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clientmap.cpp
Age
Commit message (
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Author
2023-02-20
Fix rounding errors when slicing the shadow draw list (#13226)
x2048
2023-02-16
Add mesh-holding blocks to shadow drawlist. (#13203)
lhofhansl
2023-02-08
Generalize mesh chunking, and make it configurable. (#13179)
lhofhansl
2023-02-01
Separate drawlist from non-rendered blocks. (#13176)
lhofhansl
2023-01-31
8x block meshes (#13133)
x2048
2023-01-23
Remove the 'loops' occlusion culler (#13169)
x2048
2023-01-06
Occlusion culling algorithm based on recursive descend (#13104)
x2048
2022-11-03
Reduce exposure of various internals (#12885)
Loïc Blot
2022-10-28
Fix incorrect culling introduced by ##12710 (#12887)
lhofhansl
2022-10-09
Optimize lighting calculation (#12797)
Jude Melton-Houghton
2022-09-18
Client map: do frustum culling via planes (#12710)
DS
2022-09-06
Code optimizations / refactor (#12704)
Herman Semenov
2022-08-13
Reduce the use of porting::getTimeMs() when rendering frames (#12679)
x2048
2022-07-09
Release shadow mapping resources when not needed (#12497)
x2048
2022-06-03
Properly keep noclip state in Game and ClientMap
sfan5
2022-05-22
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-21
Improve shadow filters (#12195)
x2048
2022-04-08
Spacing fixes
ShadowNinja
2022-04-07
Remove obsolete commented code (follow up to #12166)
Dmitry Kostenko
2022-04-07
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-02
Add depth sorting for node faces (#11696)
x2048
2021-10-01
Improvements to colored shadows (#11516)
x2048
2021-09-27
Order drawlist by distance to the camera when rendering (#11651)
x2048
2021-07-25
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-06-06
Shadow mapping render pass (#11244)
Liso
2021-05-03
refacto: protect some RenderingEngine::get_scene_manager
Loic Blot
2021-04-05
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-02-26
Keep mapblocks in memory if they're in range (#10714)
hecks
2020-12-23
Minor profiler fixes.
Lars
2020-12-05
Implement mapblock camera offset correctly (#10702)
hecks
2020-11-25
Fix camera panning glitches (partially revert 10489.)
Lars
2020-10-19
Minor clientmap improvements.
Lars
2020-10-13
Avoid drawing invisible blocks on the client.
Lars
2020-10-05
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2019-08-23
Occlusion: Check for light_propagates and do mapblock bounds checks
SmallJoker
2019-08-23
Occlusion: Begin cleanup
SmallJoker
2019-08-13
Fix unnecessary exception use in Map::getSectorXXX (#8792)
Jozef Behran
2019-08-13
Better F6 profiler (#8750)
SmallJoker
2019-08-10
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2018-11-28
Move client-specific files to 'src/client' (#7902)
Quentin Bazin