aboutsummaryrefslogtreecommitdiff
path: root/minetest.conf.example
diff options
context:
space:
mode:
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example171
1 files changed, 127 insertions, 44 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 5bc41a9a4..520125713 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -254,7 +254,7 @@
# Key for toggling display of minimap.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
-# keymap_minimap = KEY_F9
+# keymap_minimap = KEY_KEY_V
# Key for taking screenshots.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
@@ -469,7 +469,7 @@
# Key for switching between first- and third-person camera.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
-# keymap_camera_mode = KEY_F7
+# keymap_camera_mode = KEY_KEY_C
# Key for increasing the viewing range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
@@ -636,10 +636,6 @@
# type: int min: 0 max: 1
# parallax_occlusion_mode = 1
-# Strength of parallax.
-# type: float
-# 3d_paralax_strength = 0.025
-
# Number of parallax occlusion iterations.
# type: int
# parallax_occlusion_iterations = 4
@@ -823,6 +819,10 @@
# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip
# 3d_mode = none
+# Strength of 3D mode parallax.
+# type: float
+# 3d_paralax_strength = 0.025
+
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
# type: float min: 0.1 max: 1
# console_height = 0.6
@@ -955,8 +955,9 @@
# autoscale_mode = disable
# Show entity selection boxes
+# A restart is required after changing this.
# type: bool
-# show_entity_selectionbox = true
+# show_entity_selectionbox = false
## Menus
@@ -1071,9 +1072,15 @@
# type: filepath
# fallback_font_path = fonts/DroidSansFallbackFull.ttf
-# Path to save screenshots at.
+# Font size of the recent chat text and chat prompt in point (pt).
+# Value 0 will use the default font size.
+# type: int
+# chat_font_size = 0
+
+# Path to save screenshots at. Can be an absolute or relative path.
+# The folder will be created if it doesn't already exist.
# type: path
-# screenshot_path =
+# screenshot_path = screenshots
# Format of screenshots.
# type: enum values: png, jpg, bmp, pcx, ppm, tga
@@ -1136,6 +1143,13 @@
# type: int min: 1 max: 65535
# remote_port = 30000
+# Prometheus listener address.
+# If minetest is compiled with ENABLE_PROMETHEUS option enabled,
+# enable metrics listener for Prometheus on that address.
+# Metrics can be fetch on http://127.0.0.1:30000/metrics
+# type: string
+# prometheus_listener_address = 127.0.0.1:30000
+
# Save the map received by the client on disk.
# type: bool
# enable_local_map_saving = false
@@ -1292,6 +1306,11 @@
# type: int
# item_entity_ttl = 900
+# Specifies the default stack size of nodes, items and tools.
+# Note that mods or games may explicitly set a stack for certain (or all) items.
+# type: int
+# default_stack_max = 99
+
# Enable players getting damage and dying.
# type: bool
# enable_damage = false
@@ -1371,7 +1390,7 @@
# ask_reconnect_on_crash = false
# From how far clients know about objects, stated in mapblocks (16 nodes).
-#
+#
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
@@ -1382,7 +1401,7 @@
# active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# This is also the minimum range in which active objects (mobs) are maintained.
-# This should be configured together with active_object_range.
+# This should be configured together with active_object_send_range_blocks.
# type: int
# active_block_range = 3
@@ -1662,7 +1681,7 @@
# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
-# type: enum values: , ar, ca, cs, da, de, dv, el, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi
+# type: enum values: , ar, ca, cs, da, de, dv, el, en, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi
# language =
# Level of logging to be written to debug.txt:
@@ -1683,6 +1702,10 @@
# type: int
# debug_log_size_max = 50
+# Minimal level of logging to be written to chat.
+# type: enum values: , none, error, warning, action, info, verbose
+# chat_log_level = error
+
# Enable IPv6 support (for both client and server).
# Required for IPv6 connections to work at all.
# type: bool
@@ -1920,7 +1943,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
@@ -1933,7 +1956,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise defining giant caverns.
@@ -1946,7 +1969,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise defining terrain.
@@ -1972,7 +1995,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
## Mapgen V6
@@ -2149,7 +2172,9 @@
## Mapgen V7
# Map generation attributes specific to Mapgen v7.
-# 'ridges' enables the rivers.
+# 'ridges': Rivers.
+# 'floatlands': Floating land masses in the atmosphere.
+# 'caverns': Giant caves deep underground.
# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
# mgv7_spflags = mountains,ridges,nofloatlands,caverns
@@ -2157,6 +2182,51 @@
# type: int
# mgv7_mount_zero_level = 0
+# Lower Y limit of floatlands.
+# type: int
+# mgv7_floatland_ymin = 1024
+
+# Upper Y limit of floatlands.
