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authorElias Fleckenstein <eliasfleckenstein@web.de>2021-01-07 12:35:04 +0100
committerElias Fleckenstein <eliasfleckenstein@web.de>2021-01-07 12:35:04 +0100
commitcca4254f7c502b3e75691c6a3087da7cfcd72e28 (patch)
treee71b47442e77e09ca17e2c9c121a455f9deeace2 /client/shaders/nodes_shader/opengl_vertex.glsl
parent4fedc3a31ee20813e4c81377b3bd2af05a26b858 (diff)
parent58a709096ef8ff17644cf201f25b1831d9506514 (diff)
downloaddragonfireclient-cca4254f7c502b3e75691c6a3087da7cfcd72e28.tar.xz
Merge branch 'master' of https://github.com/minetest/minetest
Diffstat (limited to 'client/shaders/nodes_shader/opengl_vertex.glsl')
-rw-r--r--client/shaders/nodes_shader/opengl_vertex.glsl6
1 files changed, 5 insertions, 1 deletions
diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl
index 5742ec1d3..c68df4a8e 100644
--- a/client/shaders/nodes_shader/opengl_vertex.glsl
+++ b/client/shaders/nodes_shader/opengl_vertex.glsl
@@ -19,7 +19,11 @@ varying lowp vec4 varColor;
// The centroid keyword ensures that after interpolation the texture coordinates
// lie within the same bounds when MSAA is en- and disabled.
// This fixes the stripes problem with nearest-neighbour textures and MSAA.
-centroid varying mediump vec2 varTexCoord;
+#ifdef GL_ES
+varying mediump vec2 varTexCoord;
+#else
+centroid varying vec2 varTexCoord;
+#endif
varying vec3 eyeVec;
// Color of the light emitted by the light sources.