::SColor color=video::SColor(255,255,255,255),
- bool loop=false, bool scale=false) OVERRIDE_19;
-
-#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8)
- void setSprite(gui::EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop) override {
- setSprite(state, index, color, loop, false);
- }
-#endif
+ bool loop=false, bool scale=false) override;
//! Get the sprite-index for the given state or -1 when no sprite is set
- virtual s32 getSpriteIndex(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;
+ virtual s32 getSpriteIndex(gui::EGUI_BUTTON_STATE state) const override;
//! Get the sprite color for the given state. Color is only used when a sprite is set.
- virtual video::SColor getSpriteColor(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;
+ virtual video::SColor getSpriteColor(gui::EGUI_BUTTON_STATE state) const override;
//! Returns if the sprite in the given state does loop
- virtual bool getSpriteLoop(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;
+ virtual bool getSpriteLoop(gui::EGUI_BUTTON_STATE state) const override;
//! Returns if the sprite in the given state is scaled
- virtual bool getSpriteScale(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;
+ virtual bool getSpriteScale(gui::EGUI_BUTTON_STATE state) const override;
//! Sets if the button should behave like a push button. Which means it
//! can be in two states: Normal or Pressed. With a click on the button,
@@ -210,13 +146,13 @@ public:
virtual bool isScalingImage() const override;
//! Get if the shift key was pressed in last EGET_BUTTON_CLICKED event
- virtual bool getClickShiftState() const OVERRIDE_19
+ virtual bool getClickShiftState() const override
{
return ClickShiftState;
}
//! Get if the control key was pressed in last EGET_BUTTON_CLICKED event
- virtual bool getClickControlState() const OVERRIDE_19
+ virtual bool getClickControlState() const override
{
return ClickControlState;
}
diff --git a/src/gui/guiChatConsole.cpp b/src/gui/guiChatConsole.cpp
index 787afed7e..df4fd466b 100644
--- a/src/gui/guiChatConsole.cpp
+++ b/src/gui/guiChatConsole.cpp
@@ -673,13 +673,11 @@ bool GUIChatConsole::OnEvent(const SEvent& event)
}
}
}
-#if (IRRLICHT_VERSION_MT_REVISION >= 2)
else if(event.EventType == EET_STRING_INPUT_EVENT)
{
prompt.input(std::wstring(event.StringInput.Str->c_str()));
return true;
}
-#endif
return Parent ? Parent->OnEvent(event) : false;
}
diff --git a/src/gui/guiEditBox.cpp b/src/gui/guiEditBox.cpp
index 4a0f5013d..e25c9ace3 100644
--- a/src/gui/guiEditBox.cpp
+++ b/src/gui/guiEditBox.cpp
@@ -200,7 +200,6 @@ void GUIEditBox::sendGuiEvent(EGUI_EVENT_TYPE type)
bool GUIEditBox::OnEvent(const SEvent &event)
{
if (isEnabled()) {
-
switch (event.EventType) {
case EET_GUI_EVENT:
if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST) {
@@ -218,11 +217,9 @@ bool GUIEditBox::OnEvent(const SEvent &event)
if (processMouse(event))
return true;
break;
-#if (IRRLICHT_VERSION_MT_REVISION >= 2)
case EET_STRING_INPUT_EVENT:
inputString(*event.StringInput.Str);
return true;
-#endif
default:
break;
}
diff --git a/src/irrlicht_changes/CGUITTFont.h b/src/irrlicht_changes/CGUITTFont.h
index 2721364f5..ebbdf4cf4 100644
--- a/src/irrlicht_changes/CGUITTFont.h
+++ b/src/irrlicht_changes/CGUITTFont.h
@@ -138,10 +138,8 @@ namespace gui
bool flgmip = driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
-#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
bool flgcpy = driver->getTextureCreationFlag(video::ETCF_ALLOW_MEMORY_COPY);
driver->setTextureCreationFlag(video::ETCF_ALLOW_MEMORY_COPY, true);
-#endif
// Set the texture color format.
switch (pixel_mode)
@@ -157,9 +155,8 @@ namespace gui
// Restore our texture creation flags.
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, flgmip);
-#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
driver->setTextureCreationFlag(video::ETCF_ALLOW_MEMORY_COPY, flgcpy);
-#endif
+
return texture ? true : false;
}
diff --git a/src/irrlicht_changes/static_text.cpp b/src/irrlicht_changes/static_text.cpp
index a4749bab1..4dc452349 100644
--- a/src/irrlicht_changes/static_text.cpp
+++ b/src/irrlicht_changes/static_text.cpp
@@ -239,12 +239,10 @@ video::SColor StaticText::getOverrideColor() const
return ColoredText.getDefaultColor();
}
-#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
video::SColor StaticText::getActiveColor() const
{
return getOverrideColor();
}
-#endif
//! Sets if the static text should use the overide color or the
//! color in the gui skin.
diff --git a/src/irrlicht_changes/static_text.h b/src/irrlicht_changes/static_text.h
index fc58e3e90..93a2d8643 100644
--- a/src/irrlicht_changes/static_text.h
+++ b/src/irrlicht_changes/static_text.h
@@ -135,10 +135,8 @@ namespace gui
//! Gets the override color
virtual video::SColor getOverrideColor() const;
- #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
//! Gets the currently used text color
virtual video::SColor getActiveColor() const;
- #endif
//! Sets if the static text should use the overide color or the
//! color in the gui skin.
diff --git a/src/irrlichttypes.h b/src/irrlichttypes.h
index 93c2d105b..343eba1dc 100644
--- a/src/irrlichttypes.h
+++ b/src/irrlichttypes.h
@@ -31,7 +31,7 @@ using namespace irr;
namespace irr {
-#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR >= 9)
+// Define missing constant for vector math with 16-bit numbers
namespace core {
template <typename T>
inline T roundingError();
@@ -42,7 +42,6 @@ namespace core {
return 0;
}
}
-#endif
}