+# type: int
+# mgv7_floatland_ymax = 4096
+
+# Y-distance over which floatlands taper from full density to nothing.
+# Tapering starts at this distance from the Y limit.
+# For a solid floatland layer, this controls the height of hills/mountains.
+# Must be less than or equal to half the distance between the Y limits.
+# type: int
+# mgv7_floatland_taper = 256
+
+# Exponent of the floatland tapering. Alters the tapering behaviour.
+# Value = 1.0 creates a uniform, linear tapering.
+# Values > 1.0 create a smooth tapering suitable for the default separated
+# floatlands.
+# Values < 1.0 (for example 0.25) create a more defined surface level with
+# flatter lowlands, suitable for a solid floatland layer.
+# type: float
+# mgv7_float_taper_exp = 2.0
+
+# Adjusts the density of the floatland layer.
+# Increase value to increase density. Can be positive or negative.
+# Value = 0.0: 50% of volume is floatland.
+# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
+# to be sure) creates a solid floatland layer.
+# type: float
+# mgv7_floatland_density = -0.6
+
+# Surface level of optional water placed on a solid floatland layer.
+# Water is disabled by default and will only be placed if this value is set
+# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
+# upper tapering).
+# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
+# When enabling water placement the floatlands must be configured and tested
+# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
+# required value depending on 'mgv7_np_floatland'), to avoid
+# server-intensive extreme water flow and to avoid vast flooding of the
+# world surface below.
+# type: int
+# mgv7_floatland_ywater = -31000
+
# Controls width of tunnels, a smaller value creates wider tunnels.
# Value >= 10.0 completely disables generation of tunnels and avoids the
# intensive noise calculations.
@@ -2312,7 +2382,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise defining structure of river canyon walls.
@@ -2325,7 +2395,23 @@
# octaves = 4,
# persistence = 0.75,
# lacunarity = 2.0,
-# flags =
+# flags =
+# }
+
+# 3D noise defining structure of floatlands.
+# If altered from the default, the noise 'scale' (0.7 by default) may need
+# to be adjusted, as floatland tapering functions best when this noise has
+# a value range of approximately -2.0 to 2.0.
+# type: noise_params_3d
+# mgv7_np_floatland = {
+# offset = 0,
+# scale = 0.7,
+# spread = (384, 96, 384),
+# seed = 1009,
+# octaves = 4,
+# persistence = 0.75,
+# lacunarity = 1.618,
+# flags =
# }
# 3D noise defining giant caverns.
@@ -2338,7 +2424,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# First of two 3D noises that together define tunnels.
@@ -2351,7 +2437,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
@@ -2364,7 +2450,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise that determines number of dungeons per mapchunk.
@@ -2377,7 +2463,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
## Mapgen Carpathian
@@ -2620,7 +2706,7 @@
# octaves = 5,
# persistence = 0.55,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# First of two 3D noises that together define tunnels.
@@ -2633,7 +2719,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
@@ -2646,7 +2732,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise defining giant caverns.
@@ -2659,7 +2745,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise that determines number of dungeons per mapchunk.
@@ -2672,7 +2758,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
## Mapgen Flat
@@ -2782,7 +2868,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
@@ -2795,7 +2881,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise that determines number of dungeons per mapchunk.
@@ -2808,7 +2894,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
## Mapgen Fractal
@@ -2982,7 +3068,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
@@ -2995,7 +3081,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise that determines number of dungeons per mapchunk.
@@ -3008,7 +3094,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
## Mapgen Valleys
@@ -3098,7 +3184,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
@@ -3111,7 +3197,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# The depth of dirt or other biome filler node.
@@ -3137,7 +3223,7 @@
# octaves = 6,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Defines large-scale river channel structure.
@@ -3189,7 +3275,7 @@
# octaves = 6,
# persistence = 0.8,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Amplifies the valleys.
@@ -3228,7 +3314,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
## Advanced
@@ -3251,19 +3337,16 @@
# emergequeue_limit_total = 512
# Maximum number of blocks to be queued that are to be loaded from file.
-# Set to blank for an appropriate amount to be chosen automatically.
+# This limit is enforced per player.
# type: int
# emergequeue_limit_diskonly = 64
# Maximum number of blocks to be queued that are to be generated.
-# Set to blank for an appropriate amount to be chosen automatically.
+# This limit is enforced per player.
# type: int
# emergequeue_limit_generate = 64
# Number of emerge threads to use.
-# WARNING: Currently there are multiple bugs that may cause crashes when
-# 'num_emerge_threads' is larger than 1. Until this warning is removed it is
-# strongly recommended this value is set to the default '1'.
# Value 0:
# - Automatic selection. The number of emerge threads will be
# - 'number of processors - 2', with a lower limit of 1.