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author | Minetest-j45 <55553015+Minetest-j45@users.noreply.github.com> | 2021-08-30 15:22:40 +0100 |
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committer | GitHub <noreply@github.com> | 2021-08-30 15:22:40 +0100 |
commit | 7824a4956bf489b4e2cc35e0c97272eee06be6ba (patch) | |
tree | 70243765dc1743a83596f9c6eec122fb417ef92c /src/network/serverpackethandler.cpp | |
parent | 607add326feb44e078b843464ce4a8de09f28743 (diff) | |
parent | 35445d24f425c6291a0580b468919ca83de716fd (diff) | |
download | dragonfireclient-7824a4956bf489b4e2cc35e0c97272eee06be6ba.tar.xz |
Merge pull request #1 from EliasFleckenstein03/master
update
Diffstat (limited to 'src/network/serverpackethandler.cpp')
-rw-r--r-- | src/network/serverpackethandler.cpp | 109 |
1 files changed, 60 insertions, 49 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index c636d01e1..708ddbf20 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -56,12 +56,12 @@ void Server::handleCommand_Init(NetworkPacket* pkt) session_t peer_id = pkt->getPeerId(); RemoteClient *client = getClient(peer_id, CS_Created); + Address addr; std::string addr_s; try { - Address address = getPeerAddress(peer_id); - addr_s = address.serializeString(); - } - catch (con::PeerNotFoundException &e) { + addr = m_con->GetPeerAddress(peer_id); + addr_s = addr.serializeString(); + } catch (con::PeerNotFoundException &e) { /* * no peer for this packet found * most common reason is peer timeout, e.g. peer didn't @@ -73,13 +73,14 @@ void Server::handleCommand_Init(NetworkPacket* pkt) return; } - // If net_proto_version is set, this client has already been handled if (client->getState() > CS_Created) { verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " << addr_s << " (peer_id=" << peer_id << ")" << std::endl; return; } + client->setCachedAddress(addr); + verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id=" << peer_id << ")" << std::endl; @@ -173,6 +174,16 @@ void Server::handleCommand_Init(NetworkPacket* pkt) return; } + RemotePlayer *player = m_env->getPlayer(playername); + + // If player is already connected, cancel + if (player && player->getPeerId() != PEER_ID_INEXISTENT) { + actionstream << "Server: Player with name \"" << playername << + "\" tried to connect, but player with same name is already connected" << std::endl; + DenyAccess(peer_id, SERVER_ACCESSDENIED_ALREADY_CONNECTED); + return; + } + m_clients.setPlayerName(peer_id, playername); //TODO (later) case insensitivity @@ -437,18 +448,20 @@ void Server::handleCommand_GotBlocks(NetworkPacket* pkt) u8 count; *pkt >> count; - RemoteClient *client = getClient(pkt->getPeerId()); - if ((s16)pkt->getSize() < 1 + (int)count * 6) { throw con::InvalidIncomingDataException ("GOTBLOCKS length is too short"); } + m_clients.lock(); + RemoteClient *client = m_clients.lockedGetClientNoEx(pkt->getPeerId()); + for (u16 i = 0; i < count; i++) { v3s16 p; *pkt >> p; client->GotBlock(p); } + m_clients.unlock(); } void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao, @@ -485,8 +498,12 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao, pitch = modulo360f(pitch); yaw = wrapDegrees_0_360(yaw); - playersao->setBasePosition(position); - player->setSpeed(speed); + if (!playersao->isAttached()) { + // Only update player positions when moving freely + // to not interfere with attachment handling + playersao->setBasePosition(position); + player->setSpeed(speed); + } playersao->setLookPitch(pitch); playersao->setPlayerYaw(yaw); playersao->setFov(fov); @@ -619,21 +636,36 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) const bool player_has_interact = checkPriv(player->getName(), "interact"); - auto check_inv_access = [player, player_has_interact] ( + auto check_inv_access = [player, player_has_interact, this] ( const InventoryLocation &loc) -> bool { - if (loc.type == InventoryLocation::CURRENT_PLAYER) - return false; // Only used internally on the client, never sent - if (loc.type == InventoryLocation::PLAYER) { - // Allow access to own inventory in all cases - return loc.name == player->getName(); - } - if (!player_has_interact) { + // Players without interact may modify their own inventory + if (!player_has_interact && loc.type != InventoryLocation::PLAYER) { infostream << "Cannot modify foreign inventory: " << "No interact privilege" << std::endl; return false; } - return true; + + switch (loc.type) { + case InventoryLocation::CURRENT_PLAYER: + // Only used internally on the client, never sent + return false; + case InventoryLocation::PLAYER: + // Allow access to own inventory in all cases + return loc.name == player->getName(); + case InventoryLocation::NODEMETA: + { + // Check for out-of-range interaction + v3f node_pos = intToFloat(loc.p, BS); + v3f player_pos = player->getPlayerSAO()->getEyePosition(); + f32 d = player_pos.getDistanceFrom(node_pos); + return checkInteractDistance(player, d, "inventory"); + } + case InventoryLocation::DETACHED: + return getInventoryMgr()->checkDetachedInventoryAccess(loc, player->getName()); + default: + return false; + } }; /* @@ -653,18 +685,6 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) !check_inv_access(ma->to_inv)) return; - InventoryLocation *remote = ma->from_inv.type == InventoryLocation::PLAYER ? - &ma->to_inv : &ma->from_inv; - - // Check for out-of-range interaction - if (remote->type == InventoryLocation::NODEMETA) { - v3f node_pos = intToFloat(remote->p, BS); - v3f player_pos = player->getPlayerSAO()->getEyePosition(); - f32 d = player_pos.getDistanceFrom(node_pos); - if (!checkInteractDistance(player, d, "inventory")) - return; - } - /* Disable moving items out of craftpreview */ @@ -749,21 +769,8 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) void Server::handleCommand_ChatMessage(NetworkPacket* pkt) { - /* - u16 command - u16 length - wstring message - */ - u16 len; - *pkt >> len; - std::wstring message; - for (u16 i = 0; i < len; i++) { - u16 tmp_wchar; - *pkt >> tmp_wchar; - - message += (wchar_t)tmp_wchar; - } + *pkt >> message; session_t peer_id = pkt->getPeerId(); RemotePlayer *player = m_env->getPlayer(peer_id); @@ -775,15 +782,13 @@ void Server::handleCommand_ChatMessage(NetworkPacket* pkt) return; } - // Get player name of this client std::string name = player->getName(); - std::wstring wname = narrow_to_wide(name); - std::wstring answer_to_sender = handleChat(name, wname, message, true, player); + std::wstring answer_to_sender = handleChat(name, message, true, player); if (!answer_to_sender.empty()) { // Send the answer to sender - SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_NORMAL, - answer_to_sender, wname)); + SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, + answer_to_sender)); } } @@ -1046,6 +1051,12 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) if (pointed.type == POINTEDTHING_NODE) { target_pos = intToFloat(pointed.node_undersurface, BS); } else if (pointed.type == POINTEDTHING_OBJECT) { + if (playersao->getId() == pointed_object->getId()) { + actionstream << "Server: " << player->getName() + << " attempted to interact with themselves" << std::endl; + m_script->on_cheat(playersao, "interacted_with_self"); + return; + } target_pos = pointed_object->getBasePosition(); } float d = playersao->getEyePosition().getDistanceFrom(target_pos); |