return { title = "RAINBOW SIX: PANOPTICON", error = { generic = "Error", invalid_uuid = "Invalid UUID", client = { unexpected = "Unexpected Error", invalid_invite = "Invalid invite", timeout_match = "Failed to connect to match server (Match server down?)", fail_match = "Game not found (Server shut down?)", timeout_server = "Failed to connect to server (NAT punch failure?)", kick = { incompatible_version = "Incompatible protocol version (Own or host's game out of date?)", incorrect_secret = "Incorrect secret (Invalid invite?)", game_started = "Game already started", name_too_long = "Player name is too long", name_taken = "Player name already taken", already_active = "Player already logged in", no_such_player = "Player is not part of this game", }, disconnected = "Lost connection to server (Server shut down?)", }, server = { fail_match = "Failed to register match (Match server down?)" }, save = { exists = "Savefile with this name already exists", corrupted = "Savefile corrupted (Try restoring backup)", failed_write = "Failed to write to savefile (Missing permissions?)", } }, wait = { generic = "Loading...", server_match = "Registering game...", match = "Waiting for match server...", server = "Waiting for server...", lobby = "Joining lobby...", }, dialog = { back = "Back", cancel = "Cancel", main_menu = { player = { title = "Player Profile", name = "Player name", uuid = "UUID", edit = "Edit", }, edit_player = { title = { edit = "Edit Player", create = "Create Player", }, submit = { edit = "Save", create = "Create", }, }, host_game = "Host Game", join_game = { title = "Join Game", invite = "Invite Code", button = "Join", }, load_save = "Load Save", create_save = { title = "Create Save", button = "Create", name = "Save name" }, edit_map = { title = "Edit Map", button = "Open Editor", }, }, lobby = { invite = "INVITE CODE: ", invite_reveal = "reveal", ready = "READY?", empty_slot = "empty slot", team = "//TEAM", faction = "//FACTION", players = "CONNECTED PLAYERS", countdown = "Continuing in", }, }, }