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authorJude Melton-Houghton <jwmhjwmh@gmail.com>2022-11-28 07:21:43 -0500
committerGitHub <noreply@github.com>2022-11-28 07:21:43 -0500
commitd0a118f5b1a2cada1d46d4acac55a998e268154d (patch)
tree72e38e81f8f9ef0d89a6deafa74daa6a261ad49e /src/script/lua_api
parent3fd5bff128cacb068c0758d0b33b425dc88beed7 (diff)
downloadminetest-d0a118f5b1a2cada1d46d4acac55a998e268154d.tar.xz
Add `minetest.get_game_info` and allow reading `game.conf` (#12989)
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/script/lua_api')
-rw-r--r--src/script/lua_api/l_server.cpp16
-rw-r--r--src/script/lua_api/l_server.h3
2 files changed, 19 insertions, 0 deletions
diff --git a/src/script/lua_api/l_server.cpp b/src/script/lua_api/l_server.cpp
index a5daae346..fb2018aac 100644
--- a/src/script/lua_api/l_server.cpp
+++ b/src/script/lua_api/l_server.cpp
@@ -424,6 +424,20 @@ int ModApiServer::l_get_modnames(lua_State *L)
return 1;
}
+// get_game_info()
+int ModApiServer::l_get_game_info(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const SubgameSpec *game_spec = getGameDef(L)->getGameSpec();
+ assert(game_spec);
+ lua_newtable(L);
+ setstringfield(L, -1, "id", game_spec->id);
+ setstringfield(L, -1, "title", game_spec->title);
+ setstringfield(L, -1, "author", game_spec->author);
+ setstringfield(L, -1, "path", game_spec->path);
+ return 1;
+}
+
// get_worldpath()
int ModApiServer::l_get_worldpath(lua_State *L)
{
@@ -608,6 +622,7 @@ void ModApiServer::Initialize(lua_State *L, int top)
API_FCT(get_current_modname);
API_FCT(get_modpath);
API_FCT(get_modnames);
+ API_FCT(get_game_info);
API_FCT(print);
@@ -643,4 +658,5 @@ void ModApiServer::InitializeAsync(lua_State *L, int top)
API_FCT(get_current_modname);
API_FCT(get_modpath);
API_FCT(get_modnames);
+ API_FCT(get_game_info);
}
diff --git a/src/script/lua_api/l_server.h b/src/script/lua_api/l_server.h
index a4f38c34e..15d61669e 100644
--- a/src/script/lua_api/l_server.h
+++ b/src/script/lua_api/l_server.h
@@ -52,6 +52,9 @@ private:
// the returned list is sorted alphabetically for you
static int l_get_modnames(lua_State *L);
+ // get_game_info()
+ static int l_get_game_info(lua_State *L);
+
// print(text)
static int l_print(lua_State *L);