Age | Commit message (Expand) | Author |
2012-03-31 | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola |
2012-03-31 | Allow group:groupname in ABM definition and implement minetest.hash_node_posi... | Perttu Ahola |
2012-03-29 | Raise the player fall damage threshold to a much more fun level | Perttu Ahola |
2012-03-29 | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl |
2012-03-18 | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola |
2012-03-16 | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-03-11 | Clean up log messages everywhere | Perttu Ahola |
2012-03-10 | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola |
2012-02-05 | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl |
2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl |
2012-01-03 | Limit range of ABM timer initial value randomization | Perttu Ahola |
2012-01-02 | Initialize ABM timer to random value to spread processing | Perttu Ahola |
2012-01-02 | Fix ABM trigger chance being often way too high | Perttu Ahola |
2011-12-28 | Add EnvRef:get_objects_inside_radius(pos, radius) | Perttu Ahola |
2011-12-03 | Add ABM required neighbor check | Perttu Ahola |
2011-12-02 | Fix player double damage | Perttu Ahola |
2011-12-02 | Move ServerRemotePlayer to a separate file | Perttu Ahola |
2011-12-02 | Make players be again visible from a long distance | Perttu Ahola |
2011-12-01 | Players are more like objects + related stuff | Perttu Ahola |
2011-12-01 | Player-is-SAO WIP | Perttu Ahola |
2011-12-01 | Add ServerActiveObject::removingFromEnvironment() | Perttu Ahola |
2011-11-30 | Fix player getting reset to 0,0 at connect if being far from 0,0 | Perttu Ahola |
2011-11-29 | Fix active_object_count and active_object_count_wider not getting updated bet... | Perttu Ahola |
2011-11-29 | Silly MSVC doesn't know how to handle type conversions for parameters of pow(... | Perttu Ahola |
2011-11-29 | Comment out debug output in ServerEnvironment::activateBlock | Perttu Ahola |
2011-11-29 | Handle ActiveBlockModifier intervals properly, down to 1s | Perttu Ahola |
2011-11-29 | Replace old active block random node modifying things with actual ActiveBlock... | Perttu Ahola |
2011-11-29 | Make blocks to be loaded from disk when the active block area reaches them | Perttu Ahola |
2011-11-29 | Fix player getting thrown underground after connecting | Perttu Ahola |
2011-11-29 | Make lighting update occur immediately after ClientActiveObject addition to m... | Perttu Ahola |
2011-11-29 | Optimize active block modifier stuff (was left horribly unoptimized after mak... | Perttu Ahola |
2011-11-29 | Add node definitions in Lua and do not use content_mapnode_init anymore (exce... | Kahrl |
2011-11-29 | Add reason parameter to setModified and print it out to verbosestream when sa... | Perttu Ahola |
2011-11-29 | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w... | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-11-29 | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola |
2011-11-29 | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola |
2011-11-29 | Scripting WIP: Add global environment step function on_step | Perttu Ahola |
2011-11-29 | Scripting WIP | Perttu Ahola |
2011-11-29 | Scripting WIP | Perttu Ahola |
2011-11-29 | Scripting WIP | Perttu Ahola |
2011-11-29 | Scripting WIP | Perttu Ahola |
2011-10-18 | Fix object duplication bug | Perttu Ahola |
2011-10-18 | Add /clearobjects | Perttu Ahola |
2011-10-17 | Made a scheme to get rid of the objects in the worst object flooded blocks | Perttu Ahola |
2011-10-17 | Attempt to fix objects getting multiplicated by objects getting deactivated i... | Perttu Ahola |
2011-10-17 | Add a log message to SEnv and make it load objects if there are < 51 of them,... | Perttu Ahola |
2011-10-17 | Workaround for blocks having a huge amount of active objects; add log message... | Perttu Ahola |