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pub mod clientbound_custom_query_packet;
pub mod clientbound_game_profile_packet;
pub mod clientbound_hello_packet;
pub mod clientbound_login_compression_packet;
pub mod clientbound_login_disconnect_packet;
pub mod serverbound_custom_query_packet;
pub mod serverbound_hello_packet;
pub mod serverbound_key_packet;
use azalea_protocol_macros::declare_state_packets;
declare_state_packets!(
LoginPacket,
Serverbound => {
0x00: serverbound_hello_packet::ServerboundHelloPacket,
0x01: serverbound_key_packet::ServerboundKeyPacket,
0x02: serverbound_custom_query_packet::ServerboundCustomQueryPacket,
},
Clientbound => {
0x00: clientbound_login_disconnect_packet::ClientboundLoginDisconnectPacket,
0x01: clientbound_hello_packet::ClientboundHelloPacket,
0x02: clientbound_game_profile_packet::ClientboundGameProfilePacket,
0x03: clientbound_login_compression_packet::ClientboundLoginCompressionPacket,
0x04: clientbound_custom_query_packet::ClientboundCustomQueryPacket,
}
);
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