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authorElias Fleckenstein <eliasfleckenstein@web.de>2020-10-21 18:51:57 +0200
committerElias Fleckenstein <eliasfleckenstein@web.de>2020-10-21 18:51:57 +0200
commitea88dde4be225d19c12bea4a581aa21f17237070 (patch)
tree3787863e03a7222b1c3fde0c37c2d85ae8821326 /src
parentf1ff05bf5932a7825509dbe896e60183a96a6d36 (diff)
downloaddragonfireclient-ea88dde4be225d19c12bea4a581aa21f17237070.tar.xz
Added Strip, AutoRefill, indexing for InventoryActions and Wield Index starts at 1 now
Diffstat (limited to 'src')
-rw-r--r--src/defaultsettings.cpp2
-rw-r--r--src/script/lua_api/l_inventoryaction.cpp2
-rw-r--r--src/script/lua_api/l_localplayer.cpp4
3 files changed, 5 insertions, 3 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 2899f2509..6cc28ac32 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -111,6 +111,8 @@ void set_default_settings(Settings *settings)
settings->setDefault("crystal_pvp", "false");
settings->setDefault("autototem", "false");
settings->setDefault("dont_point_nodes", "false");
+ settings->setDefault("strip", "false");
+ settings->setDefault("autorefill", "false");
// Keymap
settings->setDefault("remote_port", "30000");
diff --git a/src/script/lua_api/l_inventoryaction.cpp b/src/script/lua_api/l_inventoryaction.cpp
index 516d6d3b2..f3037ba83 100644
--- a/src/script/lua_api/l_inventoryaction.cpp
+++ b/src/script/lua_api/l_inventoryaction.cpp
@@ -133,7 +133,7 @@ void LuaInventoryAction::readFullInventoryLocationInto(lua_State *L, InventoryLo
loc->deSerialize(readParam<std::string>(L, 2));
std::string l = readParam<std::string>(L, 3);
*list = l;
- *index = luaL_checkinteger(L, 4);
+ *index = luaL_checkinteger(L, 4) - 1;
} catch (SerializationError &) {}
}
diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp
index 8057802a4..e40dd7b37 100644
--- a/src/script/lua_api/l_localplayer.cpp
+++ b/src/script/lua_api/l_localplayer.cpp
@@ -116,7 +116,7 @@ int LuaLocalPlayer::l_get_wield_index(lua_State *L)
{
LocalPlayer *player = getobject(L, 1);
- lua_pushinteger(L, player->getWieldIndex());
+ lua_pushinteger(L, player->getWieldIndex() + 1);
return 1;
}
@@ -124,7 +124,7 @@ int LuaLocalPlayer::l_get_wield_index(lua_State *L)
int LuaLocalPlayer::l_set_wield_index(lua_State *L)
{
LocalPlayer *player = getobject(L, 1);
- u32 index = luaL_checkinteger(L, 2);
+ u32 index = luaL_checkinteger(L, 2) - 1;
player->setWieldIndex(index);
g_game->processItemSelection(&g_game->runData.new_playeritem);