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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-29 20:37:54 +0200
committerGitHub <noreply@github.com>2017-08-29 20:37:54 +0200
commit1d4a2a6ea7608a9fbe8de07dde8a48476c9f5e0d (patch)
treec39a77aea0dc5820f0b9f5f5f6b9ed01eec68644 /src/network/serverpackethandler.cpp
parent35a40827273c2c30ac018334c7b448545982b784 (diff)
downloadminetest-1d4a2a6ea7608a9fbe8de07dde8a48476c9f5e0d.tar.xz
Network proto handlers/container fixes (#6334)
* Fix HP transport + some double <-> float problems TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network * Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams * Fix connection unittests container
Diffstat (limited to 'src/network/serverpackethandler.cpp')
-rw-r--r--src/network/serverpackethandler.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index 5ed38d6d7..62da136ad 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -780,8 +780,8 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
*pkt >> f32pitch;
*pkt >> f32yaw;
- f32 pitch = (f32)f32pitch / 100.0;
- f32 yaw = (f32)f32yaw / 100.0;
+ f32 pitch = (f32)f32pitch / 100.0f;
+ f32 yaw = (f32)f32yaw / 100.0f;
u32 keyPressed = 0;
// default behavior (in case an old client doesn't send these)
@@ -792,13 +792,13 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
*pkt >> keyPressed;
if (pkt->getRemainingBytes() >= 1) {
*pkt >> f32fov;
- fov = (f32)f32fov / 80.0;
+ fov = (f32)f32fov / 80.0f;
}
if (pkt->getRemainingBytes() >= 1)
*pkt >> wanted_range;
- v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
- v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
+ v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
+ v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);
pitch = modulo360f(pitch);
yaw = wrapDegrees_0_360(yaw);
@@ -1406,7 +1406,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
if (max_d < 0 && max_d_hand >= 0)
max_d = max_d_hand;
else if (max_d < 0)
- max_d = BS * 4.0;
+ max_d = BS * 4.0f;
// cube diagonal: sqrt(3) = 1.73
if (d > max_d * 1.73) {
actionstream << "Player " << player->getName()