Age | Commit message (Collapse) | Author |
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Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
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Co-authored-by: sfan5 <sfan5@live.de>
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resolves #12800
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...and replace them with a cautionary warning message if someone uses an old version.
The detection is kind of a hack but no choice as upstream is not interested in version numbering.
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broke in 579fc93c24b030e33a6255d96e773706f6e99c93
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Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
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Fixes depth buffer in when undersampling > 1
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Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
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Co-authored-by: sfan5 <sfan5@live.de>
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Co-authored-by: SmallJoker <mk939@ymail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
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Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
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If enabled, a crosshair will be shown to select object.
This will give Android players a way to play like they play on desktop.
On third-person back camera mode, player is forced to use crosshair.
On third-person front camera mode, player is unable to select anything.
Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
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Co-authored-by: sfan5 <sfan5@live.de>
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