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path: root/src/content_cao.cpp
AgeCommit message (Expand)Author
2018-04-09upright_sprite: Fix texture position for playersSmallJoker
2018-04-04[clang-tidy] Promote some performance-* as a coding error (#7194)Loïc Blot
2018-04-04Fix last performance-type-promotion-in-math-fn problemsLoic Blot
2018-03-29Optional alpha channel support for entitiesstujones11
2018-03-24Cleanup sound manager class (#7158)Loïc Blot
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2018-02-10Position entity nametags relative to selection-box (#7031)stujones11
2018-01-23Disable fall damage when "immortal" group set (#6946)lisacvuk
2017-12-25- Clear colors when reading property info.Rob Blanckaert
2017-12-04Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl
2017-12-04Zoom: Set zoom FOV per-player using a player object propertyparamat
2017-12-01CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker
2017-11-06Player eye height: Make this a settable player object propertyparamat
2017-10-28Avoid filtering low-res textures for animated meshes (incl. players) (#6562)lhofhansl
2017-10-02CAO footstep sounds: Reduce gain to balance volumeparamat
2017-09-14Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert
2017-09-01Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier
2017-08-30Zoom: Move enabling zoom to a new player object propertyparamat
2017-08-29Bump minimal protocol version to 36 (#6319)SmallJoker
2017-08-24Make entity selection and collision boxes independently settable (#6218)stujones11
2017-08-19GenericCAO: Fix light position for non-players, remove deprecated initialisat...SmallJoker
2017-08-19ItemCAO removal (#6279)Loïc Blot
2017-08-17Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot
2017-08-16Cleanup various headers to reduce compilation times (#6255)Loïc Blot
2017-07-30GenericCAO: Fix dark model below y = 0paramat
2017-07-29Move the nametag back to the top of the player (#6179)TeTpaAka
2017-07-21Player collisionbox: Make settableTeTpaAka
2017-07-07Expose getPointedThing to LuaDániel Juhász
2017-07-02Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot
2017-06-19Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...Loïc Blot
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot
2017-06-16C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot
2017-06-08Have the server send the player list to the client (#5924)red-001
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-05-29Don't add damage flash while punch texture modifier is active (#5767)stujones11
2017-05-20Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot
2017-05-09Revert custom player collision box and step height commitsparamat
2017-05-06Clean up numeric.h and split FacePositionCache from itShadowNinja
2017-05-06Make the player collisionbox settableTeTpaAka
2017-05-06Make players respect makes_footstep_sound in the object propertiesTeTpaAka
2017-04-29content_cao: fix getPlayerControl structure copy on each step (#5677)Loïc Blot
2017-04-22Revert a const ref on update textureLoic Blot
2017-04-19Fix various variables passed by copy instead of const ref (#5610)Loïc Blot
2017-04-17Sneak: Add option for old move codeparamat
2017-04-08Hardware coloring for itemstacksDániel Juhász
2017-02-04Add ItemStack key-value meta storagerubenwardy
2017-01-21Fix unknown command message not providing number of cmdsapier
2017-01-21Add Entity get_texture_mod() to Lua APIsapier
2017-01-20Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-001
2017-01-14Fix another missing const reported by clang & @sfan5Loic Blot