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path: root/examples/craft_dig_straight_down.rs
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use azalea::{Bot, Event};

struct Context {
    pub started: bool
}

#[tokio::main]
async fn main() {
    let bot = Bot::offline("bot");
    // or let bot = azalea::Bot::microsoft("access token").await;

    bot.join("localhost".try_into().unwrap()).await.unwrap();

    let ctx = Arc::new(Mutex::new(Context { started: false }));

    loop {
       tokio::spawn(handle_event(bot.next().await, bot, ctx.clone()));
    }
}


async fn handle_event(event: &Event, bot: &Bot, ctx: Arc<Context>) {
    match event {
        Event::Message(m) {
            if m.username == bot.player.username { return };
            if m.message = "go" {
                // make sure we only start once
                let ctx_lock = ctx.lock().unwrap();
                if ctx_lock.started { return };
                ctx_lock.started = true;
                drop(ctx_lock);

                bot.goto_goal(
                    pathfinder::Goals::NearXZ(5, azalea::BlockXZ(0, 0))
                ).await;
                let chest = bot.open_container(&bot.world.find_one_block(|b| b.id == "minecraft:chest")).await.unwrap();
                bot.take_amount(&chest, 5, |i| i.id == "#minecraft:planks").await;
                // when rust adds async drop this won't be necessary
                chest.close().await;

                let crafting_table = bot.open_crafting_table(&bot.world.find_one_block(|b| b.id == "minecraft:crafting_table")).await.unwrap();
                bot.craft(&crafting_table, &bot.recipe_for("minecraft:sticks")).await?;
                let pickaxe = bot.craft(&crafting_table, &bot.recipe_for("minecraft:wooden_pickaxe")).await?;
                crafting_table.close().await;

                bot.hold(&pickaxe);
                loop {
                    if let Err(e) = bot.dig(bot.entity.feet_pos().down(1)).await {
                        println!("{:?}", e);
                        break;
                    }
                }
            }
        },
        _ => {}
    }
}