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2022-10-09Embed data directly in mapblocksJude Melton-Houghton
2022-10-09Remove unused MapBlock functionalityJude Melton-Houghton
2022-10-09Fix tone mapping being always enabledsfan5
broke in 579fc93c24b030e33a6255d96e773706f6e99c93
2022-10-09Optimize lighting calculation (#12797)Jude Melton-Houghton
2022-10-09add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771)fluxionary
Co-authored-by: rubenwardy <rw@rubenwardy.com> Co-authored-by: sfan5 <sfan5@live.de>
2022-10-09Improve documentation for `liquid_alternative_*` (#12810)Wuzzy
2022-10-09DevTest: Explain purpose of most items in tooltips (#12833)Wuzzy
2022-10-06DevTest: Change texture for node-aligned node (#12831)Wuzzy
2022-10-06Only set quicktune keybinds in debug builds (#12779)ROllerozxa
2022-10-04Use legacy call when rendering to a single texturex2048
Fixes depth buffer in when undersampling > 1
2022-10-04Make bloom shaders compatible with GLES2 (#12834)x2048
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2022-10-04Consolidate API object code (#12728)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-03Disable -ffinite-math-only (#12832)Jude Melton-Houghton
2022-10-03DevTest: Reject buggy "/hp inf" command (#12830)Wuzzy
2022-10-01Add an item pick up callback (2) (#7712)DS
Co-authored-by: SmallJoker <mk939@ymail.com> Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-10-01Improve crafting recipe documentation (#12806)Wuzzy
2022-09-30Implement tool use soundssfan5
2022-09-30Clean up Game::handleDigging() and some related partssfan5
2022-09-30Improve double tap for jump detection (#12793)Muhammad Rifqi Priyo Susanto
2022-09-30Avert collision static detection rounding error (#12822)Jude Melton-Houghton
2022-09-30Fix inconsistent craft replacements (#9250) (#12819)Wuzzy
2022-09-29Fix error msg if craft replacement w/ full inv (#12820)Wuzzy
2022-09-29Bloom (#12791)x2048
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29Add crosshair support for Android (#7865)Muhammad Rifqi Priyo Susanto
If enabled, a crosshair will be shown to select object. This will give Android players a way to play like they play on desktop. On third-person back camera mode, player is forced to use crosshair. On third-person front camera mode, player is unable to select anything. Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-28Add zstd compression support (#12515)20kdc
2022-09-27Pause shader animation timer in singleplayer pause menu (#12766)DS
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-27Restore and enhance bouncy behavior (#11939)pecksin
2022-09-27Add unittests for item movement code (#11885)savilli
2022-09-26Fix liquid drawtype faces sometimes not rendering (#12807)Wuzzy
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-09-26Avoid duplication of mod metadata in memory (#12562)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26Modify PUC Lua to wrap C++ exceptions (#12445)Jude Melton-Houghton
2022-09-26Add lighting test and benchmark (#12802)Jude Melton-Houghton
2022-09-25Fix double escape in update checker dialogLars Mueller
2022-09-25Fix two spelling mistakesTobias Frost
Co-authored-by: Tobias Frost <tobi@debian.org>
2022-09-25Briefly explain how facedir rotations work (#11934)Aritz Erkiaga
2022-09-20Fix formula used for acceleration (#12353)Lars Müller
2022-09-20Rename a variable in localplayer.h, resolves a TODODS
2022-09-20Simplify bit flip in sha1.cppndren
2022-09-18Document minetest.parse_relative_number (#12576)Wuzzy
2022-09-18Content ID caching in Lua (#12444)Jude Melton-Houghton
* Cache content IDs in Lua Co-authored-by: sfan5 <sfan5@live.de>
2022-09-18Catch exceptions in SQLite3 callbackJude Melton-Houghton
2022-09-18Compile bitop library as C++Jude Melton-Houghton
2022-09-18Allow getmetatable in CSM (#12776)Jude Melton-Houghton
2022-09-18Client map: do frustum culling via planes (#12710)DS
2022-09-16Bump used IrrlichtMt versionsfan5
2022-09-16Fix UAF in craft recipes (#12763)savilli
If you call minetest.clear_craft after minetest.register_alias_force, the craft definition reference may not be removed from m_output_craft_definitions leading to UAF.
2022-09-16Add support for MINETEST_USERDATA environment variable (#12639)William Breathitt Gray
The MINETEST_USER_PATH environment variable can be used to define a custom path for Minetest user data. If MINETEST_USER_PATH is empty or unset, the HOME (or APPDATA on Windows) environment variable is used as the default user data path; this ensures backwards compatibility with existing user setups.
2022-09-16Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)Wuzzy
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16Content tab: Fix content download broken by bc3dcccSmallJoker
2022-09-13Fix tooltips for dropdown, scrollbar and more (#12747)DS