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path: root/src/environment.cpp
AgeCommit message (Expand)Author
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-31Allow group:groupname in ABM definition and implement minetest.hash_node_posi...Perttu Ahola
2012-03-29Raise the player fall damage threshold to a much more fun levelPerttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-03-11Clean up log messages everywherePerttu Ahola
2012-03-10Immediate smoke puff when a normal entity is punched to deathPerttu Ahola
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2012-01-03Limit range of ABM timer initial value randomizationPerttu Ahola
2012-01-02Initialize ABM timer to random value to spread processingPerttu Ahola
2012-01-02Fix ABM trigger chance being often way too highPerttu Ahola
2011-12-28Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola
2011-12-03Add ABM required neighbor checkPerttu Ahola
2011-12-02Fix player double damagePerttu Ahola
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola
2011-12-02Make players be again visible from a long distancePerttu Ahola
2011-12-01Players are more like objects + related stuffPerttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-12-01Add ServerActiveObject::removingFromEnvironment()Perttu Ahola
2011-11-30Fix player getting reset to 0,0 at connect if being far from 0,0Perttu Ahola
2011-11-29Fix active_object_count and active_object_count_wider not getting updated bet...Perttu Ahola
2011-11-29Silly MSVC doesn't know how to handle type conversions for parameters of pow(...Perttu Ahola
2011-11-29Comment out debug output in ServerEnvironment::activateBlockPerttu Ahola
2011-11-29Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola
2011-11-29Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola
2011-11-29Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola
2011-11-29Fix player getting thrown underground after connectingPerttu Ahola
2011-11-29Make lighting update occur immediately after ClientActiveObject addition to m...Perttu Ahola
2011-11-29Optimize active block modifier stuff (was left horribly unoptimized after mak...Perttu Ahola
2011-11-29Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl
2011-11-29Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-29Scripting WIP: Add global environment step function on_stepPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-10-18Fix object duplication bugPerttu Ahola
2011-10-18Add /clearobjectsPerttu Ahola
2011-10-17Made a scheme to get rid of the objects in the worst object flooded blocksPerttu Ahola
2011-10-17Attempt to fix objects getting multiplicated by objects getting deactivated i...Perttu Ahola
2011-10-17Add a log message to SEnv and make it load objects if there are < 51 of them,...Perttu Ahola
2011-10-17Workaround for blocks having a huge amount of active objects; add log message...Perttu Ahola