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authorsfan5 <sfan5@live.de>2022-09-11 21:16:17 +0200
committersfan5 <sfan5@live.de>2022-09-30 14:02:14 +0200
commit525fc3833c40dcca478719533a87bc7b5e285e4e (patch)
treee052ace4266381dbb3f7d8b8591a9d7d66ea6915
parentbbdb1929c61a7cf851b498f34154ac0f9528fbb4 (diff)
downloadminetest-525fc3833c40dcca478719533a87bc7b5e285e4e.tar.xz
Implement tool use sounds
-rw-r--r--doc/lua_api.txt6
-rw-r--r--games/devtest/mods/soundstuff/init.lua29
-rw-r--r--src/client/game.cpp7
-rw-r--r--src/itemdef.cpp12
-rw-r--r--src/itemdef.h1
-rw-r--r--src/script/common/c_content.cpp13
6 files changed, 66 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 10c624033..e253af30e 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -8027,6 +8027,12 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
eat = <SimpleSoundSpec>,
-- When item is eaten with `minetest.do_item_eat`
+
+ punch_use = <SimpleSoundSpec>,
+ -- When item is used with the 'punch/mine' key pointing at a node or entity
+
+ punch_use_air = <SimpleSoundSpec>,
+ -- When item is used with the 'punch/mine' key pointing at nothing (air)
},
on_place = function(itemstack, placer, pointed_thing),
diff --git a/games/devtest/mods/soundstuff/init.lua b/games/devtest/mods/soundstuff/init.lua
index b263a3f35..2523bd302 100644
--- a/games/devtest/mods/soundstuff/init.lua
+++ b/games/devtest/mods/soundstuff/init.lua
@@ -136,6 +136,35 @@ minetest.register_tool("soundstuff:breaks", {
},
})
+
+minetest.register_tool("soundstuff:punch_use", {
+ description = "Punch Use Sound Tool\n"..
+ "Digs cracky=3 and more\n"..
+ "Makes a sound when used on node or entity",
+ inventory_image = "soundstuff_node_dig.png",
+ sound = {
+ punch_use = { name = "soundstuff_mono", gain = 1.0 },
+ },
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ cracky={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
+ choppy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
+ snappy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
+ crumbly={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
+ },
+ },
+})
+
+minetest.register_tool("soundstuff:punch_use_air", {
+ description = "Punch Use (Air) Sound Tool\n"..
+ "Makes a sound when used pointing at nothing",
+ inventory_image = "soundstuff_node_dig.png",
+ sound = {
+ punch_use_air = { name = "soundstuff_mono", gain = 1.0 },
+ },
+})
+
-- Plays sound repeatedly
minetest.register_node("soundstuff:positional", {
description = "Positional Sound Node",
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 6807c7eca..91c93ef7f 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -264,6 +264,8 @@ public:
SimpleSoundSpec m_player_step_sound;
SimpleSoundSpec m_player_leftpunch_sound;
+ // Second sound made on left punch, currently used for item 'use' sound
+ SimpleSoundSpec m_player_leftpunch_sound2;
SimpleSoundSpec m_player_rightpunch_sound;
SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
@@ -314,6 +316,7 @@ public:
{
SoundMaker *sm = (SoundMaker *)data;
sm->m_sound->playSound(sm->m_player_leftpunch_sound);
+ sm->m_sound->playSound(sm->m_player_leftpunch_sound2);
}
static void cameraPunchRight(MtEvent *e, void *data)
@@ -3236,7 +3239,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
runData.punching = false;
- soundmaker->m_player_leftpunch_sound.name.clear();
+ soundmaker->m_player_leftpunch_sound = SimpleSoundSpec();
+ soundmaker->m_player_leftpunch_sound2 = pointed.type != POINTEDTHING_NOTHING ?
+ selected_def.sound_use : selected_def.sound_use_air;
// Prepare for repeating, unless we're not supposed to
if (isKeyDown(KeyType::PLACE) && !g_settings->getBool("safe_dig_and_place"))
diff --git a/src/itemdef.cpp b/src/itemdef.cpp
index e8d9ea307..4d6950835 100644
--- a/src/itemdef.cpp
+++ b/src/itemdef.cpp
@@ -78,6 +78,8 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
place_param2 = def.place_param2;
sound_place = def.sound_place;
sound_place_failed = def.sound_place_failed;
+ sound_use = def.sound_use;
+ sound_use_air = def.sound_use_air;
range = def.range;
palette_image = def.palette_image;
color = def.color;
@@ -117,6 +119,8 @@ void ItemDefinition::reset()
groups.clear();
sound_place = SimpleSoundSpec();
sound_place_failed = SimpleSoundSpec();
+ sound_use = SimpleSoundSpec();
+ sound_use_air = SimpleSoundSpec();
range = -1;
node_placement_prediction.clear();
place_param2 = 0;
@@ -166,6 +170,9 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
os << serializeString16(short_description);
os << place_param2;
+
+ sound_use.serialize(os, protocol_version);
+ sound_use_air.serialize(os, protocol_version);
}
void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version)
@@ -214,12 +221,15 @@ void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version)
inventory_overlay = deSerializeString16(is);
wield_overlay = deSerializeString16(is);
- // If you add anything here, insert it primarily inside the try-catch
+ // If you add anything here, insert it inside the try-catch
// block to not need to increase the version.
try {
short_description = deSerializeString16(is);
place_param2 = readU8(is); // 0 if missing
+
+ sound_use.deSerialize(is, protocol_version);
+ sound_use_air.deSerialize(is, protocol_version);
} catch(SerializationError &e) {};
}
diff --git a/src/itemdef.h b/src/itemdef.h
index 035717379..3bb27559e 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -80,6 +80,7 @@ struct ItemDefinition
ItemGroupList groups;
SimpleSoundSpec sound_place;
SimpleSoundSpec sound_place_failed;
+ SimpleSoundSpec sound_use, sound_use_air;
f32 range;
// Client shall immediately place this node when player places the item.
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index da54edb96..93202dcee 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -112,6 +112,19 @@ void read_item_definition(lua_State* L, int index,
}
lua_pop(L, 1);
+ // No, this is not a mistake. Item sounds are in "sound", node sounds in "sounds".
+ lua_getfield(L, index, "sound");
+ if (!lua_isnil(L, -1)) {
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_getfield(L, -1, "punch_use");
+ read_soundspec(L, -1, def.sound_use);
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "punch_use_air");
+ read_soundspec(L, -1, def.sound_use_air);
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 1);
+
def.range = getfloatfield_default(L, index, "range", def.range);
// Client shall immediately place this node when player places the item.