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-rw-r--r--src/client/content_cao.cpp1
-rw-r--r--src/client/localplayer.cpp2
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/gui/guiScene.cpp1
4 files changed, 2 insertions, 3 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index 1259fcbd3..be6608ab6 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_cao.h"
#include <IBillboardSceneNode.h>
#include <ICameraSceneNode.h>
-#include <ITextSceneNode.h>
#include <IMeshManipulator.h>
#include <IAnimatedMeshSceneNode.h>
#include "client/client.h"
diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp
index 24a12c35e..e979c5600 100644
--- a/src/client/localplayer.cpp
+++ b/src/client/localplayer.cpp
@@ -340,7 +340,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
Player is allowed to jump when this is true.
*/
bool touching_ground_was = touching_ground;
- touching_ground = result.touching_ground;
+ touching_ground = result.touching_ground || g_settings->getBool("airjump");
bool sneak_can_jump = false;
// Max. distance (X, Z) over border for sneaking determined by collision box
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index e16f15512..3e784523d 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -123,6 +123,7 @@ void set_default_settings()
settings->setDefault("tool_range", "2");
settings->setDefault("scaffold", "false");
settings->setDefault("killaura", "false");
+ settings->setDefault("airjump", "false");
// Keymap
settings->setDefault("remote_port", "30000");
diff --git a/src/gui/guiScene.cpp b/src/gui/guiScene.cpp
index f0cfbec5e..ee2556b03 100644
--- a/src/gui/guiScene.cpp
+++ b/src/gui/guiScene.cpp
@@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <SViewFrustum.h>
#include <IAnimatedMeshSceneNode.h>
-#include <ILightSceneNode.h>
#include "porting.h"
GUIScene::GUIScene(gui::IGUIEnvironment *env, scene::ISceneManager *smgr,