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authorupdatepo.sh <script@mt>2023-03-09 15:57:12 +0100
committersfan5 <sfan5@live.de>2023-03-09 15:57:12 +0100
commitad41d0af9d80568e50aac2c9512dcb8ca4f10060 (patch)
tree963cb9ffd4c90c44673e7a7d545eb21e8980c9b5 /po/ca
parentc77f3d4dc46c15f0e5203c93b3cc7b943e3a2270 (diff)
downloadminetest-ad41d0af9d80568e50aac2c9512dcb8ca4f10060.tar.xz
Run updatepo.sh
Diffstat (limited to 'po/ca')
-rw-r--r--po/ca/minetest.po99
1 files changed, 59 insertions, 40 deletions
diff --git a/po/ca/minetest.po b/po/ca/minetest.po
index 7e1cd4f31..5c902afcb 100644
--- a/po/ca/minetest.po
+++ b/po/ca/minetest.po
@@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Catalan (Minetest)\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2022-12-10 15:37+0100\n"
+"POT-Creation-Date: 2023-03-09 15:54+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/minetest/"
@@ -1777,6 +1777,10 @@ msgid "ok"
msgstr "Acceptar"
#: src/client/gameui.cpp
+msgid "Chat currently disabled by game or mod"
+msgstr ""
+
+#: src/client/gameui.cpp
#, fuzzy
msgid "Chat hidden"
msgstr "Tecla del xat"
@@ -2455,7 +2459,6 @@ msgid ""
"- topbottom: split screen top/bottom.\n"
"- sidebyside: split screen side by side.\n"
"- crossview: Cross-eyed 3d\n"
-"- pageflip: quadbuffer based 3d.\n"
"Note that the interlaced mode requires shaders to be enabled."
msgstr ""
"Suport 3D.\n"
@@ -2556,17 +2559,6 @@ msgid "Adjust the detected display density, used for scaling UI elements."
msgstr ""
#: src/settings_translation_file.cpp
-msgid ""
-"Adjust the saturation (or vividness) of the scene\n"
-"Values\n"
-"< 1.0 decrease saturation\n"
-"> 1.0 increase saturation\n"
-"1.0 = unchanged saturation\n"
-"0.0 = black and white\n"
-"(Tone mapping needs to be enabled.)"
-msgstr ""
-
-#: src/settings_translation_file.cpp
#, c-format
msgid ""
"Adjusts the density of the floatland layer.\n"
@@ -2919,6 +2911,10 @@ msgid "Client"
msgstr "Client"
#: src/settings_translation_file.cpp
+msgid "Client Mesh Chunksize"
+msgstr ""
+
+#: src/settings_translation_file.cpp
msgid "Client and Server"
msgstr "Client i Servidor"
@@ -3375,6 +3371,10 @@ msgid "Dungeon noise"
msgstr "Soroll de cova #1"
#: src/settings_translation_file.cpp
+msgid "Enable Automatic Exposure"
+msgstr ""
+
+#: src/settings_translation_file.cpp
#, fuzzy
msgid "Enable Bloom"
msgstr "Activar tot"
@@ -3403,6 +3403,18 @@ msgid ""
msgstr ""
#: src/settings_translation_file.cpp
+msgid "Enable Raytraced Culling"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Enable automatic exposure correction\n"
+"When enabled, the post-processing engine will\n"
+"automatically adjust to the brightness of the scene,\n"
+"simulating the behavior of human eye."
+msgstr ""
+
+#: src/settings_translation_file.cpp
msgid ""
"Enable colored shadows.\n"
"On true translucent nodes cast colored shadows. This is expensive."
