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AgeCommit message (Expand)Author
2017-01-23Dungeons: Support nodebox stairs wider than 1 nodeparamat
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-22Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b0...sfan5
2017-01-21Remove os.exit from the Lua secure sandbox (#5090)Loïc Blot
2017-01-21Add show_statusline_on_connect setting (#5084)Loïc Blot
2017-01-21Revert "Detach the player from entities on death." (#5087)Loïc Blot
2017-01-21Fix unknown command message not providing number of cmdsapier
2017-01-21Add Entity get_texture_mod() to Lua APIsapier
2017-01-21Detach the player from entities on death. (#5077)red-001
2017-01-21Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)Loïc Blot
2017-01-21Do not force deletion of players when mapblock is full (#5081)Loïc Blot
2017-01-20Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-001
2017-01-19Fix MSVC build Build broken by 98e36d7SmallJoker
2017-01-18Add particle animation, glowsfan5
2017-01-17Fix typo in alias for deprecated settexturemodsapier
2017-01-17Remove client-side chat prediction. (#5055)red-001
2017-01-16Rename ObjectRef methods to be consistent and predictablerubenwardy
2017-01-15Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier
2017-01-15Add color names from web page referenced in luaapi docsapier
2017-01-14Only set material flag on rendered meshes (#5023)lhofhansl
2017-01-14Fix build with freetype support disabledsfan5
2017-01-14Fix another missing const reported by clang & @sfan5Loic Blot
2017-01-14Fix missing const in ServerActiveObject::getStaticDataLoic Blot
2017-01-13Organize defaultsettings.cppShadowNinja
2017-01-13Main menu tweaksShadowNinja
2017-01-13Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot
2017-01-13Cleanup content_sao by factorizing similar code partsRogier
2017-01-13Enable mod security by defaultShadowNinja
2017-01-13Meshes: Make object mesh face shading consistentparamat
2017-01-11Make nametag removable with set_nametag_attributes (#5021)Rui
2017-01-11Cleanup some header inclusions to improve compilation timesLoic Blot
2017-01-11Performance fix + SAO factorizationRogier
2017-01-09Add staticdata parameter to add_entity (#5009)Rui
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2017-01-09support older PostGreSQL versions (#4999)zeuner
2017-01-08Map generation limit: Cache as 'const' not 'const static'paramat
2017-01-08Map generation limit: Fix checks for block/sector over-limitparamat
2017-01-08Minor: Fix indentation in serverenvironment.cppLars Hofhansl
2017-01-08Move ServerEnvironment to dedicated cpp/header filesLoic Blot
2017-01-08Move ClientEnvironment to dedicated cpp/header filesLoic Blot
2017-01-08Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl
2017-01-07Revert "Extend minetest.is_yes()"sfan5
2017-01-07Extend minetest.is_yes()red-001
2017-01-04Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl
2017-01-04Use std::vector instead of std::map in class ABMHandlerRogier-5
2017-01-04Improve getPointedThing() (#4346)Dániel Juhász
2017-01-03Pull occlusion check out of loop, and minor code cleanups.Lars Hofhansl
2017-01-02Add 2D sheet animation for nodessfan5
2017-01-02Added "[sheet" to the texture special commands.Luke Puchner-Hardman
2017-01-02Move TileAnimation code to seperate filesfan5