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AgeCommit message (Expand)Author
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-21Remove os.exit from the Lua secure sandbox (#5090)Loïc Blot
2017-01-21Revert "Detach the player from entities on death." (#5087)Loïc Blot
2017-01-21Add Entity get_texture_mod() to Lua APIsapier
2017-01-21Detach the player from entities on death. (#5077)red-001
2017-01-18Add particle animation, glowsfan5
2017-01-17Fix typo in alias for deprecated settexturemodsapier
2017-01-16Rename ObjectRef methods to be consistent and predictablerubenwardy
2017-01-15Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier
2017-01-11Make nametag removable with set_nametag_attributes (#5021)Rui
2017-01-11Performance fix + SAO factorizationRogier
2017-01-09Add staticdata parameter to add_entity (#5009)Rui
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2017-01-08Move ServerEnvironment to dedicated cpp/header filesLoic Blot
2017-01-02Add 2D sheet animation for nodessfan5
2017-01-02Move TileAnimation code to seperate filesfan5
2017-01-01Breath cheat fix: server sideLoic Blot
2016-12-28Dont compare short with bool (#4963)adrido
2016-12-24Make minetest abort on lua panicRogier
2016-12-21Fix warning reported by clang (possible bug in Settings lua api)sfan5
2016-12-20Security: Fix resolving of some relative pathsShadowNinja
2016-12-20Mod security: Allow read-only access to all mod pathsShadowNinja
2016-12-08Simple decorations: Fix range check for deco->deco_param2Auke Kok
2016-12-07Simple deco: Allow setting param2 value on placementAuke Kok
2016-11-28Allow restricting detached inventories to one playersfan5
2016-11-28Limit light_source in the engine (#4814)juhdanad
2016-11-24Fix secure io.linesShadowNinja
2016-11-24Fix secure io.open without modeShadowNinja
2016-11-14Revert "Adding particle blend, glow and animation (#4705)"sfan5
2016-11-15Adding particle blend, glow and animation (#4705)Foghrye4
2016-11-13Fix crash when attached object no longer existsRogier
2016-11-05Fix memory leak in ::safeLoadFile (#4730)Zeno-
2016-11-02Add minetest.get_server_uptime() function to Lua API (#4702)Brandon
2016-10-31Add version APIShadowNinja
2016-10-31Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat
2016-10-30Fix overloading problems mentioned by clangLoic Blot
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-10-25Adding LuaError on attempt to assign vectors with values out of rangeFoghrye4
2016-10-16Emergeblocks: Fix occasional crashRogier
2016-10-13Attached particle spawnersraymoo
2016-10-08Move RemotePlayer code to its own cpp/headerLoic Blot
2016-10-08RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot
2016-10-08More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye4
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot
2016-10-06use unordered containers where possible (patch 4 on X)Loic Blot
2016-10-06Use more unordered_maps to improve performance in c++11 buildsLoic Blot
2016-10-05Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot
2016-10-05Make some maps unordered to improve performanceLoic Blot