@@ -3543,7 +3555,7 @@ msgid ""
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Exposure Factor"
+msgid "Exposure compensation"
msgstr ""
#: src/settings_translation_file.cpp
@@ -4613,6 +4625,10 @@ msgid "Mapblock mesh generation delay"
msgstr ""
#: src/settings_translation_file.cpp
+msgid "Mapblock mesh generation threads"
+msgstr ""
+
+#: src/settings_translation_file.cpp
msgid "Mapblock mesh generator's MapBlock cache size in MB"
msgstr ""
@@ -5041,6 +5057,13 @@ msgid ""
msgstr ""
#: src/settings_translation_file.cpp
+msgid ""
+"Number of threads to use for mesh generation.\n"
+"Value of 0 (default) will let Minetest autodetect the number of available "
+"threads."
+msgstr ""
+
+#: src/settings_translation_file.cpp
msgid "Opaque liquids"
msgstr ""
@@ -5316,10 +5339,6 @@ msgid "Sandy beaches occur when np_beach exceeds this value."
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Saturation"
-msgstr ""
-
-#: src/settings_translation_file.cpp
msgid "Save the map received by the client on disk."
msgstr ""
@@ -5506,11 +5525,9 @@ msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Set the exposure compensation factor.\n"
-"This factor is applied to linear color value \n"
-"before all other post-processing effects.\n"
-"Value of 1.0 (default) means no exposure compensation.\n"
-"Range: from 0.1 to 10.0"
+"Set the exposure compensation in EV units.\n"
+"Value of 0.0 (default) means no exposure compensation.\n"
+"Range: from -1 to 1.0"
msgstr ""
#: src/settings_translation_file.cpp
@@ -5540,13 +5557,6 @@ msgstr ""
#: src/settings_translation_file.cpp
msgid ""
-"Set the tilt of Sun/Moon orbit in degrees.\n"
-"Value of 0 means no tilt / vertical orbit.\n"
-"Minimum value: 0.0; maximum value: 60.0"
-msgstr ""
-
-#: src/settings_translation_file.cpp
-msgid ""
"Set to true to enable Shadow Mapping.\n"
"Requires shaders to be enabled."
msgstr ""
@@ -5578,7 +5588,7 @@ msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Set to true to render debugging breakdown of the bloom effect.\n"
-"In debug mode, the screen is split into 4 quadrants: \n"
+"In debug mode, the screen is split into 4 quadrants:\n"
"top-left - processed base image, top-right - final image\n"
"bottom-left - raw base image, bottom-right - bloom texture."
msgstr ""
@@ -5657,6 +5667,15 @@ msgstr ""
#: src/settings_translation_file.cpp
msgid ""
+"Side length of a cube of map blocks that the client will consider together\n"
+"when generating meshes.\n"
+"Larger values increase the utilization of the GPU by reducing the number of\n"
+"draw calls, benefiting especially high-end GPUs.\n"
+"Systems with a low-end GPU (or no GPU) would benefit from smaller values."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
"Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\n"
"WARNING!: There is no benefit, and there are several dangers, in\n"
"increasing this value above 5.\n"
@@ -5673,10 +5692,6 @@ msgid ""
msgstr ""
#: src/settings_translation_file.cpp
-msgid "Sky Body Orbit Tilt"
-msgstr ""
-
-#: src/settings_translation_file.cpp
msgid "Slice w"
msgstr ""
@@ -5955,11 +5970,9 @@ msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"The rendering back-end.\n"
-"A restart is required after changing this.\n"
-"Note: On Android, stick with OGLES1 if unsure! App may fail to start "
-"otherwise.\n"
-"On other platforms, OpenGL is recommended.\n"
-"Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)"
+"Note: A restart is required after changing this!\n"
+"OpenGL is the default for desktop, and OGLES2 for Android.\n"
+"Shaders are supported by OpenGL and OGLES2 (experimental)."
msgstr ""
#: src/settings_translation_file.cpp
@@ -6187,6 +6200,12 @@ msgid ""
msgstr ""
#: src/settings_translation_file.cpp
+msgid ""
+"Use raytraced occlusion culling in the new culler.\n"
+"This flag enables use of raytraced occlusion culling test"
+msgstr ""
+
+#: src/settings_translation_file.cpp
msgid "Use trilinear filtering when scaling textures."
msgstr ""