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authorShadowNinja <shadowninja@minetest.net>2021-12-01 18:54:12 -0500
committerrubenwardy <rw@rubenwardy.com>2022-04-08 14:55:21 +0100
commit7993909fabce4f796ca67b5a8139936667de25df (patch)
tree2ff9368e3e370ac00e2ae9d17a08ec68b3e426d1 /client/shaders/nodes_shader/opengl_fragment.glsl
parent88b21a72f18db6a94e58a8047c4dec6160327e73 (diff)
downloadminetest-7993909fabce4f796ca67b5a8139936667de25df.tar.xz
Spacing fixes
Diffstat (limited to 'client/shaders/nodes_shader/opengl_fragment.glsl')
-rw-r--r--client/shaders/nodes_shader/opengl_fragment.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl
index 4d0d107d1..fea350788 100644
--- a/client/shaders/nodes_shader/opengl_fragment.glsl
+++ b/client/shaders/nodes_shader/opengl_fragment.glsl
@@ -557,6 +557,6 @@ void main(void)
- fogShadingParameter * length(eyeVec) / fogDistance, 0.0, 1.0);
col = mix(skyBgColor, col, clarity);
col = vec4(col.rgb, base.a);
-
+
gl_FragColor = col;
}