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AgeCommit message (Expand)Author
2021-08-30add airjump and remove unused headersMinetest-j45
2021-05-13Make set_pitch and set_yaw more accurate by not rounding it to integersElias Fleckenstein
2021-05-13Add guards to stop server build failElias Fleckenstein
2021-05-13Merge branch 'master' of https://github.com/minetest/minetestElias Fleckenstein
2021-05-13Add minetest.get_send_speedElias Fleckenstein
2021-05-13Fix formatElias Fleckenstein
2021-05-13Change default cheat menu entry heightElias Fleckenstein
2021-05-11Add on_object_add callback2021.05Elias Fleckenstein
2021-05-11Include tile definitions in get_node_def; Client-side minetest.object_refs tableElias Fleckenstein
2021-05-10Add on_object_hp_change callback and nametag imagesElias Fleckenstein
2021-05-10Call on_object_properties_change callback when adding object to sceneElias Fleckenstein
2021-05-10Add on_object_properties_change callbackElias Fleckenstein
2021-05-10Add ClientObjectRef:set_propertiesElias Fleckenstein
2021-05-10Add ClientObjectRef.get_propertiesElias Fleckenstein
2021-05-08Fix overlays for 2D-drawn itemssfan5
2021-05-06Fix build for newer versions of GCC (#11246)lhofhansl
2021-05-06fix: extractZipFile is not part of Client but more generic.Loic Blot
2021-05-05Use Irrlicht functions to query npot texture supportsfan5
2021-05-03fix: some code tidy about includes & irr namespacesLoic Blot
2021-05-03refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot
2021-05-03fix: don't use RenderingEngine singleton when it's possibleLoic Blot
2021-05-03refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot
2021-05-03refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot
2021-05-03refacto: drop unused Hud::smgrLoic Blot
2021-05-03refacto: don't use RenderingEngine singleton on CAOLoic Blot
2021-05-03refacto: protect some RenderingEngine::get_scene_managerLoic Blot
2021-05-03refacto: RenderingEngine is now better hiddenLoic Blot
2021-05-03refacto: hide mesh_cache inside the rendering engineLoic Blot
2021-05-03refacto: add RenderingEngine::cleanupMeshCacheLoic Blot
2021-05-03refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot
2021-05-03fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot
2021-04-23Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson
2021-04-21Fix two CMake build issuessfan5
2021-04-20Look for PostgreSQL library properly and fix CIsfan5
2021-04-20Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...sfan5
2021-04-20Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy
2021-04-20Add a key to toggle map block bounds (#11172)Seth Traverse
2021-04-18GLES fixes (#11205)sfan5
2021-04-18Isolate library tables between sandbox and insecure envsfan5
2021-04-16Fix ignored OpenGLES2 include path and cmake warningsfan5
2021-04-13Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker
2021-04-11Buildbot changes to allow out-of-tree builds (#11180)sfan5
2021-04-11Modifying fall damage via armor group (#11080)Wuzzy
2021-04-09Fix server favorites not saving when client/serverlist/ doesn't exist already...sfan5
2021-04-09Don't reseed stars when changing star countWuzzy
2021-04-05Make edit boxes respond to string input (IME) (#11156)yw05
2021-04-05Don't apply connection timeout limit to locally hosted serverssfan5
2021-04-05Game: Scale damage flash to max HPSmallJoker
2021-04-05Reserve vectors before pushing and other code quality changes (#11161)sfan5
2021-04-02CGUITTFont optimizations (#11136)sfan5