//! Steal all the diamonds from all the nearby chests. use std::sync::Arc; use azalea::{BlockPos, pathfinder::goals::RadiusGoal, prelude::*}; use azalea_inventory::ItemStack; use azalea_registry::builtin::{BlockKind, ItemKind}; use parking_lot::Mutex; #[tokio::main] async fn main() -> AppExit { let account = Account::offline("bot"); // or let bot = Account::microsoft("email").await.unwrap(); ClientBuilder::new() .set_handler(handle) .start(account, "localhost") .await } #[derive(Clone, Component, Default)] struct State { pub is_stealing: Arc>, pub checked_chests: Arc>>, } async fn handle(bot: Client, event: Event, state: State) -> eyre::Result<()> { if let Event::Chat(m) = event { if m.sender() == Some(bot.username()) { return Ok(()); }; if m.content() != "go" { return Ok(()); } steal(bot, state).await?; } Ok(()) } async fn steal(bot: Client, state: State) -> eyre::Result<()> { { let mut is_stealing = state.is_stealing.lock(); if *is_stealing { bot.chat("Already stealing"); return Ok(()); } *is_stealing = true; } state.checked_chests.lock().clear(); loop { let chest_block = bot .world()? .read() .find_blocks(bot.position()?, &BlockKind::Chest.into()) .find( // find the closest chest that hasn't been checked |block_pos| !state.checked_chests.lock().contains(block_pos), ); let Some(chest_block) = chest_block else { break; }; state.checked_chests.lock().push(chest_block); bot.goto(RadiusGoal::new(chest_block.center(), 3.)).await; let Some(chest) = bot.open_container_at(chest_block).await? else { println!("Couldn't open chest at {chest_block:?}"); continue; }; println!("Getting contents of chest at {chest_block:?}"); for (index, slot) in chest.contents().unwrap_or_default().iter().enumerate() { println!("Checking slot {index}: {slot:?}"); let ItemStack::Present(item) = slot else { continue; }; if item.kind == ItemKind::Diamond { println!("clicking slot ^"); chest.left_click(index); } } } bot.chat("Done"); *state.is_stealing.lock() = false; Ok(()) }