diff options
author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2021-01-07 12:35:04 +0100 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2021-01-07 12:35:04 +0100 |
commit | cca4254f7c502b3e75691c6a3087da7cfcd72e28 (patch) | |
tree | e71b47442e77e09ca17e2c9c121a455f9deeace2 /src/client | |
parent | 4fedc3a31ee20813e4c81377b3bd2af05a26b858 (diff) | |
parent | 58a709096ef8ff17644cf201f25b1831d9506514 (diff) | |
download | dragonfireclient-cca4254f7c502b3e75691c6a3087da7cfcd72e28.tar.xz |
Merge branch 'master' of https://github.com/minetest/minetest
Diffstat (limited to 'src/client')
-rw-r--r-- | src/client/camera.cpp | 27 | ||||
-rw-r--r-- | src/client/clientenvironment.cpp | 6 | ||||
-rw-r--r-- | src/client/clientmap.cpp | 3 | ||||
-rw-r--r-- | src/client/content_cao.cpp | 4 | ||||
-rw-r--r-- | src/client/game.cpp | 53 | ||||
-rw-r--r-- | src/client/game.h | 15 | ||||
-rw-r--r-- | src/client/hud.cpp | 8 | ||||
-rw-r--r-- | src/client/inputhandler.h | 2 | ||||
-rw-r--r-- | src/client/joystick_controller.cpp | 50 | ||||
-rw-r--r-- | src/client/joystick_controller.h | 38 | ||||
-rw-r--r-- | src/client/mapblock_mesh.cpp | 4 | ||||
-rw-r--r-- | src/client/minimap.cpp | 2 | ||||
-rw-r--r-- | src/client/render/interlaced.cpp | 2 | ||||
-rw-r--r-- | src/client/shader.cpp | 493 | ||||
-rw-r--r-- | src/client/shader.h | 21 | ||||
-rw-r--r-- | src/client/sky.cpp | 2 | ||||
-rw-r--r-- | src/client/tile.cpp | 7 |
17 files changed, 256 insertions, 481 deletions
diff --git a/src/client/camera.cpp b/src/client/camera.cpp index 53c0b351c..91d319c90 100644 --- a/src/client/camera.cpp +++ b/src/client/camera.cpp @@ -691,10 +691,11 @@ void Camera::drawNametags() core::matrix4 trans = m_cameranode->getProjectionMatrix(); trans *= m_cameranode->getViewMatrix(); - for (std::list<Nametag *>::const_iterator - i = m_nametags.begin(); - i != m_nametags.end(); ++i) { - Nametag *nametag = *i; + gui::IGUIFont *font = g_fontengine->getFont(); + video::IVideoDriver *driver = RenderingEngine::get_video_driver(); + v2u32 screensize = driver->getScreenSize(); + + for (const Nametag *nametag : m_nametags) { if (nametag->nametag_color.getAlpha() == 0) { // Enforce hiding nametag, // because if freetype is enabled, a grey @@ -707,21 +708,29 @@ void Camera::drawNametags() if (transformed_pos[3] > 0) { std::wstring nametag_colorless = unescape_translate(utf8_to_wide(nametag->nametag_text)); - core::dimension2d<u32> textsize = - g_fontengine->getFont()->getDimension( + core::dimension2d<u32> textsize = font->getDimension( nametag_colorless.c_str()); f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f : core::reciprocal(transformed_pos[3]); - v2u32 screensize = RenderingEngine::get_video_driver()->getScreenSize(); v2s32 screen_pos; screen_pos.X = screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5) - textsize.Width / 2; screen_pos.Y = screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5) - textsize.Height / 2; core::rect<s32> size(0, 0, textsize.Width, textsize.Height); - g_fontengine->getFont()->draw( + core::rect<s32> bg_size(-2, 0, textsize.Width+2, textsize.Height); + + video::SColor textColor = nametag->nametag_color; + + bool darkBackground = textColor.getLuminance() > 186; + video::SColor backgroundColor = darkBackground + ? video::SColor(50, 50, 50, 50) + : video::SColor(50, 255, 255, 255); + driver->draw2DRectangle(backgroundColor, bg_size + screen_pos); + + font->draw( translate_string(utf8_to_wide(nametag->nametag_text)).c_str(), - size + screen_pos, nametag->nametag_color); + size + screen_pos, textColor); } } } diff --git a/src/client/clientenvironment.cpp b/src/client/clientenvironment.cpp index d480c5056..5f44c30ac 100644 --- a/src/client/clientenvironment.cpp +++ b/src/client/clientenvironment.cpp @@ -51,12 +51,8 @@ public: ~CAOShaderConstantSetter() override = default; - void onSetConstants(video::IMaterialRendererServices *services, - bool is_highlevel) override + void onSetConstants(video::IMaterialRendererServices *services) override { - if (!is_highlevel) - return; - // Ambient color video::SColorf emissive_color(m_emissive_color); diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp index 293271b80..68fd41e39 100644 --- a/src/client/clientmap.cpp +++ b/src/client/clientmap.cpp @@ -290,6 +290,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) */ u32 vertex_count = 0; + u32 drawcall_count = 0; // For limiting number of mesh animations per frame u32 mesh_animate_count = 0; @@ -391,6 +392,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) } driver->setMaterial(list.m); + drawcall_count += list.bufs.size(); for (auto &pair : list.bufs) { scene::IMeshBuffer *buf = pair.second; @@ -411,6 +413,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) } g_profiler->avg(prefix + "vertices drawn [#]", vertex_count); + g_profiler->avg(prefix + "drawcalls [#]", drawcall_count); } static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step, diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index a5db49cd2..c44c167b5 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -1173,7 +1173,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) } } - if (!getParent() && std::fabs(m_prop.automatic_rotate) > 0.001) { + if (!getParent() && node && fabs(m_prop.automatic_rotate) > 0.001f) { // This is the child node's rotation. It is only used for automatic_rotate. v3f local_rot = node->getRotation(); local_rot.Y = modulo360f(local_rot.Y - dtime * core::RADTODEG * @@ -1182,7 +1182,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) } if (!getParent() && m_prop.automatic_face_movement_dir && - (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) { + (fabs(m_velocity.Z) > 0.001f || fabs(m_velocity.X) > 0.001f)) { float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI + m_prop.automatic_face_movement_dir_offset; float max_rotation_per_sec = diff --git a/src/client/game.cpp b/src/client/game.cpp index 816f8f307..10c3a7ceb 