# ~~~ # Copyright (c) 2018-2024 Valve Corporation # Copyright (c) 2018-2024 LunarG, Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # ~~~ # VkCube Application Bundle set(cubepp_RESOURCES ${CMAKE_CURRENT_LIST_DIR}/Resources/VulkanIcon.icns) if(NOT APPLE_USE_SYSTEM_ICD) list(APPEND cubepp_RESOURCES ${PROJECT_BINARY_DIR}/staging-json/MoltenVK_icd.json) endif() # Have Xcode handle the Storyboard if(XCODE) set(cubepp_RESOURCES ${cubepp_RESOURCES} ${CMAKE_CURRENT_LIST_DIR}/Resources/Main.storyboard) endif() add_executable(vkcubepp MACOSX_BUNDLE) target_sources(vkcubepp PRIVATE main.mm AppDelegate.mm AppDelegate.h DemoViewController.h DemoViewController.mm ${cubepp_RESOURCES} ../../cube.vert.inc ../../cube.frag.inc ) # Handle the Storyboard ourselves if(NOT XCODE) # Compile the storyboard file with the ibtool. add_custom_command(TARGET vkcubepp POST_BUILD COMMAND ${IBTOOL} --errors --warnings --notices --output-format human-readable-text --compile ${CMAKE_CURRENT_BINARY_DIR}/vkcubepp.app/Contents/Resources/Main.storyboardc ${CMAKE_CURRENT_LIST_DIR}/Resources/Main.storyboard COMMENT "Compiling storyboard") endif() if(NOT APPLE_USE_SYSTEM_ICD) add_dependencies(vkcubepp MoltenVK_icd-staging-json) endif() # Include demo source code dir because the MacOS vkcubepp's Objective-C source includes the "original" vkcubepp application C++ source # code. target_include_directories(vkcubepp PRIVATE ${CMAKE_CURRENT_LIST_DIR}) # We do this so vkcubepp is linked to an individual library and NOT a framework. target_link_libraries(vkcubepp Vulkan::Loader "-framework Cocoa -framework QuartzCore") set_target_properties(vkcubepp PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_LIST_DIR}/Info.plist) # The RESOURCE target property cannot be used in conjunction with the MACOSX_PACKAGE_LOCATION property. We need fine-grained # control over the Resource directory, so we have to specify the destination of all the resource files on a per-destination- # directory basis. If all the files went into the top-level Resource directory, then we could simply set the RESOURCE property to a # list of all the resource files. set_source_files_properties(${cubepp_RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources") if(NOT APPLE_USE_SYSTEM_ICD) set_source_files_properties("${PROJECT_BINARY_DIR}/staging-json/MoltenVK_icd.json" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/vulkan/icd.d") # Copy the MoltenVK lib into the bundle. if(XCODE) add_custom_command(TARGET vkcubepp POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy "${MOLTENVK_DIR}/Package/Release/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib" ${CMAKE_CURRENT_BINARY_DIR}/$/vkcubepp.app/Contents/Frameworks/libMoltenVK.dylib) else() add_custom_command(TARGET vkcubepp POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy "${MOLTENVK_DIR}/Package/Release/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib" ${CMAKE_CURRENT_BINARY_DIR}/vkcubepp.app/Contents/Frameworks/libMoltenVK.dylib) endif() endif()