Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-09 | Remove unused MapBlock functionality | Jude Melton-Houghton | |
2022-10-09 | Fix tone mapping being always enabled | sfan5 | |
broke in 579fc93c24b030e33a6255d96e773706f6e99c93 | |||
2022-10-09 | Optimize lighting calculation (#12797) | Jude Melton-Houghton | |
2022-10-09 | add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771) | fluxionary | |
Co-authored-by: rubenwardy <rw@rubenwardy.com> Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-10-09 | Improve documentation for `liquid_alternative_*` (#12810) | Wuzzy | |
2022-10-09 | DevTest: Explain purpose of most items in tooltips (#12833) | Wuzzy | |
2022-10-06 | DevTest: Change texture for node-aligned node (#12831) | Wuzzy | |
2022-10-06 | Only set quicktune keybinds in debug builds (#12779) | ROllerozxa | |
2022-10-04 | Use legacy call when rendering to a single texture | x2048 | |
Fixes depth buffer in when undersampling > 1 | |||
2022-10-04 | Make bloom shaders compatible with GLES2 (#12834) | x2048 | |
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com> | |||
2022-10-04 | Consolidate API object code (#12728) | Jude Melton-Houghton | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-10-03 | Disable -ffinite-math-only (#12832) | Jude Melton-Houghton | |
2022-10-03 | DevTest: Reject buggy "/hp inf" command (#12830) | Wuzzy | |
2022-10-01 | Add an item pick up callback (2) (#7712) | DS | |
Co-authored-by: SmallJoker <mk939@ymail.com> Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> | |||
2022-10-01 | Improve crafting recipe documentation (#12806) | Wuzzy | |
2022-09-30 | Implement tool use sounds | sfan5 | |
2022-09-30 | Clean up Game::handleDigging() and some related parts | sfan5 | |
2022-09-30 | Improve double tap for jump detection (#12793) | Muhammad Rifqi Priyo Susanto | |
2022-09-30 | Avert collision static detection rounding error (#12822) | Jude Melton-Houghton | |
2022-09-30 | Fix inconsistent craft replacements (#9250) (#12819) | Wuzzy | |
2022-09-29 | Fix error msg if craft replacement w/ full inv (#12820) | Wuzzy | |
2022-09-29 | Bloom (#12791) | x2048 | |
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings. | |||
2022-09-29 | Add crosshair support for Android (#7865) | Muhammad Rifqi Priyo Susanto | |
If enabled, a crosshair will be shown to select object. This will give Android players a way to play like they play on desktop. On third-person back camera mode, player is forced to use crosshair. On third-person front camera mode, player is unable to select anything. Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com> | |||
2022-09-28 | Add zstd compression support (#12515) | 20kdc | |
2022-09-27 | Pause shader animation timer in singleplayer pause menu (#12766) | DS | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-09-27 | Restore and enhance bouncy behavior (#11939) | pecksin | |
2022-09-27 | Add unittests for item movement code (#11885) | savilli | |
2022-09-26 | Fix liquid drawtype faces sometimes not rendering (#12807) | Wuzzy | |
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> | |||
2022-09-26 | Avoid duplication of mod metadata in memory (#12562) | Jude Melton-Houghton | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-09-26 | Modify PUC Lua to wrap C++ exceptions (#12445) | Jude Melton-Houghton | |
2022-09-26 | Add lighting test and benchmark (#12802) | Jude Melton-Houghton | |
2022-09-25 | Fix double escape in update checker dialog | Lars Mueller | |
2022-09-25 | Fix two spelling mistakes | Tobias Frost | |
Co-authored-by: Tobias Frost <tobi@debian.org> | |||
2022-09-25 | Briefly explain how facedir rotations work (#11934) | Aritz Erkiaga | |
2022-09-20 | Fix formula used for acceleration (#12353) | Lars Müller | |
2022-09-20 | Rename a variable in localplayer.h, resolves a TODO | DS | |
2022-09-20 | Simplify bit flip in sha1.cpp | ndren | |
2022-09-18 | Document minetest.parse_relative_number (#12576) | Wuzzy | |
2022-09-18 | Content ID caching in Lua (#12444) | Jude Melton-Houghton | |
* Cache content IDs in Lua Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-09-18 | Catch exceptions in SQLite3 callback | Jude Melton-Houghton | |
2022-09-18 | Compile bitop library as C++ | Jude Melton-Houghton | |
2022-09-18 | Allow getmetatable in CSM (#12776) | Jude Melton-Houghton | |
2022-09-18 | Client map: do frustum culling via planes (#12710) | DS | |
2022-09-16 | Bump used IrrlichtMt version | sfan5 | |
2022-09-16 | Fix UAF in craft recipes (#12763) | savilli | |
If you call minetest.clear_craft after minetest.register_alias_force, the craft definition reference may not be removed from m_output_craft_definitions leading to UAF. | |||
2022-09-16 | Add support for MINETEST_USERDATA environment variable (#12639) | William Breathitt Gray | |
The MINETEST_USER_PATH environment variable can be used to define a custom path for Minetest user data. If MINETEST_USER_PATH is empty or unset, the HOME (or APPDATA on Windows) environment variable is used as the default user data path; this ensures backwards compatibility with existing user setups. | |||
2022-09-16 | Add paramtype2s for 4 horizontal rotations and 64 colors (#11431) | Wuzzy | |
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8. | |||
2022-09-16 | Content tab: Fix content download broken by bc3dccc | SmallJoker | |
2022-09-13 | Fix tooltips for dropdown, scrollbar and more (#12747) | DS | |
2022-09-12 | Content tab: Change uninstall icon to trash bin (#12761) | SmallJoker | |
A red cross might indicate 'cancel download' whereas the trash bin is generally a symbol for deletion. |