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -118,7 +118,7 @@ Game::Game() : &updateAllMapBlocksCallback, this); g_settings->registerChangedCallback("node_esp_nodes", &updateAllMapBlocksCallback, this); - + readSettings(); #ifdef __ANDROID__ @@ -244,7 +244,7 @@ void Game::run() RunStats stats = { 0 }; FpsControl draw_times = { 0 }; f32 dtime; // in seconds - + /* Clear the profiler */ Profiler::GraphValues dummyvalues; g_profiler->graphGet(dummyvalues); @@ -519,7 +519,7 @@ bool Game::createClient(const GameStartData &start_data) return false; } - GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory( + auto *scsf = new GameGlobalShaderConstantSetterFactory( &m_flags.force_fog_off, &runData.fog_range, client); shader_src->addShaderConstantSetterFactory(scsf); @@ -529,20 +529,14 @@ bool Game::createClient(const GameStartData &start_data) /* Camera */ camera = new Camera(*draw_control, client); - if (!camera || !camera->successfullyCreated(*error_message)) + if (!camera->successfullyCreated(*error_message)) return false; client->setCamera(camera); /* Clouds */ - if (m_cache_enable_clouds) { + if (m_cache_enable_clouds) clouds = new Clouds(smgr, -1, time(0)); - if (!clouds) { - *error_message = "Memory allocation error (clouds)"; - errorstream << *error_message << std::endl; - return false; - } - } /* Skybox */ @@ -550,12 +544,6 @@ bool Game::createClient(const GameStartData &start_data) scsf->setSky(sky); skybox = NULL; // This is used/set later on in the main run loop - if (!sky) { - *error_message = "Memory allocation error sky"; - errorstream << *error_message << std::endl; - return false; - } - /* Pre-calculated values */ video::ITexture *t = texture_src->getTexture("crack_anylength.png"); @@ -585,12 +573,6 @@ bool Game::createClient(const GameStartData &start_data) hud = new Hud(guienv, client, player, &player->inventory); - if (!hud) { - *error_message = "Memory error: could not create HUD"; - errorstream << *error_message << std::endl; - return false; - } - mapper = client->getMinimap(); if (mapper && client->modsLoaded()) @@ -618,7 +600,7 @@ bool Game::initGui() errorstream << *error_message << std::endl; return false; } - + m_cheat_menu = new CheatMenu(client); if (!m_cheat_menu) { @@ -682,9 +664,6 @@ bool Game::connectToServer(const GameStartData &start_data, itemdef_manager, nodedef_manager, sound, eventmgr, connect_address.isIPv6(), m_game_ui.get()); - if (!client) - return false; - client->m_simple_singleplayer_mode = simple_singleplayer_mode; infostream << "Connecting to server at "; @@ -1079,7 +1058,7 @@ void Game::processKeyInput() } else if (wasKeyDown(KeyType::SELECT_CONFIRM)) { m_cheat_menu->selectConfirm(); } - + if (wasKeyDown(KeyType::DROP)) { dropSelectedItem(isKeyDown(KeyType::SNEAK)); } else if (wasKeyDown(KeyType::AUTOFORWARD)) { @@ -1875,7 +1854,7 @@ void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation } void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam) -{ +{ if (event->show_formspec.formspec->empty()) { auto formspec = m_game_ui->getFormspecGUI(); if (formspec && (event->show_formspec.formname->empty() @@ -1889,7 +1868,7 @@ void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrienta GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound); } - + delete event->show_formspec.formspec; delete event->show_formspec.formname; } @@ -2230,7 +2209,7 @@ void Game::updatePlayerCAOVisibility() return; playercao->updateMeshCulling(); bool is_visible = camera->getCameraMode() > CAMERA_MODE_FIRST || g_settings->getBool("freecam"); - playercao->setChildrenVisible(is_visible); + playercao->setChildrenVisible(is_visible); } void Game::updateSound(f32 dtime) @@ -2287,8 +2266,8 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) const ItemDefinition &selected_def = selected_item.getDefinition(itemdef_manager); f32 d = getToolRange(selected_def, hand_item.getDefinition(itemdef_manager)); - - + + if (g_settings->getBool("reach")) d += g_settings->getU16("tool_range"); @@ -2415,8 +2394,8 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) wasKeyDown(KeyType::DIG); wasKeyDown(KeyType::PLACE); - input->joystick.clearWasKeyDown(KeyType::DIG); - input->joystick.clearWasKeyDown(KeyType::PLACE); + input->joystick.clearWasKeyPressed(KeyType::DIG); + input->joystick.clearWasKeyPressed(KeyType::PLACE); input->joystick.clearWasKeyReleased(KeyType::DIG); input->joystick.clearWasKeyReleased(KeyType::PLACE); @@ -2862,7 +2841,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos, player, nodepos, n, features); } } - + if(g_settings->getBool("instant_break")) { runData.dig_time_complete = 0; runData.dig_instantly = true; @@ -3603,7 +3582,7 @@ void the_game(bool *kill, bool *reconnect_requested) // Used for local game { Game game; - + g_game = &game; /* Make a copy of the server address because if a local singleplayer server diff --git a/src/client/game.h b/src/client/game.h index 3e80b15e7..fd93ef82d 100644 --- a/src/client/game.h +++ b/src/client/game.h @@ -203,7 +203,7 @@ struct LocalFormspecHandler : public TextDest return; } - if (m_client && m_client->modsLoaded()) + if (m_client->modsLoaded()) m_client->getScript()->on_formspec_input(m_formname, fields); } @@ -492,12 +492,8 @@ public: g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this); } - virtual void onSetConstants(video::IMaterialRendererServices *services, - bool is_highlevel) + void onSetConstants(video::IMaterialRendererServices *services) override { - if (!is_highlevel) - return; - // Background color video::SColor bgcolor = m_sky->getBgColor(); video::SColorf bgcolorf(bgcolor); @@ -604,7 +600,7 @@ public: virtual IShaderConstantSetter* create() { - GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter( + auto *scs = new GameGlobalShaderConstantSetter( m_sky, m_force_fog_off, m_fog_range, m_client); if (!m_sky) created_nosky.push_back(scs); @@ -643,7 +639,6 @@ struct GameRunData { bool btn_down_for_dig; bool