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path: root/client/shaders/object_shader/opengl_fragment.glsl
AgeCommit message (Expand)Author
2022-05-21Improve shadow filters (#12195)x2048
2022-04-14Implement shadow offsets for the new SM distortion function (#12191)x2048
2022-04-07Adjust shadowmap distortion to use entire SM texture (#12166)x2048
2022-03-31Tune shadow perspective distortion (#12146)x2048
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x2048
2022-03-07Change normal bias for entities to avoid shadow acneDmitry Kostenko
2022-03-07Remove debugging codeDmitry Kostenko
2022-03-07Ensure nightRatio is greater than zero in object shaderDmitry Kostenko
2022-03-07Fix shadow rendering with filtering disabledDmitry Kostenko
2022-03-07Improve lighting of entities.Dmitry Kostenko
2022-03-07Improve self-shadowing based on light/normal angleDmitry Kostenko
2022-03-07Copy shadow mapping shader from nodes to objectsDmitry Kostenko
2021-10-01Improvements to colored shadows (#11516)x2048
2021-09-17Fix GLES2 discard behaviour (texture transparency)sfan5
2021-06-06Shadow mapping render pass (#11244)Liso
2020-12-22Fix GLES shader support after #9247 (#10727)Vitaliy
2020-12-19Cleanup shader generation code (#10663)Vitaliy
2020-12-04Fix MSAA stripes (#9247)HybridDog
2020-10-25Shaders for Android (GLES 2) (#10506)Vitaliy
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-09-14Remove "generate normal maps" feature (#10313)hecks
2020-08-25shaders: Fix transparency on GC7000L (#10036)mntmn
2020-06-09Fix broken coloring of wielditems (#9969)Danila Shutov
2020-04-06Add tone mapping for entities (#9521)Danila Shutov
2020-02-16Basic model shading (#9374)Danila Shutov