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return {
title = "RAINBOW SIX: PANOPTICON",
error = {
generic = "Error",
invalid_uuid = "Invalid UUID",
client = {
unexpected = "Unexpected Error",
invalid_invite = "Invalid invite",
timeout_match = "Failed to connect to match server (Match server down?)",
fail_match = "Game not found (Server shut down?)",
timeout_server = "Failed to connect to server (NAT punch failure?)",
kick = {
incompatible_version = "Incompatible protocol version (Own or host's game out of date?)",
incorrect_secret = "Incorrect secret (Invalid invite?)",
game_started = "Game already started",
name_too_long = "Player name is too long",
name_taken = "Player name already taken",
already_active = "Player already logged in",
no_such_player = "Player is not part of this game",
},
disconnected = "Lost connection to server (Server shut down?)",
},
server = {
fail_match = "Failed to register match (Match server down?)"
},
save = {
exists = "Savefile with this name already exists",
corrupted = "Savefile corrupted (Try restoring backup)",
failed_write = "Failed to write to savefile (Missing permissions?)",
}
},
wait = {
generic = "Loading...",
server_match = "Registering game...",
match = "Waiting for match server...",
server = "Waiting for server...",
lobby = "Joining lobby...",
},
dialog = {
back = "Back",
cancel = "Cancel",
main_menu = {
player = {
title = "Player Profile",
name = "Player name",
uuid = "UUID",
edit = "Edit",
},
edit_player = {
title = {
edit = "Edit Player",
create = "Create Player",
},
submit = {
edit = "Save",
create = "Create",
},
},
host_game = "Host Game",
join_game = {
title = "Join Game",
invite = "Invite Code",
button = "Join",
},
load_save = "Load Save",
create_save = {
title = "Create Save",
button = "Create",
name = "Save name"
},
edit_map = {
title = "Edit Map",
button = "Open Editor",
},
},
lobby = {
invite = "INVITE CODE: ",
invite_reveal = "reveal",
ready = "READY?",
empty_slot = "empty slot",
team = "//TEAM",
faction = "//FACTION",
players = "CONNECTED PLAYERS",
countdown = "Continuing in",
},
},
}
|