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authorPerttu Ahola <celeron55@gmail.com>2011-11-14 22:07:42 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:42 +0200
commit1afed48a2c90548e0b420c9c3d7d4af9e0734d1d (patch)
treed485510b3eaa0b4fcc2aa4a4cf336da025003bfd /src/tile.h
parentc6fd2986d4261cf742d3bc21e8c12be59ab89f95 (diff)
downloaddragonfireclient-1afed48a2c90548e0b420c9c3d7d4af9e0734d1d.tar.xz
Make possible and do update textures in node definitions after late texture atlas making
Diffstat (limited to 'src/tile.h')
-rw-r--r--src/tile.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/tile.h b/src/tile.h
index ac4e790b4..105692c10 100644
--- a/src/tile.h
+++ b/src/tile.h
@@ -138,6 +138,7 @@ public:
{return AtlasPointer(0);}
virtual video::ITexture* getTextureRaw(const std::string &name)
{return NULL;}
+ virtual void updateAP(AtlasPointer &ap){};
};
class IWritableTextureSource : public ITextureSource
@@ -153,8 +154,8 @@ public:
{return AtlasPointer(0);}
virtual video::ITexture* getTextureRaw(const std::string &name)
{return NULL;}
+ virtual void updateAP(AtlasPointer &ap){};
- virtual void updateAP(AtlasPointer &ap)=0;
virtual void buildMainAtlas(class IGameDef *gamedef)=0;
virtual void processQueue()=0;
};