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Author
2021-08-30
add airjump and remove unused headers
Minetest-j45
2021-05-13
Make set_pitch and set_yaw more accurate by not rounding it to integers
Elias Fleckenstein
2021-05-13
Add guards to stop server build fail
Elias Fleckenstein
2021-05-13
Merge branch 'master' of https://github.com/minetest/minetest
Elias Fleckenstein
2021-05-13
Add minetest.get_send_speed
Elias Fleckenstein
2021-05-13
Fix format
Elias Fleckenstein
2021-05-13
Change default cheat menu entry height
Elias Fleckenstein
2021-05-11
Add on_object_add callback
2021.05
Elias Fleckenstein
2021-05-11
Include tile definitions in get_node_def; Client-side minetest.object_refs table
Elias Fleckenstein
2021-05-10
Add on_object_hp_change callback and nametag images
Elias Fleckenstein
2021-05-10
Call on_object_properties_change callback when adding object to scene
Elias Fleckenstein
2021-05-10
Add on_object_properties_change callback
Elias Fleckenstein
2021-05-10
Add ClientObjectRef:set_properties
Elias Fleckenstein
2021-05-10
Add ClientObjectRef.get_properties
Elias Fleckenstein
2021-05-08
Fix overlays for 2D-drawn items
sfan5
2021-05-06
Fix build for newer versions of GCC (#11246)
lhofhansl
2021-05-06
fix: extractZipFile is not part of Client but more generic.
Loic Blot
2021-05-05
Use Irrlicht functions to query npot texture support
sfan5
2021-05-03
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
fix: don't use RenderingEngine singleton when it's possible
Loic Blot
2021-05-03
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-05-03
refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...
Loic Blot
2021-05-03
refacto: drop unused Hud::smgr
Loic Blot
2021-05-03
refacto: don't use RenderingEngine singleton on CAO
Loic Blot
2021-05-03
refacto: protect some RenderingEngine::get_scene_manager
Loic Blot
2021-05-03
refacto: RenderingEngine is now better hidden
Loic Blot
2021-05-03
refacto: hide mesh_cache inside the rendering engine
Loic Blot
2021-05-03
refacto: add RenderingEngine::cleanupMeshCache
Loic Blot
2021-05-03
refacto: rendering engine singleton removal step 1 (filesystem)
Loic Blot
2021-05-03
fix: drop old irrlicht <1.8 compat on Client::loadMedia
Loic Blot
2021-04-23
Add `minetest.colorspec_to_colorstring` (#10425)
Vincent Robinson
2021-04-21
Fix two CMake build issues
sfan5
2021-04-20
Look for PostgreSQL library properly and fix CI
sfan5
2021-04-20
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...
sfan5
2021-04-20
Put torch/signlike node on floor if no paramtype2 (#11074)
Wuzzy
2021-04-20
Add a key to toggle map block bounds (#11172)
Seth Traverse
2021-04-18
GLES fixes (#11205)
sfan5
2021-04-18
Isolate library tables between sandbox and insecure env
sfan5
2021-04-16
Fix ignored OpenGLES2 include path and cmake warning
sfan5
2021-04-13
Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)
SmallJoker
2021-04-11
Buildbot changes to allow out-of-tree builds (#11180)
sfan5
2021-04-11
Modifying fall damage via armor group (#11080)
Wuzzy
2021-04-09
Fix server favorites not saving when client/serverlist/ doesn't exist already...
sfan5
2021-04-09
Don't reseed stars when changing star count
Wuzzy
2021-04-05
Make edit boxes respond to string input (IME) (#11156)
yw05
2021-04-05
Don't apply connection timeout limit to locally hosted servers
sfan5
2021-04-05
Game: Scale damage flash to max HP
SmallJoker
2021-04-05
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-04-02
CGUITTFont optimizations (#11136)
sfan5
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