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authorx2048 <codeforsmile@gmail.com>2022-08-13 22:33:26 +0200
committerGitHub <noreply@github.com>2022-08-13 22:33:26 +0200
commitd1cbb4bd8a3fea147032fde63fdc4f5298f20217 (patch)
treeeab23e9a249b59fd742c8fd4bd313f7d14f0af43 /src/client/clientmap.cpp
parent0e439b2fa3f0ba4f3352273519c32ebc9c3a680e (diff)
downloadminetest-d1cbb4bd8a3fea147032fde63fdc4f5298f20217.tar.xz
Reduce the use of porting::getTimeMs() when rendering frames (#12679)
* Avoid calling TimeTaker too frequently in renderMapXXX * Calculate animation timer once per frame * Remove code that breaks rendering frame at 2000ms Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/client/clientmap.cpp')
-rw-r--r--src/client/clientmap.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp
index c5ba98ff6..6764cf3ed 100644
--- a/src/client/clientmap.cpp
+++ b/src/client/clientmap.cpp
@@ -449,13 +449,6 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
for (auto &descriptor : draw_order) {
scene::IMeshBuffer *buf = descriptor.getBuffer();
- // Check and abort if the machine is swapping a lot
- if (draw.getTimerTime() > 2000) {
- infostream << "ClientMap::renderMap(): Rendering took >2s, " <<
- "returning." << std::endl;
- return;
- }
-
if (!descriptor.m_reuse_material) {
auto &material = buf->getMaterial();
@@ -803,13 +796,6 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
for (auto &descriptor : draw_order) {
scene::IMeshBuffer *buf = descriptor.getBuffer();
- // Check and abort if the machine is swapping a lot
- if (draw.getTimerTime() > 1000) {
- infostream << "ClientMap::renderMapShadows(): Rendering "
- "took >1s, returning." << std::endl;
- break;
- }
-
if (!descriptor.m_reuse_material) {
// override some material properties
video::SMaterial local_material = buf->getMaterial();