diff options
author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2021-01-07 12:35:04 +0100 |
---|---|---|
committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2021-01-07 12:35:04 +0100 |
commit | cca4254f7c502b3e75691c6a3087da7cfcd72e28 (patch) | |
tree | e71b47442e77e09ca17e2c9c121a455f9deeace2 /src/client/shader.h | |
parent | 4fedc3a31ee20813e4c81377b3bd2af05a26b858 (diff) | |
parent | 58a709096ef8ff17644cf201f25b1831d9506514 (diff) | |
download | dragonfireclient-cca4254f7c502b3e75691c6a3087da7cfcd72e28.tar.xz |
Merge branch 'master' of https://github.com/minetest/minetest
Diffstat (limited to 'src/client/shader.h')
-rw-r--r-- | src/client/shader.h | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/src/client/shader.h b/src/client/shader.h index 109d39336..d99182693 100644 --- a/src/client/shader.h +++ b/src/client/shader.h @@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <IMaterialRendererServices.h> #include "irrlichttypes_bloated.h" #include <string> +#include "tile.h" +#include "nodedef.h" class IGameDef; @@ -46,8 +48,8 @@ struct ShaderInfo { std::string name = ""; video::E_MATERIAL_TYPE base_material = video::EMT_SOLID; video::E_MATERIAL_TYPE material = video::EMT_SOLID; - u8 drawtype = 0; - u8 material_type = 0; + NodeDrawType drawtype = NDT_NORMAL; + MaterialType material_type = TILE_MATERIAL_BASIC; ShaderInfo() = default; virtual ~ShaderInfo() = default; @@ -65,8 +67,7 @@ namespace irr { namespace video { class IShaderConstantSetter { public: virtual ~IShaderConstantSetter() = default; - virtual void onSetConstants(video::IMaterialRendererServices *services, - bool is_highlevel) = 0; + virtual void onSetConstants(video::IMaterialRendererServices *services) = 0; virtual void onSetMaterial(const video::SMaterial& material) { } }; @@ -128,10 +129,10 @@ public: virtual ~IShaderSource() = default; virtual u32 getShaderIdDirect(const std::string &name, - const u8 material_type, const u8 drawtype){return 0;} + MaterialType material_type, NodeDrawType drawtype = NDT_NORMAL){return 0;} virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();} virtual u32 getShader(const std::string &name, - const u8 material_type, const u8 drawtype){return 0;} + MaterialType material_type, NodeDrawType drawtype = NDT_NORMAL){return 0;} }; class IWritableShaderSource : public IShaderSource { @@ -139,16 +140,12 @@ public: IWritableShaderSource() = default; virtual ~IWritableShaderSource() = default; - virtual u32 getShaderIdDirect(const std::string &name, - const u8 material_type, const u8 drawtype){return 0;} - virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();} - virtual u32 getShader(const std::string &name, - const u8 material_type, const u8 drawtype){return 0;} - virtual void processQueue()=0; virtual void insertSourceShader(const std::string &name_of_shader, const std::string &filename, const std::string &program)=0; virtual void rebuildShaders()=0; + + /// @note Takes ownership of @p setter. virtual void addShaderConstantSetterFactory(IShaderConstantSetterFactory *setter) = 0; }; |