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//! Steal all the diamonds from all the nearby chests.
use std::sync::Arc;
use azalea::{BlockPos, pathfinder::goals::RadiusGoal, prelude::*};
use azalea_inventory::ItemStack;
use azalea_registry::builtin::{BlockKind, ItemKind};
use parking_lot::Mutex;
#[tokio::main]
async fn main() -> AppExit {
let account = Account::offline("bot");
// or let bot = Account::microsoft("email").await.unwrap();
ClientBuilder::new()
.set_handler(handle)
.start(account, "localhost")
.await
}
#[derive(Clone, Component, Default)]
struct State {
pub is_stealing: Arc<Mutex<bool>>,
pub checked_chests: Arc<Mutex<Vec<BlockPos>>>,
}
async fn handle(bot: Client, event: Event, state: State) -> eyre::Result<()> {
if let Event::Chat(m) = event {
if m.sender() == Some(bot.username()) {
return Ok(());
};
if m.content() != "go" {
return Ok(());
}
steal(bot, state).await?;
}
Ok(())
}
async fn steal(bot: Client, state: State) -> eyre::Result<()> {
{
let mut is_stealing = state.is_stealing.lock();
if *is_stealing {
bot.chat("Already stealing");
return Ok(());
}
*is_stealing = true;
}
state.checked_chests.lock().clear();
loop {
let chest_block = bot
.world()?
.read()
.find_blocks(bot.position()?, &BlockKind::Chest.into())
.find(
// find the closest chest that hasn't been checked
|block_pos| !state.checked_chests.lock().contains(block_pos),
);
let Some(chest_block) = chest_block else {
break;
};
state.checked_chests.lock().push(chest_block);
bot.goto(RadiusGoal::new(chest_block.center(), 3.)).await;
let Some(chest) = bot.open_container_at(chest_block).await? else {
println!("Couldn't open chest at {chest_block:?}");
continue;
};
println!("Getting contents of chest at {chest_block:?}");
for (index, slot) in chest.contents().unwrap_or_default().iter().enumerate() {
println!("Checking slot {index}: {slot:?}");
let ItemStack::Present(item) = slot else {
continue;
};
if item.kind == ItemKind::Diamond {
println!("clicking slot ^");
chest.left_click(index);
}
}
}
bot.chat("Done");
*state.is_stealing.lock() = false;
Ok(())
}
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