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Author
2022-05-21
Improve shadow filters (#12195)
x2048
2022-04-14
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-07
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-03-31
Tune shadow perspective distortion (#12146)
x2048
2022-03-26
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-07
Change normal bias for entities to avoid shadow acne
Dmitry Kostenko
2022-03-07
Remove debugging code
Dmitry Kostenko
2022-03-07
Ensure nightRatio is greater than zero in object shader
Dmitry Kostenko
2022-03-07
Fix shadow rendering with filtering disabled
Dmitry Kostenko
2022-03-07
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
Improve self-shadowing based on light/normal angle
Dmitry Kostenko
2022-03-07
Copy shadow mapping shader from nodes to objects
Dmitry Kostenko
2021-10-01
Improvements to colored shadows (#11516)
x2048
2021-09-17
Fix GLES2 discard behaviour (texture transparency)
sfan5
2021-06-06
Shadow mapping render pass (#11244)
Liso
2020-12-22
Fix GLES shader support after #9247 (#10727)
Vitaliy
2020-12-19
Cleanup shader generation code (#10663)
Vitaliy
2020-12-04
Fix MSAA stripes (#9247)
HybridDog
2020-10-25
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-17
Remove all bump mapping and parallax occlusion related code.
Lars
2020-09-14
Remove "generate normal maps" feature (#10313)
hecks
2020-08-25
shaders: Fix transparency on GC7000L (#10036)
mntmn
2020-06-09
Fix broken coloring of wielditems (#9969)
Danila Shutov
2020-04-06
Add tone mapping for entities (#9521)
Danila Shutov
2020-02-16
Basic model shading (#9374)
Danila Shutov