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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-06-17 19:11:28 +0200
committerGitHub <noreply@github.com>2017-06-17 19:11:28 +0200
commit8f7785771b9e02b1a1daf7a252550d78ea93053d (patch)
tree7a4e4b524dbc63fed3dac99a3844b634cc621d0d /src/content_cao.cpp
parent76be103a91d6987527af19e87d93007be8ba8a67 (diff)
downloaddragonfireclient-8f7785771b9e02b1a1daf7a252550d78ea93053d.tar.xz
Cpp11 initializers 2 (#5999)
* C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests
Diffstat (limited to 'src/content_cao.cpp')
-rw-r--r--src/content_cao.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 0b9df6451..ac7b48e0d 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -202,7 +202,7 @@ void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
void TestCAO::removeFromScene(bool permanent)
{
- if(m_node == NULL)
+ if (!m_node)
return;
m_node->remove();
@@ -220,7 +220,7 @@ v3s16 TestCAO::getLightPosition()
void TestCAO::updateNodePos()
{
- if(m_node == NULL)
+ if (!m_node)
return;
m_node->setPosition(m_position);
@@ -377,16 +377,16 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
void ItemCAO::removeFromScene(bool permanent)
{
- if(m_node == NULL)
+ if (!m_node)
return;
m_node->remove();
- m_node = NULL;
+ m_node = nullptr;
}
void ItemCAO::updateLight(u8 light_at_pos)
{
- if(m_node == NULL)
+ if (!m_node)
return;
u8 li = decode_light(light_at_pos);
@@ -401,7 +401,7 @@ v3s16 ItemCAO::getLightPosition()
void ItemCAO::updateNodePos()
{
- if(m_node == NULL)
+ if (!m_node)
return;
m_node->setPosition(m_position);
@@ -428,7 +428,7 @@ void ItemCAO::updateInfoText()
void ItemCAO::updateTexture()
{
- if(m_node == NULL)
+ if (!m_node)
return;
// Create an inventory item to see what is its image
@@ -1155,13 +1155,13 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
updateTextures(m_previous_texture_modifier);
}
}
- if(getParent() == NULL && fabs(m_prop.automatic_rotate) > 0.001)
+ if(!getParent() && fabs(m_prop.automatic_rotate) > 0.001)
{
m_yaw += dtime * m_prop.automatic_rotate * 180 / M_PI;
updateNodePos();
}
- if (getParent() == NULL && m_prop.automatic_face_movement_dir &&
+ if (!getParent() && m_prop.automatic_face_movement_dir &&
(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001))
{
float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
@@ -1408,7 +1408,7 @@ void GenericCAO::updateTextures(std::string mod)
void GenericCAO::updateAnimation()
{
- if(m_animated_meshnode == NULL)
+ if (!m_animated_meshnode)
return;
if (m_animated_meshnode->getStartFrame() != m_animation_range.X ||
@@ -1426,7 +1426,7 @@ void GenericCAO::updateAnimation()
void GenericCAO::updateBonePosition()
{
- if(m_bone_position.empty() || m_animated_meshnode == NULL)
+ if(m_bone_position.empty() || !m_animated_meshnode)
return;
m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
@@ -1447,7 +1447,7 @@ void GenericCAO::updateBonePosition()
void GenericCAO::updateAttachments()
{
- if (getParent() == NULL) { // Detach or don't attach
+ if (!getParent()) { // Detach or don't attach
scene::ISceneNode *node = getSceneNode();
if (node) {
v3f old_position = node->getAbsolutePosition();