dig_instantly; bool digging_blocked; - bool left_punch; bool reset_jump_timer; float nodig_delay_timer; float dig_time; @@ -852,10 +847,10 @@ public: ISoundManager *sound = nullptr; bool sound_is_dummy = false; SoundMaker *soundmaker = nullptr; - + ChatBackend *chat_backend = nullptr; LogOutputBuffer m_chat_log_buf; - + EventManager *eventmgr = nullptr; QuicktuneShortcutter *quicktune = nullptr; bool registration_confirmation_shown = false; diff --git a/src/client/hud.cpp b/src/client/hud.cpp index f6497fe25..e956c2738 100644 --- a/src/client/hud.cpp +++ b/src/client/hud.cpp @@ -100,7 +100,7 @@ Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, if (g_settings->getBool("enable_shaders")) { IShaderSource *shdrsrc = client->getShaderSource(); u16 shader_id = shdrsrc->getShader( - m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1); + m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", TILE_MATERIAL_ALPHA); m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material; } else { m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; @@ -1055,9 +1055,9 @@ void drawItemStack( if (def.type == ITEM_TOOL && item.wear != 0) { // Draw a progressbar - float barheight = rect.getHeight() / 16; - float barpad_x = rect.getWidth() / 16; - float barpad_y = rect.getHeight() / 16; + float barheight = static_cast<float>(rect.getHeight()) / 16; + float barpad_x = static_cast<float>(rect.getWidth()) / 16; + float barpad_y = static_cast<float>(rect.getHeight()) / 16; core::rect<s32> progressrect( rect.UpperLeftCorner.X + barpad_x, diff --git a/src/client/inputhandler.h b/src/client/inputhandler.h index 365263b39..766cd5266 100644 --- a/src/client/inputhandler.h +++ b/src/client/inputhandler.h @@ -290,7 +290,7 @@ public: } virtual bool wasKeyPressed(GameKeyType k) { - return m_receiver->WasKeyPressed(keycache.key[k]) || joystick.wasKeyReleased(k); + return m_receiver->WasKeyPressed(keycache.key[k]) || joystick.wasKeyPressed(k); } virtual bool wasKeyReleased(GameKeyType k) { diff --git a/src/client/joystick_controller.cpp b/src/client/joystick_controller.cpp index 742115046..f61ae4ae6 100644 --- a/src/client/joystick_controller.cpp +++ b/src/client/joystick_controller.cpp @@ -37,7 +37,7 @@ bool JoystickAxisCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const { s16 ax_val = ev.Axis[axis_to_compare]; - return (ax_val * direction < 0) && (thresh * direction > ax_val * direction); + return (ax_val * direction < -thresh); } // spares many characters @@ -48,7 +48,7 @@ JoystickLayout create_default_layout() { JoystickLayout jlo; - jlo.axes_dead_border = 1024; + jlo.axes_deadzone = g_settings->getU16("joystick_deadzone"); const JoystickAxisLayout axes[JA_COUNT] = { {0, 1}, // JA_SIDEWARD_MOVE @@ -93,14 +93,14 @@ JoystickLayout create_default_layout() // Now about the buttons simulated by the axes // Movement buttons, important for vessels - JLO_A_PB(KeyType::FORWARD, 1, 1, 1024); - JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024); - JLO_A_PB(KeyType::LEFT, 0, 1, 1024); - JLO_A_PB(KeyType::RIGHT, 0, -1, 1024); + JLO_A_PB(KeyType::FORWARD, 1, 1, jlo.axes_deadzone); + JLO_A_PB(KeyType::BACKWARD, 1, -1, jlo.axes_deadzone); + JLO_A_PB(KeyType::LEFT, 0, 1, jlo.axes_deadzone); + JLO_A_PB(KeyType::RIGHT, 0, -1, jlo.axes_deadzone); // Scroll buttons - JLO_A_PB(KeyType::HOTBAR_PREV, 2, -1, 1024); - JLO_A_PB(KeyType::HOTBAR_NEXT, 5, -1, 1024); + JLO_A_PB(KeyType::HOTBAR_PREV, 2, -1, jlo.axes_deadzone); + JLO_A_PB(KeyType::HOTBAR_NEXT, 5, -1, jlo.axes_deadzone); return jlo; } @@ -109,7 +109,7 @@ JoystickLayout create_xbox_layout() { JoystickLayout jlo; - jlo.axes_dead_border = 7000; + jlo.axes_deadzone = 7000; const JoystickAxisLayout axes[JA_COUNT] = { {0, 1}, // JA_SIDEWARD_MOVE @@ -146,10 +146,10 @@ JoystickLayout create_xbox_layout() JLO_B_PB(KeyType::FREEMOVE, 1 << 16, 1 << 16); // down // Movement buttons, important for vessels - JLO_A_PB(KeyType::FORWARD, 1, 1, 1024); - JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024); - JLO_A_PB(KeyType::LEFT, 0, 1, 1024); - JLO_A_PB(KeyType::RIGHT, 0, -1, 1024); + JLO_A_PB(KeyType::FORWARD, 1, 1, jlo.axes_deadzone); + JLO_A_PB(KeyType::BACKWARD, 1, -1, jlo.axes_deadzone); + JLO_A_PB(KeyType::LEFT, 0, 1, jlo.axes_deadzone); + JLO_A_PB(KeyType::RIGHT, 0, -1, jlo.axes_deadzone); return jlo; } @@ -219,16 +219,19 @@ bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev) for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) { if (keys_pressed[i]) { - if (!m_past_pressed_keys[i] && + if (!m_past_keys_pressed[i] && m_past_pressed_time[i] < m_internal_time - doubling_dtime) { - m_past_pressed_keys[i] = true; + m_past_keys_pressed[i] = true; m_past_pressed_time[i] = m_internal_time; } - } else if (m_pressed_keys[i]) { - m_past_released_keys[i] = true; + } else if (m_keys_down[i]) { + m_keys_released[i] = true; } - m_pressed_keys[i] = keys_pressed[i]; + if (keys_pressed[i] && !(m_keys_down[i])) + m_keys_pressed[i] = true; + + m_keys_down[i] = keys_pressed[i]; } for (size_t i = 0; i < JA_COUNT; i++) { @@ -236,23 +239,22 @@ bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev) m_axes_vals[i] = ax_la.invert * ev.Axis[ax_la.axis_id]; } - return true; } void JoystickController::clear() { - m_pressed_keys.reset(); - m_past_pressed_keys.reset(); - m_past_released_keys.reset(); + m_keys_pressed.reset(); + m_keys_down.reset(); + m_past_keys_pressed.reset(); + m_keys_released.reset(); memset(m_axes_vals, 0, sizeof(m_axes_vals)); } s16 JoystickController::getAxisWithoutDead(JoystickAxis axis) { s16 v = m_axes_vals[axis]; - if (((v > 0) && (v < m_layout.axes_dead_border)) || - ((v < 0) && (v > -m_layout.axes_dead_border))) + if (abs(v) < m_layout.axes_deadzone) return 0; return v; } diff --git a/src/client/joystick_controller.h b/src/client/joystick_controller.h index 7baacd81b..3f361e4ef 100644 --- a/src/client/joystick_controller.h +++ b/src/client/joystick_controller.h @@ -96,7 +96,7 @@ struct JoystickLayout { std::vector<JoystickButtonCmb> button_keys; std::vector<JoystickAxisCmb> axis_keys; JoystickAxisLayout axes[JA_COUNT]; - s16 axes_dead_border; + s16 axes_deadzone; }; class JoystickController { @@ -111,37 +111,32 @@ public: bool wasKeyDown(GameKeyType b) { - bool r = m_past_pressed_keys[b]; - m_past_pressed_keys[b] = false; + bool r = m_past_keys_pressed[b]; + m_past_keys_pressed[b] = false; return r; } - bool getWasKeyDown(GameKeyType b) + + bool wasKeyReleased(GameKeyType b) { - return m_past_pressed_keys[b]; + return m_keys_released[b]; } - void clearWasKeyDown(GameKeyType b) + void clearWasKeyReleased(GameKeyType b) { - m_past_pressed_keys[b] = false; + m_keys_released[b] = false; } - bool wasKeyReleased(GameKeyType b) + bool wasKeyPressed(GameKeyType b) { - bool r = m_past_released_keys[b]; - m_past_released_keys[b] = false; - return r; - } - bool getWasKeyReleased(GameKeyType b) - { - return m_past_pressed_keys[b]; + return m_keys_pressed[b]; } - void clearWasKeyReleased(GameKeyType b) + void clearWasKeyPressed(GameKeyType b) { - m_past_pressed_keys[b] = false; + m_keys_pressed[b] = false; } bool isKeyDown(GameKeyType b) { - return m_pressed_keys[b]; + return m_keys_down[b]; } s16 getAxis(JoystickAxis axis) @@ -162,12 +157,13 @@ private: u8 m_joystick_id = 0; - std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_pressed_keys; + std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_keys_down; + std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_keys_pressed; f32 m_internal_time; f32 m_past_pressed_time[KeyType::INTERNAL_ENUM_COUNT]; - std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_past_pressed_keys; - std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_past_released_keys; + std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_past_keys_pressed; + std::bitset<KeyType::INTERNAL_ENUM_COUNT> m_keys_released; }; diff --git a/src/client/mapblock_mesh.cpp b/src/client/mapblock_mesh.cpp index bdd4f784a..b7c5ea16a 100644 --- a/src/client/mapblock_mesh.cpp +++ b/src/client/mapblock_mesh.cpp @@ -1269,13 +1269,13 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): MapBlockMesh::~MapBlockMesh() { for (scene::IMesh *m : m_mesh) { - if (m_enable_vbo && m) + if (m_enable_vbo) { for (u32 i = 0; i < m->getMeshBufferCount(); i++) { scene::IMeshBuffer *buf = m->getMeshBuffer(i); RenderingEngine::get_video_driver()->removeHardwareBuffer(buf); } + } m->drop(); - m = NULL; } delete m_minimap_mapblock; } diff --git a/src/client/minimap.cpp b/src/client/minimap.cpp index f809821c3..187428273 100644 --- a/src/client/minimap.cpp +++ b/src/client/minimap.cpp @@ -612,7 +612,7 @@ void Minimap::drawMinimap(core::rect<s32> rect) { material.TextureLayer[1].Texture = data->heightmap_texture; if (m_enable_shaders && data->mode.type == MINIMAP_TYPE_SURFACE) { - u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1); + u16 sid = m_shdrsrc->getShader("minimap_shader", TILE_MATERIAL_ALPHA); material.MaterialType = m_shdrsrc->getShaderInfo(sid).material; } else { material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; diff --git a/src/client/render/interlaced.cpp b/src/client/render/interlaced.cpp index 2aadadc17..ce8e92f21 100644 --- a/src/client/render/interlaced.cpp +++ b/src/client/render/interlaced.cpp @@ -36,7 +36,7 @@ void RenderingCoreInterlaced::initMaterial() mat.UseMipMaps = false; mat.ZBuffer = false; mat.ZWriteEnable = false; - u32 shader = s->getShader("3d_interlaced_merge", TILE_MATERIAL_BASIC, 0); + u32 shader = s->getShader("3d_interlaced_merge", TILE_MATERIAL_BASIC); mat.MaterialType = s->getShaderInfo(shader).material; for (int k = 0; k < 3; ++k) { mat.TextureLayer[k].AnisotropicFilter = false; diff --git a/src/client/shader.cpp b/src/client/shader.cpp index 1cec20d2c..b3e4911f4 100644 --- a/src/client/shader.cpp +++ b/src/client/shader.cpp @@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <iterator> #include "shader.h" #include "irrlichttypes_extrabloated.h" +#include "irr_ptr.h" #include "debug.h" #include "filesys.h" #include "util/container.h" @@ -189,19 +190,14 @@ private: class ShaderCallback : public video::IShaderConstantSetCallBack { - std::vector<IShaderConstantSetter*> m_setters; + std::vector<std::unique_ptr<IShaderConstantSetter>> m_setters; public: - ShaderCallback(const std::vector<IShaderConstantSetterFactory *> &factories) + template <typename Factories> + ShaderCallback(const Factories &factories) { - for (IShaderConstantSetterFactory *factory : factories) - m_setters.push_back(factory->create()); - } - - ~ShaderCallback() - { - for (IShaderConstantSetter *setter : m_setters) - delete setter; + for (auto &&factory : factories) + m_setters.push_back(std::unique_ptr<IShaderConstantSetter>(factory->create())); } virtual void OnSetConstants(video::IMaterialRendererServices *services, s32 userData) override @@ -209,15 +205,13 @@ public: video::IVideoDriver *driver = services->getVideoDriver(); sanity_check(driver != NULL); - bool is_highlevel = userData; - - for (IShaderConstantSetter *setter : m_setters) - setter->onSetConstants(services, is_highlevel); + for (auto &&setter : m_setters) + setter->onSetConstants(services); } virtual void OnSetMaterial(const video::SMaterial& material) override { - for (IShaderConstantSetter *setter : m_setters) + for (auto &&setter : m_setters) setter->onSetMaterial(material); } }; @@ -252,47 +246,39 @@ public: {} ~MainShaderConstantSetter() = default; - virtual void onSetConstants(video::IMaterialRendererServices *services, - bool is_highlevel) + virtual void onSetConstants(video::IMaterialRendererServices *services) override { video::IVideoDriver *driver = services->getVideoDriver(); sanity_check(driver); // Set world matrix core::matrix4 world = driver->getTransform(video::ETS_WORLD); - if (is_highlevel) - m_world.set(*reinterpret_cast<float(*)[16]>(world.pointer()), services); - else - services->setVertexShaderConstant(world.pointer(), 