index
:
dragonfireclient.git
master
on_receive_particlespawner
simple_cheatdb
zoom_priv
luanti cheat client
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
tile.h
Age
Commit message (
Expand
)
Author
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2011-11-29
Properly update textures in node definitions
Perttu Ahola
2011-11-29
Sending of textures WIP
Perttu Ahola
2011-11-29
Make possible and do update textures in node definitions after late texture a...
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-10-18
Improve rendering and fix tiling in mesh generation
Perttu Ahola
2011-09-19
Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...
Kahrl
2011-05-21
All textures are are now searched first from the directory specified by the t...
Perttu Ahola
2011-04-03
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-02-14
cube inventory texture rendering thing (not good yet)
Perttu Ahola
2011-02-11
fully working i guess
Perttu Ahola
2011-02-11
new texture stuff quite working
Perttu Ahola
2011-02-10
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-08
bug-fixin'
Perttu Ahola
2011-01-28
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-26
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-24
Mainly some texture tweaking
Perttu Ahola
2011-01-07
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2010-12-25
minecraft-like crafting
Perttu Ahola
2010-12-22
crafting system!
Perttu Ahola
2010-12-21
Cracking blocks while digging
Perttu Ahola
2010-12-20
framework for modifying textures
Perttu Ahola
2010-12-18
before adding day/night lighting
Perttu Ahola
2010-12-14
added some missing files
Perttu Ahola