use azalea::{Bot, Event}; struct Context { pub started: bool } #[tokio::main] async fn main() { let bot = Bot::offline("bot"); // or let bot = azalea::Bot::microsoft("access token").await; bot.join("localhost".try_into().unwrap()).await.unwrap(); let ctx = Arc::new(Mutex::new(Context { started: false })); loop { tokio::spawn(handle_event(bot.next().await, bot, ctx.clone())); } } async fn handle_event(event: &Event, bot: &Bot, ctx: Arc) { match event { Event::Message(m) { if m.username == bot.player.username { return }; if m.message = "go" { // make sure we only start once let ctx_lock = ctx.lock().unwrap(); if ctx_lock.started { return }; ctx_lock.started = true; drop(ctx_lock); bot.goto_goal( pathfinder::Goals::NearXZ(5, azalea::BlockXZ(0, 0)) ).await; let chest = bot.open_container(&bot.world.find_one_block(|b| b.id == "minecraft:chest")).await.unwrap(); bot.take_amount(&chest, 5, |i| i.id == "#minecraft:planks").await; // when rust adds async drop this won't be necessary chest.close().await; let crafting_table = bot.open_crafting_table(&bot.world.find_one_block(|b| b.id == "minecraft:crafting_table")).await.unwrap(); bot.craft(&crafting_table, &bot.recipe_for("minecraft:sticks")).await?; let pickaxe = bot.craft(&crafting_table, &bot.recipe_for("minecraft:wooden_pickaxe")).await?; crafting_table.close().await; bot.hold(&pickaxe); loop { if let Err(e) = bot.dig(bot.entity.feet_pos().down(1)).await { println!("{:?}", e); break; } } } }, _ => {} } }