summaryrefslogtreecommitdiff
path: root/lang/en.lua
blob: e3250a3ef892a68eaf6a36d6ec3bb24a105f4bb0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
return {
    title = "RAINBOW SIX: PANOPTICON",
    error = {
        generic = "Error",
        invalid_uuid = "Invalid UUID",
        client = {
            unexpected = "Unexpected Error",
            invalid_invite = "Invalid invite",
            timeout_match = "Failed to connect to match server (Match server down?)",
            fail_match = "Game not found (Server shut down?)",
            timeout_server = "Failed to connect to server (NAT punch failure?)",
            kick = {
                incompatible_version = "Incompatible protocol version (Own or host's game out of date?)",
                incorrect_secret = "Incorrect secret (Invalid invite?)",
                game_started = "Game already started",
                name_too_long = "Player name is too long",
                name_taken = "Player name already taken",
                already_active = "Player already logged in",
                no_such_player = "Player is not part of this game",
            },
            disconnected = "Lost connection to server (Server shut down?)",
        },
        server = {
            fail_match = "Failed to register match (Match server down?)"
        },
        save = {
            exists = "Savefile with this name already exists",
            corrupted = "Savefile corrupted (Try restoring backup)",
            failed_write = "Failed to write to savefile (Missing permissions?)",
        }
    },
    wait = {
        generic = "Loading...",
        server_match = "Registering game...",
        match = "Waiting for match server...",
        server = "Waiting for server...",
        lobby = "Joining lobby...",
    },
    dialog = {
        back = "Back",
        cancel = "Cancel",
        main_menu = {
            player = {
                title = "Player Profile",
                name = "Player name",
                uuid = "UUID",
                edit = "Edit",
            },
            edit_player = {
                title = {
                    edit = "Edit Player",
                    create = "Create Player",
                },
                submit = {
                    edit = "Save",
                    create = "Create",
                },
            },
            host_game = "Host Game",
            join_game = {
                title = "Join Game",
                invite = "Invite Code",
                button = "Join",
            },
            load_save = "Load Save",
            create_save = {
                title = "Create Save",
                button = "Create",
                name = "Save name"
            },
            edit_map = {
                title = "Edit Map",
                button = "Open Editor",
            },
        },
        lobby = {
            invite = "INVITE CODE: ",
            invite_reveal = "reveal",
            ready = "READY?",
            empty_slot = "empty slot",
            team = "//TEAM",
            faction = "//FACTION",
            players = "CONNECTED PLAYERS",
            countdown = "Continuing in",
        },
    },
}