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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-08-29 20:37:54 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-29 20:37:54 +0200 |
commit | 1d4a2a6ea7608a9fbe8de07dde8a48476c9f5e0d (patch) | |
tree | c39a77aea0dc5820f0b9f5f5f6b9ed01eec68644 /src/network/serverpackethandler.cpp | |
parent | 35a40827273c2c30ac018334c7b448545982b784 (diff) | |
download | minetest-1d4a2a6ea7608a9fbe8de07dde8a48476c9f5e0d.tar.xz |
Network proto handlers/container fixes (#6334)
* Fix HP transport + some double <-> float problems
TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network
* Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams
* Fix connection unittests container
Diffstat (limited to 'src/network/serverpackethandler.cpp')
-rw-r--r-- | src/network/serverpackethandler.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index 5ed38d6d7..62da136ad 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -780,8 +780,8 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao, *pkt >> f32pitch; *pkt >> f32yaw; - f32 pitch = (f32)f32pitch / 100.0; - f32 yaw = (f32)f32yaw / 100.0; + f32 pitch = (f32)f32pitch / 100.0f; + f32 yaw = (f32)f32yaw / 100.0f; u32 keyPressed = 0; // default behavior (in case an old client doesn't send these) @@ -792,13 +792,13 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao, *pkt >> keyPressed; if (pkt->getRemainingBytes() >= 1) { *pkt >> f32fov; - fov = (f32)f32fov / 80.0; + fov = (f32)f32fov / 80.0f; } if (pkt->getRemainingBytes() >= 1) *pkt >> wanted_range; - v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0); - v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0); + v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f); + v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f); pitch = modulo360f(pitch); yaw = wrapDegrees_0_360(yaw); @@ -1406,7 +1406,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt) if (max_d < 0 && max_d_hand >= 0) max_d = max_d_hand; else if (max_d < 0) - max_d = BS * 4.0; + max_d = BS * 4.0f; // cube diagonal: sqrt(3) = 1.73 if (d > max_d * 1.73) { actionstream << "Player " << player->getName() |