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2022-09-16Add support for MINETEST_USERDATA environment variable (#12639)William Breathitt Gray
The MINETEST_USER_PATH environment variable can be used to define a custom path for Minetest user data. If MINETEST_USER_PATH is empty or unset, the HOME (or APPDATA on Windows) environment variable is used as the default user data path; this ensures backwards compatibility with existing user setups.
2022-09-16Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)Wuzzy
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16Content tab: Fix content download broken by bc3dcccSmallJoker
2022-09-13Fix tooltips for dropdown, scrollbar and more (#12747)DS
2022-09-12Content tab: Change uninstall icon to trash bin (#12761)SmallJoker
A red cross might indicate 'cancel download' whereas the trash bin is generally a symbol for deletion.
2022-09-12Fix trivial get_armor_groups documentation issue (#12760)wsor4035
2022-09-12Mainmenu: Properly sort mods and games (#12758)SmallJoker
This also removes trivial and unused pkgmgr functions Fixes a bug caused by sorting in 2133fc8
2022-09-11Fix potential use-after-free with item metadata (#12729)Jude Melton-Houghton
This fixes a use-after-free bug in the case where itemstack metadata is accessed after the itemstack has been garbage-collected.
2022-09-11Serialize: Restore forward compatibilityLars Mueller
2022-09-11Serialize: Use numbers for refs to work around LuaJIT limitsLars Mueller
2022-09-10Allow looped animation to be used safely with old clientssfan5
fixes #12657
2022-09-10Chat weblink: remove comma as delimiter (#12730)pecksin
2022-09-10Fix texture pack sorting in content tab (#12727)ROllerozxa
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-09-06Add documentation of sun/moon orientation/scale differences (#12145)DS
2022-09-06Code optimizations / refactor (#12704)Herman Semenov
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> Co-authored-by: sfan5 <sfan5@live.de>
2022-09-06Implement rendering pipeline and post-processing (#12465)x2048
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-09-04Convert entity glow value to color space before adding to the lightx2048
2022-09-02Fix incorrectly placed label in tab_online (#12732)Niklp
2022-08-25Fix and enable x86 build for Android (#12700)savilli
2022-08-24Fix texture_min_sizefluxionary
2022-08-19Prevent loading a world with unresolved dependencies (#12542)rubenwardy
2022-08-17Use Sky class to obtain directional light source position for shadows (#12662)x2048
* Also remove unused Sky::getSkyBodyOrbitTilt method Fixes misalignment of sun position and shadow direction at high tilt values.
2022-08-16Log sockets into tracestream instead of dstream (#12701)celeron55
2022-08-16Add package title to ContentDB error messages (#12705)rubenwardy
2022-08-15Apply DPI Scaling to GUIModalMenu (#12693)Elliott Lester
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-15Add unit tests for pkgmgr.install_dirrubenwardy
2022-08-15Refactor pkgmgr.install_dir to simplify logicrubenwardy
2022-08-15Fix crash when trying to overwrite a packagerubenwardy
Before #11646, core.copy_dir would overwrite the target if it exists. Adding core.delete_dir restores the exact same behaviour Fixes #12303
2022-08-15Cut back on Gitlab-ci & misc pipeline updatessfan5
2022-08-15Remove resolution of appstream screenshots (#12652)Fábio Rodrigues Ribeiro
resolves Appdata not valid #12597
2022-08-14Limit force shadow update to urgent blocks (#12692)x2048
2022-08-14Add handling of environment variables to control terminal/logging colors ↵Lion
(#12641)
2022-08-14Docs: add "flip moon texture" into breakage file (#12417)Zughy
2022-08-14Move some CI jobs to newer compiler versionssfan5
2022-08-13Reduce the use of porting::getTimeMs() when rendering frames (#12679)x2048
* Avoid calling TimeTaker too frequently in renderMapXXX * Calculate animation timer once per frame * Remove code that breaks rendering frame at 2000ms Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: sfan5 <sfan5@live.de>
2022-08-13Check hp_max > 0 for entities (#12667)Lars Müller
2022-08-13Reassure previous nil behaviour for tiles and special_tiles (#12678)Zughy
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-08-13Allow buffer argument to VoxelManip:get_light_data (#12682)Jude Melton-Houghton
2022-08-13Remove default keybind for range select (#12632)fluxionary
Reason: accidental key presses, few use-cases.
2022-08-13Textures: introduce world-align overrides (#12540)SmallJoker
Many games do not care about world align textures, however texture packs should have the capabilities to change that if they have suitable textures. This commmit now introduces a node property override for world-align in particular to force a certain scale on the selected override tiles.
2022-08-12Fix crash when crafting callbacks return strings (#12685)Zughy
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-08-12Physics overrides: Move values to a common struct (#12591)SmallJoker
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-10Node vertex shader: Properly use the waved world position (#12665)DS
2022-08-10Fix crash when stars are resetZughy
2022-08-05Enable C++ stdlib assertions in debug flagssfan5
2022-08-04Continue with 5.7.0-devsfan5
2022-08-04Bump version to 5.6.0sfan5
2022-08-04Bump protocol versionsfan5
Better late than never.
2022-08-04Disable dynamic shadow dropdown on OGLES2 (#12637)ROllerozxa
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-04Improve look of credits listsfan5