Age | Commit message (Expand) | Author |
2013-12-03 | Shaders rework. | RealBadAngel |
2013-09-11 | Change mainmenu texture handling + small misc changes | Kahrl |
2013-08-04 | Add texture pack selection to main menu | Novatux |
2013-07-03 | Move generateTextureFromMesh to TextureSource to fix a texture leak | Kahrl |
2013-07-02 | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl |
2013-05-02 | Get menu background image from selected game | Perttu Ahola |
2013-04-23 | Add option to use texture alpha channel | kwolekr |
2013-03-23 | 6d facedir | RealBadAngel |
2013-02-24 | Update Copyright Years | Sfan5 |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
2012-12-02 | Fix tile MaterialType to make sense and make lava surface be shader'd lower l... | Perttu Ahola |
2012-11-30 | Add the ability for client to check if image exists | Perttu Ahola |
2012-06-17 | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl |
2012-06-17 | Optimize headers | Perttu Ahola |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-16 | Node texture animation | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2011-11-29 | Properly update textures in node definitions | Perttu Ahola |
2011-11-29 | Sending of textures WIP | Perttu Ahola |
2011-11-29 | Make possible and do update textures in node definitions after late texture a... | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-10-18 | Improve rendering and fix tiling in mesh generation | Perttu Ahola |
2011-09-19 | Convert any inventory item into a mesh, bring back InventoryItem::getImageRay... | Kahrl |
2011-05-21 | All textures are are now searched first from the directory specified by the t... | Perttu Ahola |
2011-04-03 | Modified block mesh generation to have clearer input and output. Instead of b... | Perttu Ahola |
2011-02-14 | cube inventory texture rendering thing (not good yet) | Perttu Ahola |
2011-02-11 | fully working i guess | Perttu Ahola |
2011-02-11 | new texture stuff quite working | Perttu Ahola |
2011-02-10 | work-in-progress texture atlas optimization | Perttu Ahola |
2011-02-08 | bug-fixin' | Perttu Ahola |
2011-01-28 | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola |
2011-01-26 | Reworked texture, material, mineral and whatever handling | Perttu Ahola |
2011-01-24 | Mainly some texture tweaking | Perttu Ahola |
2011-01-07 | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola |
2010-12-25 | minecraft-like crafting | Perttu Ahola |
2010-12-22 | crafting system! | Perttu Ahola |
2010-12-21 | Cracking blocks while digging | Perttu Ahola |
2010-12-20 | framework for modifying textures | Perttu Ahola |
2010-12-18 | before adding day/night lighting | Perttu Ahola |
2010-12-14 | added some missing files | Perttu Ahola |