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|
mod astar;
pub mod costs;
pub mod goals;
mod moves;
pub mod simulation;
use crate::bot::{JumpEvent, LookAtEvent};
use crate::pathfinder::astar::a_star;
use crate::WalkDirection;
use crate::app::{App, Plugin};
use crate::ecs::{
component::Component,
entity::Entity,
event::{EventReader, EventWriter},
query::{With, Without},
system::{Commands, Query, Res},
};
use azalea_client::movement::walk_listener;
use azalea_client::{StartSprintEvent, StartWalkEvent};
use azalea_core::BlockPos;
use azalea_entity::metadata::Player;
use azalea_entity::LocalEntity;
use azalea_entity::{Physics, Position};
use azalea_physics::PhysicsSet;
use azalea_world::{InstanceContainer, InstanceName};
use bevy_app::{FixedUpdate, PreUpdate, Update};
use bevy_ecs::prelude::Event;
use bevy_ecs::query::Changed;
use bevy_ecs::schedule::IntoSystemConfigs;
use bevy_tasks::{AsyncComputeTaskPool, Task};
use futures_lite::future;
use log::{debug, error, trace};
use std::collections::VecDeque;
use std::sync::Arc;
use std::time::Duration;
use self::moves::ExecuteCtx;
#[derive(Clone, Default)]
pub struct PathfinderPlugin;
impl Plugin for PathfinderPlugin {
fn build(&self, app: &mut App) {
app.add_event::<GotoEvent>()
.add_event::<PathFoundEvent>()
.add_systems(
FixedUpdate,
// putting systems in the FixedUpdate schedule makes them run every Minecraft tick
// (every 50 milliseconds).
tick_execute_path
.after(PhysicsSet)
.after(azalea_client::movement::send_position),
)
.add_systems(PreUpdate, add_default_pathfinder)
.add_systems(
Update,
(
goto_listener,
handle_tasks,
path_found_listener,
stop_pathfinding_on_instance_change.before(walk_listener),
)
.chain(),
);
}
}
/// A component that makes this entity able to pathfind.
#[derive(Component, Default)]
pub struct Pathfinder {
pub path: VecDeque<astar::Movement<BlockPos, moves::MoveData>>,
}
#[allow(clippy::type_complexity)]
fn add_default_pathfinder(
mut commands: Commands,
mut query: Query<Entity, (Without<Pathfinder>, With<LocalEntity>, With<Player>)>,
) {
for entity in &mut query {
commands.entity(entity).insert(Pathfinder::default());
}
}
pub trait PathfinderClientExt {
fn goto(&self, goal: impl Goal + Send + Sync + 'static);
}
impl PathfinderClientExt for azalea_client::Client {
/// ```
/// # use azalea::prelude::*;
/// # use azalea::{BlockPos, pathfinder::goals::BlockPosGoal};
/// # fn example(bot: &Client) {
/// bot.goto(BlockPosGoal::from(BlockPos::new(0, 70, 0)));
/// # }
/// ```
fn goto(&self, goal: impl Goal + Send + Sync + 'static) {
self.ecs.lock().send_event(GotoEvent {
entity: self.entity,
goal: Arc::new(goal),
});
}
}
#[derive(Event)]
pub struct GotoEvent {
pub entity: Entity,
pub goal: Arc<dyn Goal + Send + Sync>,
}
#[derive(Event)]
pub struct PathFoundEvent {
pub entity: Entity,
pub path: Option<VecDeque<astar::Movement<BlockPos, moves::MoveData>>>,
}
#[derive(Component)]
pub struct ComputePath(Task<Option<PathFoundEvent>>);
fn goto_listener(
mut commands: Commands,
mut events: EventReader<GotoEvent>,
mut query: Query<(&Position, &InstanceName)>,
instance_container: Res<InstanceContainer>,
) {
let successors_fn = moves::basic::basic_move;
let thread_pool = AsyncComputeTaskPool::get();
for event in events.iter() {
let (position, world_name) = query
.get_mut(event.entity)
.expect("Called goto on an entity that's not in the world");
let start = BlockPos::from(position);
let world_lock = instance_container
.get(world_name)
.expect("Entity tried to pathfind but the entity isn't in a valid world");
let end = event.goal.goal_node();
let goal = event.goal.clone();
let entity = event.entity;
