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authorEmmanuel <emmanuel@chthonicsoftware.com>2020-09-07 11:59:13 -0600
committerElias Fleckenstein <eliasfleckenstein@web.de>2021-03-05 09:45:58 +0100
commit6b9057a1f2c0f3fabbf061f5bd49519920dd783b (patch)
treee44766106e3de04a962be77422ddaf5d77823891 /src/script/common/c_content.h
parentac8ac191691a13162667314358e96f07a65d0d1a (diff)
downloadminetest-6b9057a1f2c0f3fabbf061f5bd49519920dd783b.tar.xz
Ability to define and use LUA wield animations
Diffstat (limited to 'src/script/common/c_content.h')
-rw-r--r--src/script/common/c_content.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
index 29d576355..2733be663 100644
--- a/src/script/common/c_content.h
+++ b/src/script/common/c_content.h
@@ -33,7 +33,6 @@ extern "C" {
#include <iostream>
#include <vector>
-
#include "irrlichttypes_bloated.h"
#include "util/string.h"
#include "itemgroup.h"
@@ -48,6 +47,7 @@ class NodeDefManager;
struct PointedThing;
struct ItemStack;
struct ItemDefinition;
+
struct ToolCapabilities;
struct ObjectProperties;
struct SimpleSoundSpec;
@@ -109,6 +109,7 @@ void push_item_definition (lua_State *L,
const ItemDefinition &i);
void push_item_definition_full (lua_State *L,
const ItemDefinition &i);
+void read_wield_animation(lua_State *L, int index);
void read_object_properties (lua_State *L, int index,
ServerActiveObject *sao,