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2020-10-21Merge pull request #2 from JosiahWI/ui_revamprealOneplustwo
Prepare CheatMenu::draw function for easier UI changes.
2020-10-21Fix Media... 0% on loading screen (#9478)Maksim
2020-10-21Added Strip, AutoRefill, indexing for InventoryActions and Wield Index ↵Elias Fleckenstein
starts at 1 now
2020-10-21Fix overindent!Josiah
2020-10-21Improved ColoursrealOneplustwo
2020-10-21Fix indentation style.Josiah
2020-10-21Add missing return.Josiah
2020-10-21Prepare cheatMenu::draw function for easier UI changes.Josiah
2020-10-20Improve drawEntry.Josiah VanderZee
2020-10-20Changed Cheat Menu UIrealOneplustwo
2020-10-20Fix show_on_minimap default value for local playersfan5
fixes #10526
2020-10-19Implement unloading of static_save=false objects according to existing docs ↵sfan5
(#10485)
2020-10-19Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan5
property (#10443)
2020-10-19Minor clientmap improvements.Lars
- Avoid calculating isBlockInSight for blocks without meshes. - Add metric for how many blocks the client has currently loaded. - Make some variables constant.
2020-10-19Added ThroughWalls, InventoryActions API and AutoTotemElias Fleckenstein
2020-10-18Extended ClientObjectRef; Improved CrystalPvPElias Fleckenstein
2020-10-18This is the last try for lint...Elias Fleckenstein
2020-10-18Another Lint commitElias Fleckenstein
2020-10-18Lint is still not happy...Elias Fleckenstein
2020-10-18Replaced spaces with tabsElias Fleckenstein
2020-10-18Replaced spaces with tabsElias Fleckenstein
2020-10-18Added the API additions from waspsalivaElias Fleckenstein
2020-10-18Lint is bitchElias Fleckenstein
2020-10-18Make lint happy; Remove stupid redirectorElias Fleckenstein
2020-10-18Fixed Github build problemsElias Fleckenstein
2020-10-18Edited .gitignore properly; fixed armor invulnarability in the server code.Elias Fleckenstein
2020-10-17Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-10-17New Mod SystemElias Fleckenstein
2020-10-13Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the ↵Lars
client.
2020-10-13Fix float argument check in minetest.set_timeofday() (#10483)Zughy
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13Add ObjectRef:get_children() (#10480)Zughy
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13Avoid drawing invisible blocks on the client.Lars
2020-10-13Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI
2020-10-12Added AttachmentFloatElias Fleckenstein
2020-10-11Add missing type check to InvRef:set_lists() (#10476)Zughy
2020-10-09Add a short_description to be used by mods (#8980)DS
2020-10-08Fix box[]es not being clipped (#10473)DS
Fixes a regression of #8676.
2020-10-06-Wmem-access only called when GCC > 7 (#10453)Zughy
2020-10-06Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06Prevent games from setting secure settings (#10460)rubenwardy
2020-10-05Added minetest.drop_selected_item(), Improved AutoEjectElias Fleckenstein
2020-10-05Improved X-Ray, added AutoEjectElias Fleckenstein
2020-10-05Added ESP, fixed Tracers, improved JesusElias Fleckenstein
2020-10-05Remove unused functions reported by cppcheck (#10463)SmallJoker
Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use.
2020-10-04Improved TracersElias Fleckenstein
2020-10-04Added AutoSneak and improved X-Ray MapBlock updatingElias Fleckenstein
2020-10-04Only draw tracers to objects that are not attached (that fixes tracers to armor)Elias Fleckenstein
2020-10-04Added Tracers, NoSlow and NoForceRotate; GUI Colors changedElias Fleckenstein
2020-10-04Minimap as HUD element with API controlPierre-Yves Rollo
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map