let task = thread_pool.spawn(async move {
debug!("start: {start:?}, end: {end:?}");
let successors = |pos: BlockPos| {
let world = world_lock.read();
successors_fn(&world, pos)
};
let start_time = std::time::Instant::now();
let astar::Path { movements, partial } = a_star(
start,
|n| goal.heuristic(n),
successors,
|n| goal.success(n),
Duration::from_secs(1),
);
let end_time = std::time::Instant::now();
debug!("partial: {partial:?}");
debug!("time: {:?}", end_time - start_time);
println!("Path:");
for movement in &movements {
println!(" {:?}", movement.target);
}
let path = movements.into_iter().collect::<VecDeque<_>>();
Some(PathFoundEvent {
entity,
path: Some(path),
})
});
commands.spawn(ComputePath(task));
}
}
// poll the tasks and send the PathFoundEvent if they're done
fn handle_tasks(
mut commands: Commands,
mut transform_tasks: Query<(Entity, &mut ComputePath)>,
mut path_found_events: EventWriter<PathFoundEvent>,
) {
for (entity, mut task) in &mut transform_tasks {
if let Some(optional_path_found_event) = future::block_on(future::poll_once(&mut task.0)) {
if let Some(path_found_event) = optional_path_found_event {
path_found_events.send(path_found_event);
}
// Task is complete, so remove task component from entity
commands.entity(entity).remove::<ComputePath>();
}
}
}
// set the path for the target entity when we get the PathFoundEvent
fn path_found_listener(mut events: EventReader<PathFoundEvent>, mut query: Query<&mut Pathfinder>) {
for event in events.iter() {
let mut pathfinder = query
.get_mut(event.entity)
.expect("Path found for an entity that doesn't have a pathfinder");
if let Some(path) = &event.path {
pathfinder.path = path.to_owned();
} else {
error!("No path found");
pathfinder.path.clear();
}
}
}
fn tick_execute_path(
mut query: Query<(Entity, &mut Pathfinder, &Position, &Physics)>,
mut look_at_events: EventWriter<LookAtEvent>,
mut sprint_events: EventWriter<StartSprintEvent>,
mut walk_events: EventWriter<StartWalkEvent>,
mut jump_events: EventWriter<JumpEvent>,
) {
for (entity, mut pathfinder, position, physics) in &mut query {
loop {
let Some(movement) = pathfinder.path.front() else {
break;
};
// we check if the goal was reached *before* actually executing the movement so
// we don't unnecessarily execute a movement when it wasn't necessary
if is_goal_reached(movement.target, position, physics) {
// println!("reached target");
pathfinder.path.pop_front();
if pathfinder.path.is_empty() {
// println!("reached goal");
walk_events.send(StartWalkEvent {
entity,
direction: WalkDirection::None,
});
}
// tick again, maybe we already reached the next node!
continue;
}
let ctx = ExecuteCtx {
entity,
target: movement.target,
position: **position,
look_at_events: &mut look_at_events,
sprint_events: &mut sprint_events,
walk_events: &mut walk_events,
jump_events: &mut jump_events,
};
trace!("executing move");
(movement.data.execute)(ctx);
break;
}
}
}
fn stop_pathfinding_on_instance_change(
mut query: Query<(Entity, &mut Pathfinder), Changed<InstanceName>>,
mut walk_events: EventWriter<StartWalkEvent>,
) {
for (entity, mut pathfinder) in &mut query {
if !pathfinder.path.is_empty() {
debug!("instance changed, clearing path");
pathfinder.path.clear();
walk_events.send(StartWalkEvent {
entity,
direction: WalkDirection::None,
});
}
}
}
pub trait Goal {
fn heuristic(&self, n: BlockPos) -> f32;
fn success(&self, n: BlockPos) -> bool;
// TODO: this should be removed and mtdstarlite should stop depending on
// being given a goal node
fn goal_node(&self) -> BlockPos;
}
/// Returns whether the entity is at the node and should start going to the
/// next node.
