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Author
2022-07-17
Support Unicode characters properly in SDL2 (#114)
ndren
2022-07-09
Drop Console and Framebuffer device
sfan5
2022-07-09
Stop dlopening libGL(ESv2).so
sfan5
2022-07-09
Fix CreateContextAttribsARB fallback behaviour
sfan5
2022-07-07
Cleaner ListItem initialization (#117)
JosiahWI
2022-07-04
Fix null dereference reported by coverity (#115)
JosiahWI
2022-07-03
Remove dead code detected by Coverity (#116)
JosiahWI
2022-06-10
Reset blend equation in 2D mode in OGLES1 and OGLES2 drivers
Dmitry Kostenko
2022-06-09
Reset blend operation in 2d mode
Dmitry Kostenko
2022-06-06
Use CGWarpMouseCursorPosition
paradust7
2022-06-01
Don't crash attempting to scale zero-sized images
sfan5
2022-06-01
Remove more dead code (#108)
sfan5
2022-05-22
Remove core::list and replace uses with std::list (#105)
paradust7
2022-05-21
Make irrArray backed by std::vector (#101)
paradust7
2022-05-21
Refactor SDL device to use the same abstraction as other devices
sfan5
2022-05-21
Improve IrrCompileConfig handling in cmake
sfan5
2022-05-18
Remove irrMap and use std::map instead
paradust7
2022-05-11
Remove extra memcpy in ogles2 driver
paradust7
2022-05-04
Enable GL_ALPHA_TEST in OpenGL driver for custom transparent alpha shaders
paradust7
2022-04-30
Add missing overrides to fix compiler warnings
ndren
2022-04-29
Replace HWBufferMap with a list and back pointers (#99)
paradust7
2022-03-09
Fix COSOperator::getSystemMemory
sfan5
2022-02-26
Get rid of various old compiler and platform checks
sfan5
2022-02-26
Get rid of all sprintf calls
sfan5
2022-02-26
Fix uninitialized variable in previous commit
sfan5
2022-02-20
Create OpenGL context using CreateContextAttribsARB
sfan5
2022-02-14
Fix SDL2 include paths
sfan5
2022-02-09
IBillboardSceneNode got functions to access meshbuffers.
cutealien
2022-02-09
Prefer static_cast to reinterpret_cast where possible.
cutealien
2022-01-31
Gracefully handle lack of bundle on macOS
sfan5
2022-01-22
Get rid of ancient workaround
sfan5
2022-01-16
Update CIrrDeviceSDL to support SDL2 (#85)
Emmanuel Hansen
2022-01-15
CB3DMeshFileLoader: abort if offsets point outside of file
sfan5
2022-01-02
Reset mesh animation state before recalculating normals (#90)
x2048
2021-12-29
Remove unused attribute saving and loading (#86)
ROllerozxa
2021-12-29
Remove more unused code (#87)
sfan5
2021-12-15
Automatically use SSE registers for FP operations on i386 (#83)
William L. DeRieux IV
2021-11-24
Fix various GCC warnings
JosiahWI
2021-11-24
Remove unused functions
JosiahWI
2021-11-19
Get rid of MATERIAL_MAX_TEXTURES_USED
sfan5
2021-11-19
Unconditionally load first texture matrix in OpenGL driver
sfan5
2021-11-16
Fix updating of vertex normals for animated meshes (#77)
x2048
2021-10-05
Limit dimensions of all image loaders to 23000x23000
sfan5
2021-09-14
CImageLoaderJPG: protect size calculation from overflow by rejecting huge dim...
sfan5
2021-09-13
Readd TGA format support (#64)
ROllerozxa
2021-08-30
Remove unused locale-like code, utf8 functions and headers
sfan5
2021-08-30
Change clipboard to UTF-8 on macOS
sfan5
2021-08-30
Make clipboard UTF-8 on Windows too
sfan5
2021-08-30
Fix X11 selections (#55)
DS
2021-08-30
Drop _IRR_WCHAR_FILESYSTEM
sfan5
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