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# ~~~
# Copyright (c) 2018-2024 Valve Corporation
# Copyright (c) 2018-2024 LunarG, Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ~~~
# VkCube Application Bundle
set(cubepp_RESOURCES ${CMAKE_CURRENT_LIST_DIR}/Resources/VulkanIcon.icns)
if(NOT APPLE_USE_SYSTEM_ICD)
list(APPEND cubepp_RESOURCES ${PROJECT_BINARY_DIR}/staging-json/MoltenVK_icd.json)
endif()
# Have Xcode handle the Storyboard
if(XCODE)
set(cubepp_RESOURCES ${cubepp_RESOURCES} ${CMAKE_CURRENT_LIST_DIR}/Resources/Main.storyboard)
endif()
add_executable(vkcubepp MACOSX_BUNDLE)
target_sources(vkcubepp PRIVATE
main.mm
AppDelegate.mm
AppDelegate.h
DemoViewController.h
DemoViewController.mm
${cubepp_RESOURCES}
../../cube.vert.inc
../../cube.frag.inc
)
# Handle the Storyboard ourselves
if(NOT XCODE)
# Compile the storyboard file with the ibtool.
add_custom_command(TARGET vkcubepp POST_BUILD
COMMAND ${IBTOOL}
--errors
--warnings
--notices
--output-format human-readable-text
--compile ${CMAKE_CURRENT_BINARY_DIR}/vkcubepp.app/Contents/Resources/Main.storyboardc
${CMAKE_CURRENT_LIST_DIR}/Resources/Main.storyboard
COMMENT "Compiling storyboard")
endif()
if(NOT APPLE_USE_SYSTEM_ICD)
add_dependencies(vkcubepp MoltenVK_icd-staging-json)
endif()
# Include demo source code dir because the MacOS vkcubepp's Objective-C source includes the "original" vkcubepp application C++ source
# code.
target_include_directories(vkcubepp PRIVATE ${CMAKE_CURRENT_LIST_DIR})
# We do this so vkcubepp is linked to an individual library and NOT a framework.
target_link_libraries(vkcubepp Vulkan::Loader "-framework Cocoa -framework QuartzCore")
set_target_properties(vkcubepp PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_LIST_DIR}/Info.plist)
# The RESOURCE target property cannot be used in conjunction with the MACOSX_PACKAGE_LOCATION property. We need fine-grained
# control over the Resource directory, so we have to specify the destination of all the resource files on a per-destination-
# directory basis. If all the files went into the top-level Resource directory, then we could simply set the RESOURCE property to a
# list of all the resource files.
set_source_files_properties(${cubepp_RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
if(NOT APPLE_USE_SYSTEM_ICD)
set_source_files_properties("${PROJECT_BINARY_DIR}/staging-json/MoltenVK_icd.json"
PROPERTIES
MACOSX_PACKAGE_LOCATION
"Resources/vulkan/icd.d")
# Copy the MoltenVK lib into the bundle.
if(XCODE)
add_custom_command(TARGET vkcubepp POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${MOLTENVK_DIR}/Package/Release/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib"
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/vkcubepp.app/Contents/Frameworks/libMoltenVK.dylib)
else()
add_custom_command(TARGET vkcubepp POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${MOLTENVK_DIR}/Package/Release/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib"
${CMAKE_CURRENT_BINARY_DIR}/vkcubepp.app/Contents/Frameworks/libMoltenVK.dylib)
endif()
endif()
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