#[must_use]
pub fn is_goal_reached(goal_pos: BlockPos, current_pos: &Position, physics: &Physics) -> bool {
// println!(
// "entity.delta.y: {} {:?}=={:?}, self.vertical_vel={:?}",
// entity.delta.y,
// BlockPos::from(entity.pos()),
// self.pos,
// self.vertical_vel
// );
BlockPos::from(current_pos) == goal_pos && physics.on_ground
}
#[cfg(test)]
mod tests {
use std::{collections::HashSet, sync::Arc};
use azalea_core::{BlockPos, ChunkPos, Vec3};
use azalea_world::{Chunk, ChunkStorage, PartialChunkStorage};
use bevy_log::LogPlugin;
use log::info;
use super::{
goals::BlockPosGoal,
simulation::{SimulatedPlayerBundle, Simulation},
GotoEvent,
};
fn setup_simulation(
partial_chunks: &mut PartialChunkStorage,
start_pos: BlockPos,
end_pos: BlockPos,
solid_blocks: Vec<BlockPos>,
) -> Simulation {
let mut chunk_positions = HashSet::new();
for block_pos in &solid_blocks {
chunk_positions.insert(ChunkPos::from(block_pos));
}
let mut chunks = ChunkStorage::default();
for chunk_pos in chunk_positions {
partial_chunks.set(&chunk_pos, Some(Chunk::default()), &mut chunks);
}
for block_pos in solid_blocks {
chunks.set_block_state(&block_pos, azalea_registry::Block::Stone.into());
}
let player = SimulatedPlayerBundle::new(Vec3::new(
start_pos.x as f64 + 0.5,
start_pos.y as f64,
start_pos.z as f64 + 0.5,
));
let mut simulation = Simulation::new(chunks, player);
simulation.app.add_plugins(LogPlugin {
level: bevy_log::Level::TRACE,
filter: "".to_string(),
});
simulation.app.world.send_event(GotoEvent {
entity: simulation.entity,
goal: Arc::new(BlockPosGoal::from(end_pos)),
});
simulation
}
#[test]
fn test_simple_forward() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(0, 71, 1),
vec![BlockPos::new(0, 70, 0), BlockPos::new(0, 70, 1)],
);
for _ in 0..20 {
simulation.tick();
}
assert_eq!(
BlockPos::from(simulation.position()),
BlockPos::new(0, 71, 1)
);
}
#[test]
fn test_double_diagonal_with_walls() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 0),
BlockPos::new(2, 71, 2),
vec![
BlockPos::new(0, 70, 0),
BlockPos::new(1, 70, 1),
BlockPos::new(2, 70, 2),
BlockPos::new(1, 72, 0),
BlockPos::new(2, 72, 1),
],
);
for i in 0..30 {
simulation.tick();
info!("-- tick #{i} --")
}
assert_eq!(
BlockPos::from(simulation.position()),
BlockPos::new(2, 71, 2)
);
}
#[test]
fn test_jump_with_sideways_momentum() {
let mut partial_chunks = PartialChunkStorage::default();
let mut simulation = setup_simulation(
&mut partial_chunks,
BlockPos::new(0, 71, 3),
BlockPos::new(5, 76, 0),
vec![
BlockPos::new(0, 70, 3),
BlockPos::new(0, 70, 2),
BlockPos::new(0, 70, 1),
BlockPos::new(0, 70, 0),
BlockPos::new(1, 71, 0),
BlockPos::new(2, 72, 0),
BlockPos::new(3, 73, 0),
BlockPos::new(4, 74, 0),
BlockPos::new(5, 75, 0),
],
);
for i in 0..120 {
simulation.tick();
info!("-- tick #{i} --")
}
assert_eq!(
BlockPos::from(simulation.position()),
BlockPos::new(5, 76, 0)
);
}
}
|