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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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azalea
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pathfinder
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mod.rs
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8 days
several stability fixes for pathfinder when doing long paths
mat
9 days
change panicking functions in Client and EntityRef to return an AzaleaResult ...
mat
2026-03-28
instant path updates for simple paths, and add follow command to testbot
mat
2026-03-06
fix various regressions from optimization attempts
mat
2026-01-30
warn if pathfinder is running without optimizations, and other minor fixes
mat
2026-01-18
fix tests
mat
2026-01-19
add simulation-based pathfinder execution engine
mat
2026-01-18
don't fail parkour jumps that collide with ceiling blocks horizontally
mat
2026-01-17
rename PathfinderCtx to MovesCtx
mat
2026-01-17
split pathfinder execution code into its own module
mat
2026-01-17
use more compact chunk section positions in pathfinder
mat
2026-01-14
update pathfinder last_node_reached timeout to be based on ticks rather than ...
mat
2026-01-13
Rename Instance to World (#304)
mat
2026-01-05
pathfinder fixes and api improvements
mat
2026-01-04
return cost in pathfinder a_star function
mat
2025-12-28
Change Client::component to return a reference (#298)
mat
2025-12-27
Move Client struct to azalea crate (#297)
mat
2025-12-15
sort derives with cargo sort-derives
mat
2025-12-09
Enchantments (#286)
mat
2025-10-13
don't fall when the last pathfinder node is slippery
mat
2025-10-12
upgrade deps and clean up lots of doc comments
mat
2025-10-07
several pathfinder fixes
mat
2025-10-06
more reliable pathfinding on almost-full blocks
mat
2025-10-04
make 'force' always explicit when mining
mat
2025-10-04
fix wrong pathfinding when we start calculating a new path and the current ex...
mat
2025-10-04
upgrade deps and rename SystemSets to follow bevy's new naming convention
mat
2025-10-04
Don't panic on PathFoundEvent without having required components (#258)
Hiradpi
2025-09-28
upgrade bevy to 0.17.0-rc.2
mat
2025-09-26
don't re-export azalea::bot::*, and some doc improvements
mat
2025-08-15
add PathfinderOpts and clean up some pathfinder code
mat
2025-07-24
add Client::force_stop_pathfinding
mat
2025-06-11
use owned instead of borrowed Vec3 more
mat
2025-06-11
add pathfinder retry_on_no_path and rework GotoEvent constructor
mat
2025-06-11
take BlockPos instead of &BlockPos in all function arguments
mat
2025-06-03
fix collisions bugs
mat
2025-06-03
fix issues when pathfinding to non-full blocks and add Client::view_inventory
mat
2025-06-03
replace wait_one_tick with wait_ticks and some other api improvements
mat
2025-06-02
fix issues related to pathfinder mining
mat
2025-06-02
several pathfinder fixes
mat
2025-06-01
add CustomPathfinderState
mat
2025-06-01
add Client::entities_by and improve some docs
mat
2025-05-30
formatting: merge imports
mat
2025-05-30
fix clippy issues and improve formatting everywhere
mat
2025-05-23
doc fixes
mat
2025-05-24
patch pathfinder path on cost increase
mat
2025-05-07
upgrade rust version and fix clippy warnings
mat
2025-04-25
update to bevy 0.16
mat
2025-04-19
make azalea::pathfinder::debug public
mat
2025-04-19
remove `.unwrap()` from `wait_until_goto_target_reached` (#216)
manen
2025-04-16
clippy and fix broken doc tests
mat
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