4, 4); + m_world.set(*reinterpret_cast<float(*)[16]>(world.pointer()), services); // Set clip matrix core::matrix4 worldView; worldView = driver->getTransform(video::ETS_VIEW); worldView *= world; + core::matrix4 worldViewProj; worldViewProj = driver->getTransform(video::ETS_PROJECTION); worldViewProj *= worldView; - if (is_highlevel) - m_world_view_proj.set(*reinterpret_cast<float(*)[16]>(worldViewProj.pointer()), services); - else - services->setVertexShaderConstant(worldViewProj.pointer(), 0, 4); + m_world_view_proj.set(*reinterpret_cast<float(*)[16]>(worldViewProj.pointer()), services); #if ENABLE_GLES - if (is_highlevel) { - core::matrix4 texture = driver->getTransform(video::ETS_TEXTURE_0); - m_world_view.set(*reinterpret_cast<float(*)[16]>(worldView.pointer()), services); - m_texture.set(*reinterpret_cast<float(*)[16]>(texture.pointer()), services); - - core::matrix4 normal; - worldView.getTransposed(normal); - sanity_check(normal.makeInverse()); - float m[9] = { - normal[0], normal[1], normal[2], - normal[4], normal[5], normal[6], - normal[8], normal[9], normal[10], - }; - m_normal.set(m, services); - } + core::matrix4 texture = driver->getTransform(video::ETS_TEXTURE_0); + m_world_view.set(*reinterpret_cast<float(*)[16]>(worldView.pointer()), services); + m_texture.set(*reinterpret_cast<float(*)[16]>(texture.pointer()), services); + + core::matrix4 normal; + worldView.getTransposed(normal); + sanity_check(normal.makeInverse()); + float m[9] = { + normal[0], normal[1], normal[2], + normal[4], normal[5], normal[6], + normal[8], normal[9], normal[10], + }; + m_normal.set(m, services); #endif } }; @@ -314,7 +300,6 @@ class ShaderSource : public IWritableShaderSource { public: ShaderSource(); - ~ShaderSource(); /* - If shader material specified by name is found from cache, @@ -324,7 +309,7 @@ public: The id 0 points to a null shader. Its material is EMT_SOLID. */ u32 getShaderIdDirect(const std::string &name, - const u8 material_type, const u8 drawtype); + MaterialType material_type, NodeDrawType drawtype) override; /* If shader specified by the name pointed by the id doesn't @@ -336,26 +321,26 @@ public: */ u32 getShader(const std::string &name, - const u8 material_type, const u8 drawtype); + MaterialType material_type, NodeDrawType drawtype) override; - ShaderInfo getShaderInfo(u32 id); + ShaderInfo getShaderInfo(u32 id) override; // Processes queued shader requests from other threads. // Shall be called from the main thread. - void processQueue(); + void processQueue() override; // Insert a shader program into the cache without touching the // filesystem. Shall be called from the main thread. void insertSourceShader(const std::string &name_of_shader, - const std::string &filename, const std::string &program); + const std::string &filename, const std::string &program) override; // Rebuild shaders from the current set of source shaders // Shall be called from the main thread. - void rebuildShaders(); + void rebuildShaders() override; - void addShaderConstantSetterFactory(IShaderConstantSetterFactory *setter) + void addShaderConstantSetterFactory(IShaderConstantSetterFactory *setter) override { - m_setter_factories.push_back(setter); + m_setter_factories.push_back(std::unique_ptr<IShaderConstantSetterFactory>(setter)); } private: @@ -377,10 +362,11 @@ private: RequestQueue<std::string, u32, u8, u8> m_get_shader_queue; // Global constant setter factories - std::vector<IShaderConstantSetterFactory *> m_setter_factories; + std::vector<std::unique_ptr<IShaderConstantSetterFactory>> m_setter_factories; - // Shader callbacks - std::vector<ShaderCallback *> m_callbacks; + // Generate shader given the shader name. + ShaderInfo generateShader(const std::string &name, + MaterialType material_type, NodeDrawType drawtype); }; IWritableShaderSource *createShaderSource() @@ -388,22 +374,6 @@ IWritableShaderSource *createShaderSource() return new ShaderSource(); } -/* - Generate shader given the shader name. -*/ -ShaderInfo generate_shader(const std::string &name, - u8 material_type, u8 drawtype, std::vector<ShaderCallback *> &callbacks, - const std::vector<IShaderConstantSetterFactory *> &setter_factories, - SourceShaderCache *sourcecache); - -/* - Load shader programs -*/ -void load_shaders(const std::string &name, SourceShaderCache *sourcecache, - video::E_DRIVER_TYPE drivertype, bool enable_shaders, - std::string &vertex_program, std::string &pixel_program, - std::string &geometry_program, bool &is_highlevel); - ShaderSource::ShaderSource() { m_main_thread = std::this_thread::get_id(); @@ -415,18 +385,8 @@ ShaderSource::ShaderSource() addShaderConstantSetterFactory(new MainShaderConstantSetterFactory()); } -ShaderSource::~ShaderSource() -{ - for (ShaderCallback *callback : m_callbacks) { - delete callback; - } - for (IShaderConstantSetterFactory *setter_factorie : m_setter_factories) { - delete setter_factorie; - } -} - u32 ShaderSource::getShader(const std::string &name, - const u8 material_type, const u8 drawtype) + MaterialType material_type, NodeDrawType drawtype) { /* Get shader @@ -468,7 +428,7 @@ u32 ShaderSource::getShader(const std::string &name, This method generates all the shaders */ u32 ShaderSource::getShaderIdDirect(const std::string &name, - const u8 material_type, const u8 drawtype) + MaterialType material_type, NodeDrawType drawtype) { //infostream<<"getShaderIdDirect(): name=\""<<name<<"\""<<std::endl; @@ -495,8 +455,7 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name, return 0; } - ShaderInfo info = generate_shader(name, material_type, drawtype, - m_callbacks, m_setter_factories, &m_sourcecache); + ShaderInfo info = generateShader(name, material_type, drawtype); /* Add shader to caches (add dummy shaders too) @@ -560,18 +519,14 @@ void ShaderSource::rebuildShaders() for (ShaderInfo &i : m_shaderinfo_cache) { ShaderInfo *info = &i; if (!info->name.empty()) { - *info = generate_shader(info->name, info->material_type, - info->drawtype, m_callbacks, - m_setter_factories, &m_sourcecache); + *info = generateShader(info->name, info->material_type, info->drawtype); } } } -ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtype, - std::vector<ShaderCallback *> &callbacks, - const std::vector<IShaderConstantSetterFactory *> &setter_factories, - SourceShaderCache *sourcecache) +ShaderInfo ShaderSource::generateShader(const std::string &name, + MaterialType material_type, NodeDrawType drawtype) { ShaderInfo shaderinfo; shaderinfo.name = name; @@ -604,64 +559,27 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp return shaderinfo; video::IVideoDriver *driver = RenderingEngine::get_video_driver(); - - video::IGPUProgrammingServices *gpu = driver->getGPUProgrammingServices(); - if(!gpu){ - errorstream<<"generate_shader(): " - "failed to generate \""<<name<<"\", " - "GPU programming not supported." - <<std::endl; + if (!driver->queryFeature(video::EVDF_ARB_GLSL)) { + errorstream << "Shaders are enabled but GLSL is not supported by the driver\n"; return shaderinfo; } - - // Choose shader language depending on driver type and settings - // Then load shaders - std::string vertex_program; - std::string pixel_program; - std::string geometry_program; - bool is_highlevel; - load_shaders(name, sourcecache, driver->getDriverType(), - enable_shaders, vertex_program, pixel_program, - geometry_program, is_highlevel); - // Check hardware/driver support - if (!vertex_program.empty() && - !driver->queryFeature(video::EVDF_VERTEX_SHADER_1_1) && - !driver->queryFeature(video::EVDF_ARB_VERTEX_PROGRAM_1)){ - infostream<<"generate_shader(): vertex shaders disabled " - "because of missing driver/hardware support." - <<std::endl; - vertex_program = ""; - } - if (!pixel_program.empty() && - !driver->queryFeature(video::EVDF_PIXEL_SHADER_1_1) && - !driver->queryFeature(video::EVDF_ARB_FRAGMENT_PROGRAM_1)){ - infostream<<"generate_shader(): pixel shaders disabled " - "because of missing driver/hardware support." - <<std::endl; - pixel_program = ""; - } - if (!geometry_program.empty() && - !driver->queryFeature(video::EVDF_GEOMETRY_SHADER)){ - infostream<<"generate_shader(): geometry shaders disabled " - "because of missing driver/hardware support." - <<std::endl; - geometry_program = ""; - } - - // If no shaders are used, don't make a separate material type - if (vertex_program.empty() && pixel_program.empty() && geometry_program.empty()) - return shaderinfo; + video::IGPUProgrammingServices *gpu = driver->getGPUProgrammingServices(); // Create shaders header bool use_gles = false; #if ENABLE_GLES use_gles = driver->getDriverType() == video::EDT_OGLES2; #endif - std::string shaders_header, vertex_header, pixel_header; // geometry shaders aren’t supported in GLES<3 + std::stringstream shaders_header; + shaders_header + << std::noboolalpha + << std::showpoint // for GLSL ES + ; + std::string vertex_header, fragment_header, geometry_header; if (use_gles) { - shaders_header = - "#version 100\n" - ; + shaders_header << R"( + #version 100 + )"; vertex_header = R"( uniform highp mat4 mWorldView; uniform highp mat4 mWorldViewProj; @@ -675,11 +593,11 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp attribute mediump vec4 inVertexTangent; attribute mediump vec4 inVertexBinormal; )"; - pixel_header = R"( + fragment_header = R"( precision mediump float; )"; } else { - shaders_header = R"( + shaders_header << R"( #version 120 #define lowp #define mediump @@ -708,224 +626,97 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp use_discard = true; #endif if (use_discard && shaderinfo.base_material != video::EMT_SOLID) - shaders_header += "#define USE_DISCARD\n"; - - static const char* drawTypes[] = { - "NDT_NORMAL", - "NDT_AIRLIKE", - "NDT_LIQUID", - "NDT_FLOWINGLIQUID", - "NDT_GLASSLIKE", - "NDT_ALLFACES", - "NDT_ALLFACES_OPTIONAL", - "NDT_TORCHLIKE", - "NDT_SIGNLIKE", - "NDT_PLANTLIKE", - "NDT_FENCELIKE", - "NDT_RAILLIKE", - "NDT_NODEBOX", - "NDT_GLASSLIKE_FRAMED", - "NDT_FIRELIKE", - "NDT_GLASSLIKE_FRAMED_OPTIONAL", - "NDT_PLANTLIKE_ROOTED", - }; - - for (int i = 0; i < 14; i++){ - shaders_header += "#define "; - shaders_header += drawTypes[i]; - shaders_header += " "; - shaders_header += itos(i); - shaders_header += "\n"; - } - - static const char* materialTypes[] = { - "TILE_MATERIAL_BASIC", - "TILE_MATERIAL_ALPHA", - "TILE_MATERIAL_LIQUID_TRANSPARENT", - "TILE_MATERIAL_LIQUID_OPAQUE", - "TILE_MATERIAL_WAVING_LEAVES", - "TILE_MATERIAL_WAVING_PLANTS", - "TILE_MATERIAL_OPAQUE", - "TILE_MATERIAL_WAVING_LIQUID_BASIC", - "TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT", - "TILE_MATERIAL_WAVING_LIQUID_OPAQUE", - "TILE_MATERIAL_PLAIN", - "TILE_MATERIAL_PLAIN_ALPHA", - }; - - for (int i = 0; i < 12; i++){ - shaders_header += "#define "; - shaders_header += materialTypes[i]; - shaders_header += " "; - shaders_header += itos(i); - shaders_header += "\n"; - } - - shaders_header += "#define MATERIAL_TYPE "; - shaders_header += itos(material_type); - shaders_header += "\n"; - shaders_header += "#define DRAW_TYPE "; - shaders_header += itos(drawtype); - shaders_header += "\n"; - - if (g_settings->getBool("enable_waving_water")){ - shaders_header += "#define ENABLE_WAVING_WATER 1\n"; - shaders_header += "#define WATER_WAVE_HEIGHT "; - shaders_header += std::to_string(g_settings->getFloat("water_wave_height")); - shaders_header += "\n"; - shaders_header += "#define WATER_WAVE_LENGTH "; - shaders_header += std::to_string(g_settings->getFloat("water_wave_length")); - shaders_header += "\n"; - shaders_header += "#define WATER_WAVE_SPEED "; - shaders_header += std::to_string(g_settings->getFloat("water_wave_speed")); - shaders_header += "\n"; - } else{ - shaders_header += "#define ENABLE_WAVING_WATER 0\n"; - } - - shaders_header += "#define ENABLE_WAVING_LEAVES "; - if (g_settings->getBool("enable_waving_leaves")) - shaders_header += "1\n"; - else - shaders_header += "0\n"; - - shaders_header += "#define ENABLE_WAVING_PLANTS "; - if (g_settings->getBool("enable_waving_plants")) - shaders_header += "1\n"; - else - shaders_header += "0\n"; - - if (g_settings->getBool("tone_mapping")) - shaders_header += "#define ENABLE_TONE_MAPPING\n"; - - shaders_header += "#define FOG_START "; - shaders_header += std::to_string(rangelim(g_settings->getFloat("fog_start"), 0.0f, 0.99f)); - shaders_header += "\n"; - - // Call addHighLevelShaderMaterial() or addShaderMaterial() - const c8* vertex_program_ptr = 0; - const c8* pixel_program_ptr = 0; - const c8* geometry_program_ptr = 0; - if (!vertex_program.empty()) { - vertex_program = shaders_header + vertex_header + vertex_program; - vertex_program_ptr = vertex_program.c_str(); - } - if (!pixel_program.empty()) { - pixel_program = shaders_header + pixel_header + pixel_program; - pixel_program_ptr = pixel_program.c_str(); - } - if (!geometry_program.empty()) { - geometry_program = shaders_header + geometry_program; - geometry_program_ptr = geometry_program.c_str(); - } - ShaderCallback *cb = new ShaderCallback(setter_factories); - s32 shadermat = -1; - if(is_highlevel){ - infostream<<"Compiling high level shaders for "<<name<<std::endl; - shadermat = gpu->addHighLevelShaderMaterial( - vertex_program_ptr, // Vertex shader program - "vertexMain", // Vertex shader entry point - video::EVST_VS_1_1, // Vertex shader version - pixel_program_ptr, // Pixel shader program - "pixelMain", // Pixel shader entry point - video::EPST_PS_1_2, // Pixel shader version - geometry_program_ptr, // Geometry shader program - "geometryMain", // Geometry shader entry point - video::EGST_GS_4_0, // Geometry shader version - scene::EPT_TRIANGLES, // Geometry shader input - scene::EPT_TRIANGLE_STRIP, // Geometry shader output - 0, // Support maximum number of vertices - cb, // Set-constant callback - shaderinfo.base_material, // Base material - 1 // Userdata passed to callback - ); - if(shadermat == -1){ - errorstream<<"generate_shader(): " - "failed to generate \""<<name<<"\", " - "addHighLevelShaderMaterial failed." - <<std::endl; - dumpShaderProgram(warningstream, "Vertex", vertex_program); - dumpShaderProgram(warningstream, "Pixel", pixel_program); - dumpShaderProgram(warningstream, "Geometry", geometry_program); - delete cb; - return shaderinfo; - } - } - else{ - infostream<<"Compiling assembly shaders for "<<name<<std::endl; - shadermat = gpu->addShaderMaterial( - vertex_program_ptr, // Vertex shader program - pixel_program_ptr, // Pixel shader program - cb, // Set-constant callback - shaderinfo.base_material, // Base material - 0 // Userdata passed to callback - ); - - if(shadermat == -1){ - errorstream<<"generate_shader(): " - "failed to generate \""<<name<<"\", " - "addShaderMaterial failed." - <<std::endl; - dumpShaderProgram(warningstream, "Vertex", vertex_program); - dumpShaderProgram(warningstream,"Pixel", pixel_program); - delete cb; - return shaderinfo; - } + shaders_header << "#define USE_DISCARD 1\n"; + +#define PROVIDE(constant) shaders_header << "#define " #constant " " << (int)constant << "\n" + + PROVIDE(NDT_NORMAL); + PROVIDE(NDT_AIRLIKE); + PROVIDE(NDT_LIQUID); + PROVIDE(NDT_FLOWINGLIQUID); + PROVIDE(NDT_GLASSLIKE); + PROVIDE(NDT_ALLFACES); + PROVIDE(NDT_ALLFACES_OPTIONAL); + PROVIDE(NDT_TORCHLIKE); + PROVIDE(NDT_SIGNLIKE); + PROVIDE(NDT_PLANTLIKE); + PROVIDE(NDT_FENCELIKE); + PROVIDE(NDT_RAILLIKE); + PROVIDE(NDT_NODEBOX); + PROVIDE(NDT_GLASSLIKE_FRAMED); + PROVIDE(NDT_FIRELIKE); + PROVIDE(NDT_GLASSLIKE_FRAMED_OPTIONAL); + PROVIDE(NDT_PLANTLIKE_ROOTED); + + PROVIDE(TILE_MATERIAL_BASIC); + PROVIDE(TILE_MATERIAL_ALPHA); + PROVIDE(TILE_MATERIAL_LIQUID_TRANSPARENT); + PROVIDE(TILE_MATERIAL_LIQUID_OPAQUE); + PROVIDE(TILE_MATERIAL_WAVING_LEAVES); + PROVIDE(TILE_MATERIAL_WAVING_PLANTS); + PROVIDE(TILE_MATERIAL_OPAQUE); + PROVIDE(TILE_MATERIAL_WAVING_LIQUID_BASIC); + PROVIDE(TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT); + PROVIDE(TILE_MATERIAL_WAVING_LIQUID_OPAQUE); + PROVIDE(TILE_MATERIAL_PLAIN); + PROVIDE(TILE_MATERIAL_PLAIN_ALPHA); + +#undef PROVIDE + + shaders_header << "#define MATERIAL_TYPE " << (int)material_type << "\n"; + shaders_header << "#define DRAW_TYPE " << (int)drawtype << "\n"; + + bool enable_waving_water = g_settings->getBool("enable_waving_water"); + shaders_header << "#define ENABLE_WAVING_WATER " << enable_waving_water << "\n"; + if (enable_waving_water) { + shaders_header << "#define WATER_WAVE_HEIGHT " << g_settings->getFloat("water_wave_height") << "\n"; + shaders_header << "#define WATER_WAVE_LENGTH " << g_settings->getFloat("water_wave_length") << "\n"; + shaders_header << "#define WATER_WAVE_SPEED " << g_settings->getFloat("water_wave_speed") << "\n"; + } + + shaders_header << "#define ENABLE_WAVING_LEAVES " << g_settings->getBool("enable_waving_leaves") << "\n"; + shaders_header << "#define ENABLE_WAVING_PLANTS " << g_settings->getBool("enable_waving_plants") << "\n"; + shaders_header << "#define ENABLE_TONE_MAPPING " << g_settings->getBool("tone_mapping") << "\n"; + + shaders_header << "#define FOG_START " << core::clamp(g_settings->getFloat("fog_start"), 0.0f, 0.99f) << "\n"; + + std::string common_header = shaders_header.str(); + + std::string vertex_shader = m_sourcecache.getOrLoad(name, "opengl_vertex.glsl"); + std::string fragment_shader = m_sourcecache.getOrLoad(name, "opengl_fragment.glsl"); + std::string geometry_shader = m_sourcecache.getOrLoad(name, "opengl_geometry.glsl"); + + vertex_shader = common_header + vertex_header + vertex_shader; + fragment_shader = common_header + fragment_header + fragment_shader; + const char *geometry_shader_ptr = nullptr; // optional + if (!geometry_shader.empty()) { + geometry_shader = common_header + geometry_header + geometry_shader; + geometry_shader_ptr = geometry_shader.c_str(); + } + + irr_ptr<ShaderCallback> cb{new