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path: root/azalea/src/pathfinder/mod.rs
AgeCommit message (Expand)Author
8 daysseveral stability fixes for pathfinder when doing long pathsmat
9 dayschange panicking functions in Client and EntityRef to return an AzaleaResult ...mat
2026-03-28instant path updates for simple paths, and add follow command to testbotmat
2026-03-06fix various regressions from optimization attemptsmat
2026-01-30warn if pathfinder is running without optimizations, and other minor fixesmat
2026-01-18fix testsmat
2026-01-19add simulation-based pathfinder execution enginemat
2026-01-18don't fail parkour jumps that collide with ceiling blocks horizontallymat
2026-01-17rename PathfinderCtx to MovesCtxmat
2026-01-17split pathfinder execution code into its own modulemat
2026-01-17use more compact chunk section positions in pathfindermat
2026-01-14update pathfinder last_node_reached timeout to be based on ticks rather than ...mat
2026-01-13Rename Instance to World (#304)mat
2026-01-05pathfinder fixes and api improvementsmat
2026-01-04return cost in pathfinder a_star functionmat
2025-12-28Change Client::component to return a reference (#298)mat
2025-12-27Move Client struct to azalea crate (#297)mat
2025-12-15sort derives with cargo sort-derivesmat
2025-12-09Enchantments (#286)mat
2025-10-13don't fall when the last pathfinder node is slipperymat
2025-10-12upgrade deps and clean up lots of doc commentsmat
2025-10-07several pathfinder fixesmat
2025-10-06more reliable pathfinding on almost-full blocksmat
2025-10-04make 'force' always explicit when miningmat
2025-10-04fix wrong pathfinding when we start calculating a new path and the current ex...mat
2025-10-04upgrade deps and rename SystemSets to follow bevy's new naming conventionmat
2025-10-04Don't panic on PathFoundEvent without having required components (#258)Hiradpi
2025-09-28upgrade bevy to 0.17.0-rc.2mat
2025-09-26don't re-export azalea::bot::*, and some doc improvementsmat
2025-08-15add PathfinderOpts and clean up some pathfinder codemat
2025-07-24add Client::force_stop_pathfindingmat
2025-06-11use owned instead of borrowed Vec3 moremat
2025-06-11add pathfinder retry_on_no_path and rework GotoEvent constructormat
2025-06-11take BlockPos instead of &BlockPos in all function argumentsmat
2025-06-03fix collisions bugsmat
2025-06-03fix issues when pathfinding to non-full blocks and add Client::view_inventorymat
2025-06-03replace wait_one_tick with wait_ticks and some other api improvementsmat
2025-06-02fix issues related to pathfinder miningmat
2025-06-02several pathfinder fixesmat
2025-06-01add CustomPathfinderStatemat
2025-06-01add Client::entities_by and improve some docsmat
2025-05-30formatting: merge importsmat
2025-05-30fix clippy issues and improve formatting everywheremat
2025-05-23doc fixesmat
2025-05-24patch pathfinder path on cost increasemat
2025-05-07upgrade rust version and fix clippy warningsmat
2025-04-25update to bevy 0.16mat
2025-04-19make azalea::pathfinder::debug publicmat
2025-04-19remove `.unwrap()` from `wait_until_goto_target_reached` (#216)manen
2025-04-16clippy and fix broken doc testsmat