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| author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-07-18 13:53:15 +0200 |
|---|---|---|
| committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-07-18 13:53:15 +0200 |
| commit | ffe3c2ae0db6fed0f2b08b71bfa69f3d3df3bb1f (patch) | |
| tree | cc7d9f74a43215c5d8e3965a2bfc2aea5867a7a0 /minetest.conf.example | |
| parent | 45aa2516b2fc675df7049bc9ed713600c95b6423 (diff) | |
| parent | 82731d0d3d8bfe9e56f89466991f13c037f3a61e (diff) | |
| download | dragonfireclient-ffe3c2ae0db6fed0f2b08b71bfa69f3d3df3bb1f.tar.xz | |
Update to minetest 5.4.0-dev
Diffstat (limited to 'minetest.conf.example')
| -rw-r--r-- | minetest.conf.example | 171 |
1 files changed, 127 insertions, 44 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 5bc41a9a4..520125713 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -254,7 +254,7 @@ # Key for toggling display of minimap. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_minimap = KEY_F9 +# keymap_minimap = KEY_KEY_V # Key for taking screenshots. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -469,7 +469,7 @@ # Key for switching between first- and third-person camera. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_camera_mode = KEY_F7 +# keymap_camera_mode = KEY_KEY_C # Key for increasing the viewing range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -636,10 +636,6 @@ # type: int min: 0 max: 1 # parallax_occlusion_mode = 1 -# Strength of parallax. -# type: float -# 3d_paralax_strength = 0.025 - # Number of parallax occlusion iterations. # type: int # parallax_occlusion_iterations = 4 @@ -823,6 +819,10 @@ # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip # 3d_mode = none +# Strength of 3D mode parallax. +# type: float +# 3d_paralax_strength = 0.025 + # In-game chat console height, between 0.1 (10%) and 1.0 (100%). # type: float min: 0.1 max: 1 # console_height = 0.6 @@ -955,8 +955,9 @@ # autoscale_mode = disable # Show entity selection boxes +# A restart is required after changing this. # type: bool -# show_entity_selectionbox = true +# show_entity_selectionbox = false ## Menus @@ -1071,9 +1072,15 @@ # type: filepath # fallback_font_path = fonts/DroidSansFallbackFull.ttf -# Path to save screenshots at. +# Font size of the recent chat text and chat prompt in point (pt). +# Value 0 will use the default font size. +# type: int +# chat_font_size = 0 + +# Path to save screenshots at. Can be an absolute or relative path. +# The folder will be created if it doesn't already exist. # type: path -# screenshot_path = +# screenshot_path = screenshots # Format of screenshots. # type: enum values: png, jpg, bmp, pcx, ppm, tga @@ -1136,6 +1143,13 @@ # type: int min: 1 max: 65535 # remote_port = 30000 +# Prometheus listener address. +# If minetest is compiled with ENABLE_PROMETHEUS option enabled, +# enable metrics listener for Prometheus on that address. +# Metrics can be fetch on http://127.0.0.1:30000/metrics +# type: string +# prometheus_listener_address = 127.0.0.1:30000 + # Save the map received by the client on disk. # type: bool # enable_local_map_saving = false @@ -1292,6 +1306,11 @@ # type: int # item_entity_ttl = 900 +# Specifies the default stack size of nodes, items and tools. +# Note that mods or games may explicitly set a stack for certain (or all) items. +# type: int +# default_stack_max = 99 + # Enable players getting damage and dying. # type: bool # enable_damage = false @@ -1371,7 +1390,7 @@ # ask_reconnect_on_crash = false # From how far clients know about objects, stated in mapblocks (16 nodes). -# +# # Setting this larger than active_block_range will also cause the server # to maintain active objects up to this distance in the direction the # player is looking. (This can avoid mobs suddenly disappearing from view) @@ -1382,7 +1401,7 @@ # active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. # This is also the minimum range in which active objects (mobs) are maintained. -# This should be configured together with active_object_range. +# This should be configured together with active_object_send_range_blocks. # type: int # active_block_range = 3 @@ -1662,7 +1681,7 @@ # Set the language. Leave empty to use the system language. # A restart is required after changing this. -# type: enum values: , ar, ca, cs, da, de, dv, el, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi +# type: enum values: , ar, ca, cs, da, de, dv, el, en, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi # language = # Level of logging to be written to debug.txt: @@ -1683,6 +1702,10 @@ # type: int # debug_log_size_max = 50 +# Minimal level of logging to be written to chat. +# type: enum values: , none, error, warning, action, info, verbose +# chat_log_level = error + # Enable IPv6 support (for both client and server). # Required for IPv6 connections to work at all. # type: bool @@ -1920,7 +1943,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -1933,7 +1956,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining giant caverns. @@ -1946,7 +1969,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining terrain. @@ -1972,7 +1995,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Mapgen V6 @@ -2149,7 +2172,9 @@ ## Mapgen V7 # Map generation attributes specific to Mapgen v7. -# 'ridges' enables the rivers. +# 'ridges': Rivers. +# 'floatlands': Floating land masses in the atmosphere. +# 'caverns': Giant caves deep underground. # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns # mgv7_spflags = mountains,ridges,nofloatlands,caverns @@ -2157,6 +2182,51 @@ # type: int # mgv7_mount_zero_level = 0 +# Lower Y limit of floatlands. +# type: int +# mgv7_floatland_ymin = 1024 + +# Upper Y limit of floatlands. +# type: int +# mgv7_floatland_ymax = 4096 + +# Y-distance over which floatlands taper from full density to nothing. +# Tapering starts at this distance from the Y limit. +# For a solid floatland layer, this controls the height of hills/mountains. +# Must be less than or equal to half the distance between the Y limits. +# type: int +# mgv7_floatland_taper = 256 + +# Exponent of the floatland tapering. Alters the tapering behaviour. +# Value = 1.0 creates a uniform, linear tapering. +# Values > 1.0 create a smooth tapering suitable for the default separated +# floatlands. +# Values < 1.0 (for example 0.25) create a more defined surface level with +# flatter lowlands, suitable for a solid floatland layer. +# type: float +# mgv7_float_taper_exp = 2.0 + +# Adjusts the density of the floatland layer. +# Increase value to increase density. Can be positive or negative. +# Value = 0.0: 50% of volume is floatland. +# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test +# to be sure) creates a solid floatland layer. +# type: float +# mgv7_floatland_density = -0.6 + +# Surface level of optional water placed on a solid floatland layer. +# Water is disabled by default and will only be placed if this value is set +# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the +# upper tapering). +# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***: +# When enabling water placement the floatlands must be configured and tested +# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other +# required value depending on 'mgv7_np_floatland'), to avoid +# server-intensive extreme water flow and to avoid vast flooding of the +# world surface below. +# type: int +# mgv7_floatland_ywater = -31000 + # Controls width of tunnels, a smaller value creates wider tunnels. # Value >= 10.0 completely disables generation of tunnels and avoids the # intensive noise calculations. @@ -2312,7 +2382,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining structure of river canyon walls. @@ -2325,7 +2395,23 @@ # octaves = 4, # persistence = 0.75, # lacunarity = 2.0, -# flags = +# flags = +# } + +# 3D noise defining structure of floatlands. +# If altered from the default, the noise 'scale' (0.7 by default) may need +# to be adjusted, as floatland tapering functions best when this noise has +# a value range of approximately -2.0 to 2.0. +# type: noise_params_3d +# mgv7_np_floatland = { +# offset = 0, +# scale = 0.7, +# spread = (384, 96, 384), +# seed = 1009, +# octaves = 4, +# persistence = 0.75, +# lacunarity = 1.618, +# flags = # } # 3D noise defining giant caverns. @@ -2338,7 +2424,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # First of two 3D noises that together define tunnels. @@ -2351,7 +2437,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2364,7 +2450,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise that determines number of dungeons per mapchunk. @@ -2377,7 +2463,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Mapgen Carpathian @@ -2620,7 +2706,7 @@ # octaves = 5, # persistence = 0.55, # lacunarity = 2.0, -# flags = +# flags = # } # First of two 3D noises that together define tunnels. @@ -2633,7 +2719,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2646,7 +2732,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise defining giant caverns. @@ -2659,7 +2745,7 @@ # octaves = 5, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise that determines number of dungeons per mapchunk. @@ -2672,7 +2758,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Mapgen Flat @@ -2782,7 +2868,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2795,7 +2881,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise that determines number of dungeons per mapchunk. @@ -2808,7 +2894,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Mapgen Fractal @@ -2982,7 +3068,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -2995,7 +3081,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # 3D noise that determines number of dungeons per mapchunk. @@ -3008,7 +3094,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Mapgen Valleys @@ -3098,7 +3184,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # Second of two 3D noises that together define tunnels. @@ -3111,7 +3197,7 @@ # octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = +# flags = # } # The depth of dirt or other biome filler node. @@ -3137,7 +3223,7 @@ # octaves = 6, # persistence = 0.63, # lacunarity = 2.0, -# flags = +# flags = # } # Defines large-scale river channel structure. @@ -3189,7 +3275,7 @@ # octaves = 6, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } # Amplifies the valleys. @@ -3228,7 +3314,7 @@ # octaves = 2, # persistence = 0.8, # lacunarity = 2.0, -# flags = +# flags = # } ## Advanced @@ -3251,19 +3337,16 @@ # emergequeue_limit_total = 512 # Maximum number of blocks to be queued that are to be loaded from file. -# Set to blank for an appropriate amount to be chosen automatically. +# This limit is enforced per player. # type: int # emergequeue_limit_diskonly = 64 # Maximum number of blocks to be queued that are to be generated. -# Set to blank for an appropriate amount to be chosen automatically. +# This limit is enforced per player. # type: int # emergequeue_limit_generate = 64 # Number of emerge threads to use. -# WARNING: Currently there are multiple bugs that may cause crashes when -# 'num_emerge_threads' is larger than 1. Until this warning is removed it is -# strongly recommended this value is set to the default '1'. # Value 0: # - Automatic selection. The number of emerge threads will be # - 'number of processors - 2', with a lower limit of 1. |