ShaderCallback(m_setter_factories)}; + infostream<<"Compiling high level shaders for "<<name<<std::endl; + s32 shadermat = gpu->addHighLevelShaderMaterial( + vertex_shader.c_str(), nullptr, video::EVST_VS_1_1, + fragment_shader.c_str(), nullptr, video::EPST_PS_1_1, + geometry_shader_ptr, nullptr, video::EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLES, 0, + cb.get(), shaderinfo.base_material, 1); + if (shadermat == -1) { + errorstream<<"generate_shader(): " + "failed to generate \""<<name<<"\", " + "addHighLevelShaderMaterial failed." + <<std::endl; + dumpShaderProgram(warningstream, "Vertex", vertex_shader); + dumpShaderProgram(warningstream, "Fragment", fragment_shader); + dumpShaderProgram(warningstream, "Geometry", geometry_shader); + return shaderinfo; } - callbacks.push_back(cb); - - // HACK, TODO: investigate this better - // Grab the material renderer once more so minetest doesn't crash on exit - driver->getMaterialRenderer(shadermat)->grab(); // Apply the newly created material type shaderinfo.material = (video::E_MATERIAL_TYPE) shadermat; return shaderinfo; } -void load_shaders(const std::string &name, SourceShaderCache *sourcecache, - video::E_DRIVER_TYPE drivertype, bool enable_shaders, - std::string &vertex_program, std::string &pixel_program, - std::string &geometry_program, bool &is_highlevel) -{ - vertex_program = ""; - pixel_program = ""; - geometry_program = ""; - is_highlevel = false; - - if (!enable_shaders) - return; - - // Look for high level shaders - switch (drivertype) { - case video::EDT_DIRECT3D9: - // Direct3D 9: HLSL - // (All shaders in one file) - vertex_program = sourcecache->getOrLoad(name, "d3d9.hlsl"); - pixel_program = vertex_program; - geometry_program = vertex_program; - break; - - case video::EDT_OPENGL: -#if ENABLE_GLES - case video::EDT_OGLES2: -#endif - // OpenGL: GLSL - vertex_program = sourcecache->getOrLoad(name, "opengl_vertex.glsl"); - pixel_program = sourcecache->getOrLoad(name, "opengl_fragment.glsl"); - geometry_program = sourcecache->getOrLoad(name, "opengl_geometry.glsl"); - break; - - default: - // e.g. OpenGL ES 1 (with no shader support) - break; - } - if (!vertex_program.empty() || !pixel_program.empty() || !geometry_program.empty()){ - is_highlevel = true; - return; - } -} - void dumpShaderProgram(std::ostream &output_stream, const std::string &program_type, const std::string &program) { diff --git a/src/client/shader.h b/src/client/shader.h index 109d39336..d99182693 100644 --- a/src/client/shader.h +++ b/src/client/shader.h @@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <IMaterialRendererServices.h> #include "irrlichttypes_bloated.h" #include <string> +#include "tile.h" +#include "nodedef.h" class IGameDef; @@ -46,8 +48,8 @@ struct ShaderInfo { std::string name = ""; video::E_MATERIAL_TYPE base_material = video::EMT_SOLID; video::E_MATERIAL_TYPE material = video::EMT_SOLID; - u8 drawtype = 0; - u8 material_type = 0; + NodeDrawType drawtype = NDT_NORMAL; + MaterialType material_type = TILE_MATERIAL_BASIC; ShaderInfo() = default; virtual ~ShaderInfo() = default; @@ -65,8 +67,7 @@ namespace irr { namespace video { class IShaderConstantSetter { public: virtual ~IShaderConstantSetter() = default; - virtual void onSetConstants(video::IMaterialRendererServices *services, - bool is_highlevel) = 0; + virtual void onSetConstants(video::IMaterialRendererServices *services) = 0; virtual void onSetMaterial(const video::SMaterial& material) { } }; @@ -128,10 +129,10 @@ public: virtual ~IShaderSource() = default; virtual u32 getShaderIdDirect(const std::string &name, - const u8 material_type, const u8 drawtype){return 0;} + MaterialType material_type, NodeDrawType drawtype = NDT_NORMAL){return 0;} virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();} virtual u32 getShader(const std::string &name, - const u8 material_type, const u8 drawtype){return 0;} + MaterialType material_type, NodeDrawType drawtype = NDT_NORMAL){return 0;} }; class IWritableShaderSource : public IShaderSource { @@ -139,16 +140,12 @@ public: IWritableShaderSource() = default; virtual ~IWritableShaderSource() = default; - virtual u32 getShaderIdDirect(const std::string &name, - const u8 material_type, const u8 drawtype){return 0;} - virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();} - virtual u32 getShader(const std::string &name, - const u8 material_type, const u8 drawtype){return 0;} - virtual void processQueue()=0; virtual void insertSourceShader(const std::string &name_of_shader, const std::string &filename, const std::string &program)=0; virtual void rebuildShaders()=0; + + /// @note Takes ownership of @p setter. virtual void addShaderConstantSetterFactory(IShaderConstantSetterFactory *setter) = 0; }; diff --git a/src/client/sky.cpp b/src/client/sky.cpp index 9a2614eda..3a40321dd 100644 --- a/src/client/sky.cpp +++ b/src/client/sky.cpp @@ -65,7 +65,7 @@ Sky::Sky(s32 id, ITextureSource *tsrc, IShaderSource *ssrc) : // Create materials m_materials[0] = baseMaterial(); - m_materials[0].MaterialType = ssrc->getShaderInfo(ssrc->getShader("stars_shader", TILE_MATERIAL_ALPHA, 0)).material; + m_materials[0].MaterialType = ssrc->getShaderInfo(ssrc->getShader("stars_shader", TILE_MATERIAL_ALPHA)).material; m_materials[0].Lighting = true; m_materials[0].ColorMaterial = video::ECM_NONE; diff --git a/src/client/tile.cpp b/src/client/tile.cpp index d03588b2b..37836d0df 100644 --- a/src/client/tile.cpp +++ b/src/client/tile.cpp @@ -1633,6 +1633,13 @@ bool TextureSource::generateImagePart(std::string part_of_name, /* IMPORTANT: When changing this, getTextureForMesh() needs to be * updated too. */ + if (!baseimg) { + errorstream << "generateImagePart(): baseimg == NULL " + << "for part_of_name=\"" << part_of_name + << "\", cancelling." << std::endl; + return false; + } + // Apply the "clean transparent" filter, if configured. if (g_settings->getBool("texture_clean_transparent")) imageCleanTransparent(baseimg, 127); |